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FRONT LINE
mission

UNIT ATTACKER DEFENDER
HQ 1-2 1-2
ELITES 0-3 0-3
TROOPS 2-6 2-6
FAST
ATTACK
0-3 0-3
HEAVY
SUPPORT
0-3 0-3

OVERVIEW

Two armies are locked in a bitter battle of attrition.

SCENARIO SPECIAL RULES

Victory Points, Reserves, Infiltration, Deep Strike, Obstacles, Flare Support and Night Fighting rules are used.

SET-UP

1 Set up the board as normal. Roll D6s to see who gets to choose a board edge. Deployment zones lie along each board edge and are separated by an 18" gap. Players may place Obstacles within their deployment zones.

2 Roll D6s to see who must place a unit first. Players then take turns to place units, but may hold units as reserves. Do not place Infiltrator units until all other units have been placed. Inflitration units may be placed anywhere at least 12" away from enemy units.

3 Roll D6s to see who gets the first turn. Before the battle begins, roll a D6 - on a 4+ the rules for Night Fighting apply and both players may make use of the Flare Support rules.

Board Diagram

MISSION OBJECTIVE

Determine a victor using the Victory Points method. Each player gains extra victory points equal to the points value of any friendly unit in the enemy deployment zone at the end of the game.

RESERVES

Determine whether a reserve unit can enter by the normal method. Reserves enter by a player's own board edge. Reserves with the Deep Strike ability may enter play using these rules.

GAME LENGTH

The game lasts 6 turns.

LINE OF RETREAT

Troops that are forced to fall back do so towards their own table edge.





Note: Gaining Victory Points For Friendly Troops.
In this mission, additional victory points are gained for friendly troops. The points gained are based on the unit's points cost and depend on the state of the unit at the end of the battle. You get full victory points for units with at least three quarters of their starting strength or half-points for units that have at least a quarter of their starting strength. Full points are gained for undamaged vehicles and half points for damaged but mobile vahicles. No points are gained for units that have less than a quarter of their starting strength or are falling back at the end of the game. No points are gained for immobilised vehicles or units such as spore mines that would not give victory points if they were destroyed.
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