The Dig Complete Solution


THE BEGINNING

Outside the Shuttle, examine the TOOL CHEST. It is called FLYING PIG. Use PEN ULTIMATE(in your inventory) talk to Core about the pig. She'll deploy the pig into space. In space, use the pig. You should pick up all the tools inside it. Then use Pen Ultimate to talk to Borden, ask him about the nuclear explosive.. He will tell you where the first bomb should be setup.

Go to Quadrant 2. You'll find a TARGET SURFACE. Use ZERO-G DIGGER to smooth the rough surface. Then you can setup the bomb. Remember to use the ARMING KEY to active the bomb. Talk to Borden again, he'll tell you where the second bomb is placed. Go to Quadrant 3. A BOULDER block the target surface. Use SHOVEL to remove the rock. Then setup the bomb. Remember to use the ARMING KEY to active the bomb. Now back to the shuttle. Talk to Borden and watch the explosion.

You and your team will back to the asteroid. Examine the ODD PROJECTION. Use zero-g digger on the projection. A METAL PLATE is found. Push the metal plate. Push the metal plate on the right too. You can find another 2 ODD PROJECTIONS on the left. Dig it and push it. A DARK TUNNEL appear. Go inside. Inside the asteroid, a PEDESTAL is found. Move towards it. Put the PLATES on the SQUARE INDENTATIONS......

ALIEN PLANET

You are now on an alien planet. Go to the CLEARING. You'll find 3 *?*S. First go to the one at the left. There is a alien space ship. Inside the ship, there is a CHEST. Open it and you can find a DEVICE. Then take the HANGING WIRE. A ghost appear. After the ghost gone, take the wire and the ENGRAVED ROD. Then go to the *?* at the top. There are some graves. Use shovel to dig the grave. Pick up the JAWBONE and TUSK.

Then go to the rightmost *?*. Use the DEVICE, it point at the dirt. Use shovel to dig. You can find a BRACELET. Back to the DAIS. The ghost appear again. Dig the SMALL HOLE. Brink will fall into the hole and die.

You and Maggie will go down to the NEXUS. Magi will go away, left you work alone. Walk around the room, you'll find a PLATE and a PURPLE ROD on the ground. Examine the purple rod, there are four sharps on it. It is the key to open those SEALED DOORS. You try to enter the code, but you don't success because there is no power.

Go to the DARK TUNNEL. Open the AIRLOCK. It is a COMMAND CENTER. There is a GLOWING PANEL. A LIFELESS CRYSTAL is found. But you don't know what is it for.

Go to to the RAMP. Look Down from the EDGE. A loose LENS is found. You need to put it onto the LENS SLOT to repair the power machine. You notice there are two panels. Use the CONTROL PANEL, input the following code: 4 purple, 2 yellow and 1 red. Then use the TRIANGULAR BUTTON on the left. A robot come down and pick up the lens. Input the code again: 5 purple, 4 blue and 1 red. Use the triangular bottom again. The robot will repair the lens. Before you leave the power room, remove the LOOSE PLATE and take the BLUE CRYSTAL.

Now use the purple rod to open the door left to the dark tunnel. The open and you can go on the TRAM.

THE MUSEUM

There is a WEAKENED DOOR beside the tram call. But you can't open it. Then walk outside. There is a FOSSIL on the ground. Watch it and it is useful! Go to WATER. A monster eat a alien turtle. Examine the WATER, you can find a underwater cave, but you can't go there.

Go to up. There is a STRANGE DEVICE. Use it. If the LENS (just under the strange device) is at right position, when you push the switch, a crystal appear. Hold the switch for one or two second, a LIGHT BRIDGE is created. (You can see a beam appear at the map too)

Go into the door. Pick the GLOWING CRYSTAL and the TABLET. Look at all the displays. You'll learn more about LIFE-CRYSTAL and EXPLOSIVE CANISTER. You'll find a RED ROD on the floor. There is a door. Go inside, you find Magi is working there.

Back to nexus. Use the life-crystal(the glowing crystal) on Brink. Brink is revived. Then use the red rod to open the door left to the column. But when you press the tram call, no tram appear! You know the the glowing panel in command center is the tram control. You need to repair the lifeless crystal. You and Brink go to the museum. Brink will help you to open the weakened door. Inside the door is a pool of life crystals! Pick up the CANISTER on the floor. And pick up some life crystals.

Go to the water. The Monster eat turtle again. Brink run away. In order to go to the underwater cave, you must kill the monster. You examine the LOOSE BONE. You find you can rebuild the turtle. The head goes at the top left, with the blunt (without bumps) end of the head facing north east. Attached to the head is a small, thin neck bone with the thinner end attaching to the head. That neck bone attaches to the first (and largest) set of fins, which look sort of bent forward, and have two very large joints. The second and third set of arms come immediately afterward, moving downward in size. After that is back/rib bone section, followed by the pelvis, then a thick, large bone, which attaches to the tail, the pointed end of which faces lower right. Put the canister into the turtle, and apply the life crystal. The monster will be killed by the *turtle bomb*. You can go to the cave now. (If you still don't understand, check the fossil)

In the cave, you can find an ORANGE ROD and PLATE.

THE PLATEAU

Use the orange rod to open the door right to the dark tunnel. Walk along the path. There is a crack on the path. Jump to the other side. Use shovel to push the BOULDER to form a bridge. Continue walking. You can see another STRANGE DEVICE. Adjust the lens and create the light bridge. Then walk across the water fall and enter the CREVICE. In the cave you can find a BLUE CRYSTAL. Then go to the plateau behind the light bridge. A monkey-liked creature (critter) steal a part of the door. You need to find it. Pick up the COVER, RIB, DOWEL and ROD on the floor. Use dowel on the wheel-liked thing's hole. Then use the pole on the pin. And then use the rib on the hook. Finally put the rod on the cage to form an trap. Walk to the hole in the upper right part of the screen, and search through the holes until the little critter runs out.

Taking care NOT to come too close, move downward and left, back around the wheel shape and up again once you pass it. Move right and scare the creature in that direction. He will walk right into the trap. Use the bracelet on the critter, then let him go. Use your shovel on the cave a little to the left of you, widening it enough for you to enter. Go inside and use the device. There will now appear an indicated spot by the device. Dig there to retrieve the MACHINE PART. ( remember to take the rod with you.)

Back to the sealed door. Use machine part and the cover on the panel. The door will open. Inside the room, pick up the PLATE can the GREEN ROD. Pick up the TWIN SCEPTERS. Use it on the FAINT LIGHT. A moon map appear. The BLUE SCEPTER control the small moon, the gold control the large moon. You need to make the two moon eclipse. To do this, move the large moon to 2 o'clock position. Move the small moon between the planet and the large moon. If you do it right, a cutscene will appear.

Push the bottom to open the door. Go to command center. Put the blue rod into the hole. Another 2 crystals appear. Click on the lifeless crystal, you will notice that the crystal is a little bit brighter. Slide the crystals, watch the brightness carefully, until the crystal become blue again.

MAP SPIRE

Use the green rod to open the door beside to column. But the panel is not working. Use tusk to open the panel. Use wire on the panel and connect it to the SPARKS. Now the door will open.

Get off from the tram. You notice that the map spire is quite a large area. Here is a brief map.

Tram - ledge -beach(with strange light)
|
Cavern - nest - water fall source - beach
|
Pit - map panel - light bridge.

Go to map panel. Enter the code of the TOMB ( oh! You haven't been there yet! That is the red rod) You can get a message. Now turn on the light bridge.

THE TOMB

Back to the nexus. Now get on the tram lead to the tomb. (the door open with the red rod.) go to the plateau. There is a stone plate on the floor. Use shovel to dig it. A hole appear. Go to inside the hole. Use the blue crystal on the hole. Then walk to the two-moon mark on the floor. The shutter will open. Use the rod to fix the plate. Go to outside, you find some dirt at the left of the tomb. Clear the dirt and a status appear. Touch the it and it will disappear. Get on the crypts and you will go down.

Go left. There is a door. When you walk towards the door, a guarddog revived. Use a life crystal on the bone beside the door. Two dogs kill each other. Use the engraved rod o open the door. Go into the door and a pyramid in there. Use engraved rod to open the pyramid. Use life crystal on the alien body. But you don't know what it talk. So you decide to stop talking and find Magi.

Magi is kidnapped! Magi is kidnapped by a monster. You need Brink's help. Go outside. Walk to along the path. You find a light bridge. But this bridge is broken. Open the panel. There are a light source and 4 prisms. To repair it, it is easy. The rule is: a light beam only pass 2 crystal, all prisms should be use. So you should switch the source, find out which prism can deliver the light to other prisms. (Don't understand? Never mind, switch the light to the prism between the red and green.)

After create the light bridge, don't leave. Go to the cave interior. You can see Brink working there. Talk to him. But he won't help you. But you notice a crystal stash on the ground. Go to the cave, use the flashlight on the bat-liked creatures. The Brink will run away. Dig the crystal stash and get all life crystals. Brink with make a deal with you. Now go to the map spire.

Go to the nest. Magi is kept here. Talk to Brink, he will draw the monster's attention. You'll go to the water falls source. Push the BOULDER to block the water. Back to the nest. Talk to Brink. Brink and Magi will open the GRATE and kill the monster.

Brink will steal all the life crystals. Go to the beach with strange light. Examine the light, and give the tablet to Magi. Magi will find the HIDDEN ISLAND. Go to into the Island and you and find the last PLATE.

Go back to the nexus. As you arrive, Brink ask help from you. Go to the plateau. Brink is trapped by the crack inside the crevice. Use the jawbone to cut Brink's bone.

ALIEN LAB

Back to the nexus. Put the plates into the ALCOVE. The sealed door will open. Take the tram to the lab. Examine the device at the bottom. There is a missing part . Then go up, you can find the final light bridge. Remove the nest and create the bridge. You decide to ask the alien about the missing part. (remember to take a life crystal from the crystal pool at museum.) Go to the tomb through the light bridge. Revive the alien. Ask him about the alien device. He will tell you about EYE and give you a ROD.

Go to the map room. Enter the code in the map machine. It shows the beach where is the missing part can be found. Go to the beach and get the Eye Part. Then go back to the lab.

THE ENDING

When you back to the lab, Brink is waiting you. He take all of your the life crystals. Fortunately Magi have one. Put the Eye Part into the gap. But you still need more life crystal. You decide to talk to Brink. (Don't go to the crystal pool, all crystals are taken by Brink) Take the Eye Part will you. (He still working at the cave on tomb island)

When you see Brink, show him the Eye Part, make a deal with him. Put the Eye Part into the slot on the relic. Brink will kill himself. Take the crystal and the part back to the lab.

Put the part and the crystal into the panel. Talk to Magi. She will operate the machine. But Magi will die. You walk lonely to the light bridge. Go to to the Eye. A guarddog suddenly appear. Turn off the light bridge, the dog will fall. Walk into the Eye and watch the ending animation!


Walkthru obtained from: Douwe Achterkamp (dachterk@worldaccess.nl)


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