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On this page you will
find information on SS Jailbreak as it pertains to the
player's role in the game and how the game is to be
played. Even if you know how jailbreak works & all,
you may want to find the specifics of this mod. This mod
works a little different from Q2 and traditional
jailbreak mods in that those mods require special
client-side code and maps. This mod requires only a
server to play the mod, and nothing more from the client
save a good understanding of how the game plays and
works.
Obviously, Quake 3:
Arena, as well as SS Jailbreak was designed for you, not
the server admins, coders like me, or modelers, skinners,
etc. Developers as well as sysops, however, are your
route to playing the game, and we need YOUR input if we
are to keep things going for YOU.
WHAT
YOU NEED
What Jailbreak Is
Absolutely Nothing
A Good Server
HOW
TO PLAY
Going to Jail
While in Jail
Rescuing and being Rescued
Jailbreak & Capture the Flag
Frag Bonuses and Penalties
CONTACT
ME
Players - I need YOUR Input
WHAT
YOU NEED
WHAT IS JAILBREAK?
I don't know if
any of you played Jailbreak when you were children,
but I know I did. It's a little game where everyone
goes running around tagging people, sending them to
"jail"...some place, probably a tree, where
these captives had to stay. If one of the other team
invaded the base and reached the jail, he could tag
captives of his team into freedom. A team would win
if the entire other team was captured.
The idea of Q3:
Jailbreak is similar to this age-old game. In Q3
jailbreak, however, you send someone to your jail by
killing them in game. When you go to jail, you are
held in a similar fashion within the radius of a
point. You are rescued in the same manner by a member
of your team.
WHAT DO YOU NEED TO PLAY?
A computer with
Quake 3:Arena installed. NOTHING ELSE. As the name
implies, Q3: SS JB is a server-side game. This means
that all the files necessary to play are contained on
the servers you play on. The maps that are used are
the same regular maps of Q3A, as are all the models,
skins, etc. If you play Q3A on your computer, you can
play Q3:SSJB too!
A GOOD SERVER
To say that all
you need is Q3A simplifies the situation rather
dramatically. As any multiplayer game, gracious
servers and administrators are necessary to play. If
you want to play Q3:SSJB online, you will need to
find a server. I cannot truly verify that any good
servers will exist for Q3:SSJB, but there may be
some...so find 'em!
HOW
TO PLAY
GOING
TO JAIL
The name of the
game is Jailbreak, and the first part of that is
"jail." Basically, this means that when you
die, you go to jail. Hopefully, one of your teammies
will rescue you from the jail, but maybe not. You
will be respawned in jail, where you may notice other
members of your team. You will be given an empty
machinegun, and nothing else.
WHILE
IN JAIL
While in jail, you
cannot pickup any items, including the enemy flag.
Also, you cannot be harmed in any way except by
trying to escape from jail. You are held in jail by
an invisible "force field" 400 units in
radius from the center of the jail. The center will
likely be denoted by the enemy flag, but it may not
be. If you walk more than 300 units from the center,
you will be continuously warned of your distance so
that you can move back to the center. If you step
outside the 400 unit radius, you will be killed and a
frag will be deducted from your score.
ESCAPING
FROM JAIL
In jail, you are
freed by a teammate (who is not in jail) making the
"tag" by coming into contact with you. When
this occurs, you will instantly be restored ammo in
your machinegun and a gauntlet, and no longer be
restricted from picking up items (including the enemy
flag) or by the 400 unit "force field."
Your teammate who frees you gets a frag for making
the tag, and when you are free you can proceed to
free other teammates in the jail and score frags for
yourself as well. Each prisoner is freed
individually. If the group of prisoners form a line
of contact, then a single teammate can free the whole
group without wasting time, and each member gets a
single frag.
You can also be
freed by escaping from the "force field."
Mathematically, this occurs on a 1 in 20 chance, so
it may not be worth it to try to free yourself. If
you do, you pick up a frag for it and then can
continue to free your other teammates in jail. If 1
in 20 is too rare for everyone, the source is easily
changed to something larger, but I suspect that an
easy chance of escape might destroy the whole point
of jailbreak.
JAILBREAK
& CTF
You may notice in
some cases that capture the flag and jailbreak are
paired together in a single game. Technically,
jailbreak can be combined with any gametype, although
I cannot personally vouch for Obelisk or Harvester.
The jails in jailbreak will typically be located at
the flags, although the server can choose separate
locations for the jails and flags in CTF maps. If
this is the case, while in jail you will need to pay
attention to the >300 unit warning so that you can
remain within the bounds of the jail.
You may also
notice that CTF can be played in non-CTF maps. It may
take a few minutes of getting used to the jail
locations, but they are specified by the server. If
Jailbreak and CTF are used together in this way, the
flags must be located with the jails.
SCORING
Here is a table
that shows every way to score in Jailbreak
Type/How
Achieved
|
Game
Type
|
Score
Value
|
Personal/Team
|
rescuing
a prisoner
|
Any
Jailbreak
|
+1
|
Personal
|
fleeing
the jail (1 in 20)
|
Any
Jailbreak
|
+1
|
Personal
|
stepping out of jail bounds
|
Any
Jailbreak
|
-1
|
Personal
|
capturing
an entire team
|
Strictly
Team Jailbreak
|
+Prisoner
Count
|
Team
|
capturing
an entire team
|
Jailbreak
w/ CTF, 1FCTF, etc.
|
+1
|
Team
|
capturing
an entire team
|
Any
Jailbreak
|
+Prisoner
Count
|
Personal
|
disconnecting
while in jail*
|
Strictly
Team Jailbreak
|
-5
|
Team
|
disconnecting
while in jail*
|
Jailbreak
w/ CTF, 1FCTF, etc.
|
-1
|
Team
|
*this
frag penalty was introduced to stop lamers from
reconnecting if they were put in jail. The players
can decide if he should be kicked.
CONTACT
ME
I
NEED YOUR INPUT
Let me reiterate:
SSJB, as any other game, was designed for the YOU,
the player. It was designed, though, not by you the
player but by coders, mappers, skinners, modelers,
sound engineers, and other people. After all, we will
develop a game we like, something that you may not
like. If we are supposed to please you (our aim), we
need YOU to tell us what WE need to do to make things
betters and what we are screwing up. If it is gay,
then tell us! If you like it, tells us! Either way,
we need to know what YOU want. Contact me.
The second and
more important reason that I need your contact is
that this mod is in the beta stages. Sure, the server
sysops can contact me, but how do they know if
something's messed up or there is a bug? If you do
see, hear, feel, taste or smell something that you
think is wrong, please contact me.
This page was
finished on 12-31-00 by Drive C:. Happy New Years!
Any
reproductions, recreations, or representations of this
page or whatever are not cool
unless you have my "expressed, written consent"
or whatever...just give me credit for my work!
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