MAIN PAGE     DOWNLOAD SITE     SPLASH PAGE
hide menu

TACTICAL STRIKE
mission

UNIT ATTACKER DEFENDER
HQ 1-2 1-2
ELITES 0-3 0-3
TROOPS 2-6 2-6
FAST
ATTACK
0-3 0-3
HEAVY
SUPPORT
0-3 0-3

OVERVIEW

An enemy seeks to eliminate key targets before a major offensive.

SCENARIO SPECIAL RULES

Reserves, Victory Points and Hidden Set-Up special rules are used.

SET-UP

1 Set up the board as normal.

2 The defender chooses how many units will be targets for the attack (an even number of minimum 2). The defender chooses half of these targets while the attacker chooses the remainder (all these units are in the defender's force).

3 The defender chooses a board quarter and deploys using the Hidden Set-Up rules.

4 The attacker deploys in the opposite board quarter at least 12" away from any enemy troops.

5 The attacker always goes first.

Board Diagram

MISSION OBJECTIVE

Determine a winner using Victory Points. The Attacker gets double victory points for totally destroying target units while the defender gets the victory points value of any target units that survive to the end of the game.

RESERVES

The Defender may hold non-target troops in reserve. These enter play as per the normal reserves rolls and may enter via any board edge on which the defender's deployment zone lies.

GAME LENGTH

The game lasts 6 turns.

LINE OF RETREAT

Units falling back do so towards the nearest edge of their deployment zone.





Note: Gaining Victory Points For Friendly Troops.
In this mission, additional victory points are gained for friendly troops. The points gained are based on the unit's points cost and depend on the state of the unit at the end of the battle. You get full victory points for units with at least three quarters of their starting strength or half-points for units that have at least a quarter of their starting strength. Full points are gained for undamaged vehicles and half points for damaged but mobile vahicles. No points are gained for units that have less than a quarter of their starting strength or are falling back at the end of the game. No points are gained for immobilised vehicles or units such as spore mines that would not give victory points if they were destroyed.
1