A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | T

A's
Air-to-Fakie
Any trick in the halfpipe where the wall is approached riding forwards, no rotation is made, and the snowboarder lands riding backwards.

Alley-oop
A term used to describe any maneuver in the halfpipe where one rotates 180 or more degrees in an uphill direction; that is, rotating backside on the frontside wall or rotating frontside on the backside wall.

Alpine Snowboarding
This term is most often used to describe riding a directional carving board with hardboots and plate bindings. Since there is no such thing as Nordic or cross-country snowboarding it is not used to describe snowboarding in general.

Andrecht
A rear handed backside handplant with a front handed grab.

Asymmetrical Sidecut
Snowboard sidecut design in which the toe edge and heel edge have different sidecut radii. In shifted asymmetrical sidecut boards the center of the heel sidecut radius is shifted farther back than the toe side radius in order to compensate for the center of weight distribution which differs between toe and heel edges.

B's

Backside
The backside of the snowboard is the side where the heels rest; and the backside of the snowboarder is the side to which his/her back faces.

Backside Air
Any air performed on the backside wall of the halfpipe.

Backside Rotation
A rotation in which your back the first thing to cross the vector in which you're traveling. i.e. clockwise for a regular-footer, and counter-clockwise for a goofy-footer.

Backside wall
If you ride straight down the pipe the backside wall is the wall that your back faces.

Bail
A term used to describe crashing or falling. e.g. "He bailed and landed on his head."

Banked Slalom
A slalom race course in which the turns around the gates are set up on snow banks. Originated at Mount Baker, Washington where the course is set through a ravine.

Baseless Bindings
Snowboard bindings without a base plate. Thus, one's boots are in direct contact with the top of the snowboard and are as close to the snow as possible. Some people say it gives them a better "feeling" of the snow and terrain beneath the board; hence, better control. Other say it's a silly sales gimmick.

Beat
A term used to describe something that is not good. e.g. "It's pretty beat that we have to shape the pipe all day."

Bevel
The degree of angle to which the edges of a snowboard are tuned. Snowboards used for racing and carving should have a greater bevel than say a snowboard used in the halfpipe.

BFM
See Elguerial

Blindside
A term given to any rotation where the snowboarder has oriented themselves "blind" to their takeoff or landing and must stretch to look over their shoulder. Such a technique usually increases the difficulty. (e.g. A backside alley oop air in the halfpipe is often harder than a frontside alley oop air because it is blindside).

Boarder Cross Competition
A race course in which gates have been set up through an obstacle course. It is a snowboarding version of a Motocross. Racers run head to head, usually in heats of four or six, over various jumps and banked turns.

Boned
A term used to explain the emphasis of style in a trick. In other words, if someone "boned out a method" they would grab hard and create an emphasis of the maneuver such that his/her legs or arms may appear extended or stretched to a maximum degree. To "Bone" means to straighten one or both legs.

Bonk
The act of hitting a no-snow object with the snowboard (e.g. A tail bonk could be hitting a picnic table with the tail of the snowboard).

Boost
A term used to describe catching air off of a jump. e.g. "He boosted ten feet out of the halfpipe."

Burger Flip
A halfpipe trick in which the rider performs a switch 180 to late McTwist. One approaches the backside wall riding fakie, rotates 180 degrees in the air, and then reenters the pipe while doing a McTwist. Invented by Todd Richards.

Bust
A term used the same as the verb "to do" only with more emphasis. e.g. "He busted a huge air over that tree."

C's

Caballerial (Cab)
A halfpipe trick which begins fakie, spins 360 degrees, and lands riding forward. Named after skateboarding guru, Steve Caballero.

Camber
When a snowboard is placed on a flat surface, the center portion of the board is raised and it rests only on the tip and tail. This curvature in the snowboard effectively aids in turning. Camber is measured by looking at the amount of space between the center of the base and the flat surface on which it rests.

Canadian Bacon Air
The rear hand reaches behind the rear leg to grab the toe edge between the bindings while the rear leg is boned.

Cant
A term used to describe the angle at which either foot is positioned medial or lateral from a vertical axis. In other words, how much angle beneath your feet from side to side bends your knees together or apart.

Cap Construction
Snowboard construction in which the top sheet wraps around to the steel edges. Provides increased torsional stiffness over a traditional top sheet and is of a simpler and cleaner cosmetic design because it does not require sidewalls.

Centered Stance
Mounting the bindings on a snowboard such that there is the same distance between the tail and the rear binding as the nose and the front binding. This allows the board to be ridden backwards and forwards with similar control.

Chatter
When the snowboard vibrates unnecessarily. Usually this happens at higher speeds and through turns. Racers are always trying to reduce chatter in their boards so they can stay in control.

Chicken Salad Air
The rear hand reaches between the legs and grabs the heel edge between the bindings while the front leg is boned. Also, the wrist is rotated inward to complete the grab.

Coping
A reference to the edge of the lip which runs the length of a halfpipe wall. Borrowed from pool coping.

Corduroy
When a snowcat freshly grooms a trail it will leave a finely ridged surface. Corduroy is usual very nice for laying out clean turns.

Corkscrew
A term used to describe a very fast and tightly performed rotation, either free riding or in the halfpipe. A term used to describe any rotation which is off-axis.v

Crail Air
The rear hand grabs the toe edge in front of the front foot while the rear leg is boned.

Crater
A term used to describe a crash or fall. e.g. "He fell off the lift and cratered into a snow bank."

Crippler Air
An inverted aerial where the snowboarder performs a 180 degree flip. In other words, the athlete approaches a halfpipe wall riding forward, becomes airborne, rotates 90 degrees, flips over in the air, rotates another 90 degrees, and lands riding forward.

Crossbone Method Air
A Method Air where the back leg is boned.
See Method Air.

Crooked Cop Air
Free riding version of the mosquito air.

Cruiser Run
What you call making a relaxed and mellow run on a fairly smooth trail.

D's

Disaster
A halfpipe lip trick where one lands with the coping perpendicular to the snowboard. Originated in skateboarding when skaters would land on the coping and allow their skateboard trucks (axle) to hang-up. With no trucks it's really not a disaster, but we'll call it that anyway.

Double Grab
Doing two separate tricks while in the air. One goes off of a jump, grabs the board one way, then grabs it in another way, then lands.

Double Handed Grab
Simultaneously grabbing the snowboard with both hands while in the air.

E's

Eggflip
An Eggplant where the athlete chooses to flip over in order to re-enter the pipe instead of rotating 180 degrees.

Eggplant
A one handed 180 degree backside rotated invert in which the front hand is planted on the lip of the halfpipe wall.

Elgeurial
An invert where the halfpipe wall is approached fakie, the rear hand is planted, a 360 degree backside rotation is made, and the rider lands going forward.

Eurocarve
A certain mode of riding in which the rider makes large and hard carving turns; usually riding high on the edge and leaning the body parallel to the ground. Certain equipment may also be associated with the eurocarver such as hard shell boots, plate bindings, and certain clothing. The style was popularized by Peter Bauer and Jean Nerva, two of the best slalom racers ever.

F's

Fakie
Riding Backwards.

50
To slide with the board parallel to the coping.

540 Air
The snowboarder rotates 540 degrees in the air and lands riding fakie. In the halfpipe, the rider approaches the wall riding forward, rotates 540 degrees, and lands riding forward.

Flatland
Tricks performed on a flat slope without obstacles.

Flying Squirrel Air
Bending at the knees and grabbing the heel edge of the snowboard with both hands; the front hand near the front foot, and the rear hand near the rear foot.

Fresh Fish Air
The backside version of the Stale Fish.

Frontside Air
A true Frontside Air is performed on the toeside wall of a halfpipe with a grab to the toeside edge between the feet. A frontside air can be any air performed on the toeside wall of the halfpipe.

Frontside Rotation
Rotating the direction your front heel points.

G's

Gap Jump
A jump constructed with empty space in-between the takeoff and the landing. Not clearing the gap usually has detrimental consequences.

Grab
To grab either edge of the snowboard with one or both hands.

Grind
To slide with the board parallel to the coping.

H's

Haakon Flip
An inverted switch 720. A halfpipe trick in which the rider approaches the backside wall riding fakie and rotates in the backside direction while going upside down. Invented by Terje Haakonsen.

Handplant (Backside)
A 180 degree handplant in which both hands or the rear hand may be planted on the lip of the wall and the rotation is backside.

Handplant (Frontside)
A 180 degree handplant in which the front hand is planted on the lip of the wall and the rotation is frontside.

Handplant (Layback)
A 180 degree handplant in which the rear hand is planted on the lip of the wall behind the take off point and the rotation is frontside.

Heelside Turn
A turn made on your heelside edge.

Ho Ho
An old-school general term given to any two handed handplant.

I's

Iguana Air
The rear hand grabs the toe edge near the tail.

Indy Air
Performed backside with the rear hand grabbing between the bindings on the toe edge while the rear leg is boned. Done correctly the board will be even over high than the riders head.

Invert
A trick where the head is beneath the level of the board and the snowboarder balances on one or two hands.

Inverted Aerial
A maneuver where the snowboarder becomes airborne and upside down at any given moment.

Inverted 720
An inverted aerial where the snowboarder performs a 720 degree rotational flip. In other words, the snowboarder approaches the wall riding forward, becomes airborne, rotates 720 degrees in a backside direction while performing a front flip, and lands riding fakie.

J's

J-Tear
An invert where the athlete rotates roughly 540 degrees in a frontside direction while planting one or both hands on the lip of the wall. Invented by Mike Jacoby.

Japan Air
The front hand grabs the toe edge in front of the front foot(mute), both knees are bent, the rear leg boned, and the board is pulled to the level of the head.

K's

Nothing here.

L's

Lien Air
The front hand grabs the heel edge and the body leans out over the nose.

Lien Method Air
A cross between a Method and a Lien.

Lip Trick
Any trick performed on or near the lip of the wall of the halfpipe.

M's

McEgg
An invert where the athlete plants the front hand on the wall, rotates 540 degrees in a backside direction, and lands riding forward.

McTwist
An inverted aerial where the athlete performs a 540 degree rotational flip. In other words, the athlete approaches the halfpipe wall riding forward, becomes airborne, rotates 540 degrees in a backside direction while performing a front flip, and lands riding forward. Named after skateboarder Mike McGill.

Melonchollie Air
The front hand reaches behind the front leg and grabs the heel edge in-between the bindings while the front leg is boned.

MethodAir
The front hand grabs the heel edge, both knees are bent, and the board is pulled to level of the head.

Miller Flip
An invert where the halfpipe wall is approached riding forward, the front hand is planted, a 360 degree frontside rotation is made, and the rider lands riding fakie.

Misty Flip
An inverted backside 540 performed off of a straight jump. It is the straight jump version of the McTwist. Therefore the approach is riding forward and the landing is fakie.

Mosquito Air
A halfpipe trick in which the front hand reaches behind the front leg and grabs the heel edge between the bindings. The front knee is then bent to touch the board tuck knee style.

Mute Air
The front hand grabs the toe edge either between the toes or in front of the front foot.

N's

900 Air
The snowboarder rotates 900 degrees in the air and lands riding fakie. In the halfpipe, the rider approaches the wall riding forward, rotates 900 degrees, and lands riding forward.

Nollie
Much like an Ollie only you spring off of your nose instead of your tail.

Nollie Frontflip
Springing off of the nose while going off of a jump and leaning forward, allows you to do a frontflip.

Nose Bonk
To hit an object with the nose of the snowboard.

Nose Grab Air
The front hand grabs the nose of the snowboard.

Nose Poke Air
Any maneuver where you bone your front leg and "poke" the nose of the snowboard in a direction away from your body usually while grabbing, i.e. Indy Nose Poke Air.

Nose Slide
To slide along the ground or an object solely on the nose of the snowboard.

Nuclear Air
The rear hand reaches across the front of the body and grabs the heel edge in front of the front foot.

O's

Ollie
A method to obtain air without a jump by first lifting the front foot then lifting the rear foot as you spring off of the tail. First invented in skateboarding by Alan Gelfand, (Ollie was his nickname).

180 Air
The snowboarder rotates 180 degrees in the air and lands riding fakie. In the halfpipe, the rider approaches the wall riding forward, rotates 180 degrees, and lands riding forward.

P's

Palmer Air
A kind of method where the grab is near the nose, the board is pulled across the front of the body, and the nose is pointed downward.

Phillips 66
An invert where the athlete approaches the halfpipe wall riding fakie, plants the rear hand on the lip of the wall while doing a "front flip" and lands in the transition riding forward.

Pop Tart
Airing from fakie to forward in the halfpipe without rotation.

Q's

Nothing here.

R's

Railing
Making fast and hard turns.

Rail Slide
To slide the rails of the snowboard onto almost anything, other than a flat slope. Some good rail sliding surfaces include: fallen tree branches/logs, the coping of a halfpipe, a picnic table.

Revert
To switch from riding fakie to forward, or from forward to fakie, usually while the snowboard is still touching the ground.

Rewind
Any maneuver where a rotation is initiated, stopped, and its' momentum reversed.

Roast Beef Air
The rear hand reaches between the legs and grabs the heel edge between the bindings while the rear leg is boned.

Rocket Air
The front hand grabs the toe edge in front of the front foot (mute) and the back leg is boned while the board points perpendicular to the ground.

Rodeo Flip
An inverted frontside 540. Off of a straight jump, it feels like doing a backflip and landing riding fakie. In the halfpipe, it is more like performing a 540 degree rotation which is inverted and off-axis.

S's

Sad Plant
Any handplant where the front leg is boned for style.

Seatbelt Air
The front hand reaches across the body and grabs the tail while the front leg is boned.

720 Air
The snowboarder rotates 720 degrees in the air and lands riding forward. In the halfpipe, the rider approaches the wall riding forward, rotates 720 degrees, and lands riding fakie. Of course, it may also be performed switchstance by riding fakie and landing riding forward.

Shifty Air
A grabless trick where the upper torso and lower body are twisted in opposite directions and then returned to normal. Usually the front leg is boned.

Sketching
The act of riding along precariously and near falling.

Slob Air
The front hand grabs mute, the back leg is boned, and the board is kept parallel with the ground.

Smith Grind
A lip trick where one slides with the coping perpendicular to the snowboard, the front leg is boned, and the nose is oriented below the coping while the tail is above. This is another skate trick that doesn't really make sense in snowboarding.

Spaghetti Air
The rear hand reaches between the legs and behind the front leg to grab the toe edge in front of the front foot while the back leg is boned.

Stale Egg
An eggplant with a stalefish grab.

Stalefish Air
The rear hand grabs the heel edge behind the rear leg and in between the bindings while the rear leg is boned.

Stalemasky Air
The front hand reaches between the legs and grabs the heel edge between the bindings while the front leg is boned.

Stiffy Air
Any maneuver in which both legs are boned and a grab is incorporated.

Stinky
Riding with the legs spread open.

Suitcase Air
A maneuver similar to the Method Air; only once the knees are bent, the front hand reaches under the base of the snowboard to grab the toe edge.

Swiss Cheese Air
The rear hand reaches between the legs behind the front leg and grabs the heel edge in front of the front foot while the back leg is boned.

T's

Table Top
A jump in which the take off and landing is connected by a long flat surface. Ideally, one wants to clear the "table" and land on the down slope.

Tail Grab Air
The rear hand grabs the tail of the snowboard.

Tail Poke
Any maneuver where you bone your rear leg and "poke" the tail of the snowboard in a direction away from your body, usually while grabbing.

Tail Slide
To slide along the ground or an object solely on the tail of the snowboard.

Tail Wheelie
To ride solely on the tail of the snowboard with the nose in the air.

Taipan Air
The front hand reaches behind the front foot and grabs the toe edge between the bindings. The front knee is then bent to touch the board tuck knee style.

360 Air
The snowboarder rotates 360 degrees in the air and lands riding forward. In the halfpipe, the rider approaches the wall riding forward, rotates 360 degrees, and lands riding fakie. This trick may also be performed by riding fakie and landing riding forwards; in which case it is called a Caballerial.

Toeside Turn
Making a turn on your toe side edge.

Tuck
A crouched position of low wind resistance used to attain higher speed.

Tuck knee
A technique where one knee is bent and the ankle bent sideways in order to touch the knee to the snowboard between the bindings. (e.g.. Tuck Knee Indy Air).

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