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RAPID ASSAULT
|
UNIT | ATTACKER | DEFENDER |
HQ | 1-2 | 1-2 |
ELITES | 0-3 | 0-3 |
TROOPS | 2-6 | 2-6 |
FAST ATTACK | 0-3 | 0-3 |
HEAVY SUPPORT | 0-3 | 0-3 |
A force is dispatched to make an assault on an enemy encampment.
Victory Points, Obstacles, Camouflaged Set-Up and Preliminary Bombardment special rules are used.
1 Set up the board as normal. Roll D6s to see who gets to choose a board edge. The Defender's deployment zone lies 24" from the Attacker's board edge.
2 The Defender deploys first and may use the Camouflaged Set-Up and Obstacles special rules.
3 The Attacker deploys all units up to 3D6" from the Attacker board edge (roll seperately for each unit).
4 Resolve the Preliminary Bombardment against the Defender. The Attacker goes first.
Determine a winner using the Victory Points method.
Reserves are noy used.
The game lasts 6 turns.
Troops that are forced to fall back do so towards their own table edge.