General Philosophy for
An Empire in Arms
This is an early version of a discussion of the general philosophy
I suggest should be followed in an implementation of the Thirty Years'
War using the
Empires in Arms
system.
Some day it may contribute to the development of
a scenario
along with
design commentary.
My web page
also provides access to
further Empires in Arms material.
This is an attempt at writing down some of the general philosophy
that I think a campaign of this kind should follow. I'd appreciate
comments.
What we don't use
Some Empires in Arms concepts I doubt will be useful include:
The distinction between major and minor powers, along with the
distinction between provinces and minor countries.
Conquest rules (this wasn't an era in which you could just take
over a country and install a puppet government or declare it annexed).
The peace rules.
Players
My initial concept is that one player would play the Habsburgs. Everyone
else would be generic non-Habsburg players, not tied down to any particular
country as of the start of the game. During play countries would become
available as they decided to enter the war. Occasionally they may enter on
the side of the Habsburgs, but more frequently they would enter against
them. They would certainly be played by a non-Habsburg player in the
second case, and might be in the first too, if I could work out the
mechanics for it. The various non-Habsburg players bid for countries, I
guess.
Habsburgs
The Habsburg powers are initially Castile (including Flanders, Peru, etc.)
and Austria (including the Milanese). There are also inactive Habsburg
powers that may later enter the war: either as Habsburg allies or, more
likely, to gain their independence from the Habsburgs. These are Aragon
(including the Two Sicilies and Tuscany?), Portugal (including Brazil),
Catalonia and Lorraine.
Non-Habsburgs
The following start at war with the Habsburgs: Palatinate (includes
the 1805 "Rhenish" Palatinate, Upper Palatinate which is part of Bavaria in
1805, and Bohemia),
Transylvania?, Holland?.
The following historically intervened later or were close enough to merit
inclusion as a counterfactual: Denmark, Sweden, France, England, Baden,
Bavaria, Saxony, Brandenburg, Savoy, Mantua, Poland, Hesse, Venetia,
Wuerttemberg. Actually, most of the German states described above were
split into pieces in this period (e.g. "Baden-Durlach", the part of Baden
containing, and having its capital at, Durlach, as opposed to "Baden-Baden",
the part of Baden that actually contains the city of Baden). I don't know
if we want to address this or not. I suspect the different parts of a
state would be relatives and hence allies more often than not, so a
single-state model may be acceptable.
Some other candidates that would be needed to address wars either
peripheral or largely irrelevant to the Thirty Years' War include factions
within England (Crown, Parliament), factions within France (Crown,
Nobility, Parliament), Ireland, Scotland, Russia, Ukraine, perhaps the Ottomans.
The Hanseatic League has a fleet marker for the Baltic and the Habsburgs
may want to try to gains its loyalty as a counter to the Danish or Swedish
navy. The Protestant Union and the Catholic League are multiple-country
organisations that also need to be represented. So do mercenaries like Mansfeld
and Wallenstein.
Victory
Something in the style of Britannia, I think. Each power gets
victory points for achieving its objectives, subtract the bid for that
power. Each player adds up all
his powers victory points to get a grand total. The Habsburgs have a
separate system, but it might work quite similarly.
Defeat
I was thinking of a morale system very vaguely analogous to that in
Fatal Alliances, the Canadian Wargamers Journal's first world war
variant for World in Flames. Countries enter with a certain amount
of gumption. They lose gumption when they are defeated in battle and/or
get their army chopped up, when their territory is occupied, and gradually
as the war goes on. They get gumption back for glorious victories. If
their gumption drops below a threshold, they may be forced to agree to a
peace, and the lower their gumption has dropped the more they will be
willing to give up for it.
Span in time
The centre of the game is the Thirty Years' War, so it should start
in 1618. The standard game ends when Austria or Castile is knocked out of
the war, historically in 1648. The long game ends when both Austria and
Castile are knocked out, historically in 1659.
Granularity in time
The system I used in
my 1702 scenario
seems appropriate here: three months per turn, one year per economic
interphase. That means the game should last about as long as a standard
game of Empires in Arms.
Span in space
I think the standard game should focus on Germany, Hungary, the
Netherlands and northern Italy. An
extended version could address, e.g. the English Civil War.
Foraging with extreme prejudice
Rules to describe the deterioration in a country due to soldiers wandering
over it. The Swedes are relatively benign. Foraging isn't very easy.
The Holy Roman Empire
I guess we need a voting system, just in case the war goes really badly for
Austria and Gustavus Adolfus gets himself elected emperor. Also, votes in
the electoral college allow Austria to push through changes to the imperial
constitution (e.g. add Bavaria to the college) or reallocate small
conquered countries to its allies (e.g. the Upper Palatinate to Bavaria,
or Mecklenburg to Wallenstein).
Casus Bellum
I don't think any power can declare war on any other power just for the fun
of it. Most will declare war on the possessor of some piece of territory
to which they feel they have a claim. For instance: in the first turn of the
game, or perhaps in the last turn before the game starts, Austria declares
war on the Palatinate. Others will enter in pursuit of religious
objectives, or in support of allies.
Religion
Can't discuss the Thirty Years' War without mentioning the
Catholic-Lutheran-Calvinist split. But there's a lot of realpolitik
going on as well, for instance a catholic cardinal leads France into the
war on the protestant side, with the Pope as an ally.
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