Card of the Week #13: JOKER!

DATE:

Mon, 28 Apr 1997

TEXT:

JOKER!
Mortificator / U1
Special / General
This card represents an exact copy of any card currently in play. It may not represent a Personality or Relic. Follow all rules when playing this card as if you were playing the original.

USES:

Anyone who's ever played any card game whatsoever (including Poker, Go Fish, and even Solitaire) can appreciate a joker. This card is basically a modified version of DOUBLE DUTY, except for the fact that it can be any card type, can't be a personality, and counts as a diferent copy of the card. This gives it a few disadvantages, but also quite a few ADvantages. Most of the time, players would probably prefer a JOKER! over a DOUBLE DUTY in their hands (please, correct me if I am wrong).

COUNTER MEASURES:

It is very difficult to plan for a way to get rid of this card. The best thing to do is to use a MISCOMMUNICATION on it, of course, so that you can squish it before it can do any damage. After it's played, there will be different ways to deal with it, depending on what it's turned into. One of the main advantages for the controller is it's unpredictability.

COMBOS:

It is very difficult to use combos with the JOKER! as you never know what it may become. There are many different combos, depending on what it turns into. One of the main disadvantages for the controller is it's unpredictability.

RATING:

8.

SUMMARY:

This card can be quite destructive if you use it correctly. Just plan ahead and try to predict what your opponent will be able to do, and what you will be able to do. This card really requires some strategy!
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