Type |
Mobile Military Command Base |
Temperature |
Temperate |
Atmosphere |
Type I (breathable) |
Hydrosphere |
Moderate |
Gravity |
Standard |
Terrain |
Artificial |
Length of Day |
24 Standard hours |
Length of Year |
368 Standard days |
Sentient Species |
Various |
Starport |
Standard |
Population |
2,000 (approximately) |
Planet Function |
Battle Platform; traders platform; smuggler’s
den; equipment and vehicle modification |
Government |
Military Commander |
Tech Level |
Space |
Major Imports |
Processed Materials, Weaponry, Spare Parts,
Equipment, Laser bolts from imperials and
space pirates, Sad smugglers |
Major Exports |
Laser Bolts Directed towards Imperials and
space pirates, Happy smugglers |
Capsule |
Designed and built by Sir Don Zondok of the Galactic Police Corps, Lieutenant
of the New Republic and Jedi In training,
it is his base of operations for his lone
fight against Evil. Always under construction,
its modular design ensures that it is different
every time you see it. It also makes
construction and repair 'almost' easy enough
for a wild gundark to complete. Eventually
it will become a "half across the law
traders post" and "half 'the law'
military command base of operations."
Now though it is just a ship.
Currently it travels with "The Night's Cart" as its escort. "The Night's Cart" has a fighter escort of twelve X-wings,
"Slayer Squadron" and twelve Spikray Blastboats, "Dragon Squadron." With this added firepower "The
Royal Garrison" can easily defend itself
as it runs or even take out small attacking
forces.
At one point it's predecessor, "The
Star Battle Lander" was destroyed by
unknown aliens. Let's hope they don't
come back because they are a nuisance.
In hind sight many changes were made to protect
against that problem.
|
System |
Where ever it flies to |
Star |
Same as above |
System Log |
See system it's inside of |
|
Craft |
The Royal Garrison |
Type |
Mobile Military Command Base |
Scale |
Capital |
Length |
300m |
Width |
200m |
Height |
50m |
Skill |
Capital Ship Piloting |
Crew |
1,200 |
Gunners |
250 |
RAGOC mechanics |
24 |
Skeleton |
1000/+5; 800/+10; 500/+15; 200/+20 |
Crew Skill |
Capital Ship Piloting: 5D; Astrogation: 5D;
Sensors: 6D; Blaster artillery: 5D+2
Capital Ship Shields: 5D; Capital Ship Gunnery:
5D+1 |
Passengers |
800, at least 300 troops |
Living Space for |
100 (Luxurious, 12.5); 200 (Affluent, 3.0); 500 (Comfortable, 1.0); 1,200 (Cozy, 9.0) |
Cargo Capacity |
10,000 metric tons |
Consumables |
5 years |
Cost |
93,178,000 (Base); 19,710,000 (weapons); 112,889,000 (all) |
Time to Build |
100 days |
Workers |
160 |
Build Difficulty |
10 |
Hyperdrive Multiplier |
x1/2 |
Hyperdrive Backup |
x6 |
Nav Computer |
yes |
Maneuverability |
2D |
Space |
8 |
Atmosphere |
330; 950Km/H |
Hull |
6D |
Shields |
12D on up to four arcs (2 MerrSonn Guardian class Shield Generators,
see below) |
Sensors |
Main Sensor System
Model: NeuroSaav 9954/I Sensor Array
Type: Installation-level sensor package
Skill: Sensors
Crew: 3
Game Notes: The array includes a powerful
FST (full-spectrum transceiver) capable of
picking up basic information from as far
away as near orbit. Of course, this range
can be increased by the addition of Sensor
Relay Satellites cost: 2,000 each). The array
also has a dedicated energy receptor (DER)
for detecting energy use and fluctuation
within its range, a hyperwave signal interceptor
(HSl) and a lifeform indicator (LFI). |
Backup and Combat Sensor System
Model: Kuat Drive Yards Prove 1050
Type: Starship Sensors
Weight: 2.5 metric tons
Sensor Dice:
Passive |
50/1D |
Scan |
100/2D |
Search |
150/3D |
Focus |
6/5D+1 |
|
15 Targeting Computers
Model: NeuroSaav 3K40 Targeting System
Type: Targeting computer
Game Notes: adds +2D to skill rolls and can
handle 5 weapons at once. |
Sensor Jammer
Model: IntelStar BlindSide Sensor Jammer
Type: Sensor Jammer
Skill: Sensors
Game Notes: Roll operators sensors against
opposed sensors rolls |
Sensor Blind
Model: IntelStar Tranquillity System I
Type: Sensor Blind
Skill: Sensors
Game Notes: If operators sensors roll is
5 better than the opposed roll the opposer
receives a false signal. In densely populated
areas the operator gains +1D to his roll. |
|
Game Notes |
Recreation Level; various entertainments including a 150m
long by 75m wide pond and a stream going
around it, holovids, exercise center, etc… |
25 greeting droids |
4 airlocks |
Run by a reactor with auxiliary solar panels |
Hospital level medbay; beds for 100 patients and 5 bacta tanks |
Machine shop; +2D to all repair and engineering rolls,
very generous supply of spare parts (AD Armorer droids AD-958 through AD-967 [9 droids]) |
Hangar
Maximum of 18 starfighter class vehicles
Currently [1] "The Regal Messenger"
|
Vehicle bay
Maximum of 50 speeder scale vehicles
Currently [24] LAVr QH-7 chariot; 20 speeder
bikes; 3 Hoverscouts
Maximum of 10 walker scale vehicles
Currently [7] 3 AT-AT Walkers; 4 AT-ST Walkers
|
|
Weapons |
All fire control is +2D of listed to account
for upgraded Targeting computers.
* This refers to the number of "units"
from the planet if conducting a space battle.
34 Anti-Infantry Laser Batteries
Model: Golan Arms DF.9
Type: Modified Anti-Infantry Laser Battery
Scale: Speeder
Skill: Blaster Artillery: Anti-Infantry
Crew: 3
Cover: Full
Ammo: Unlimited (generator)
Cost: 15,000
Body: 3D
Fire Rate: 2
Fire Control: 2D
Space Range: .02-.6/3/16
Atmosphere Range: 20-600m/3km/16km
Blast Radius: 0-8m
Damage: 4D
|
18 Anti-Infantry Missile Launchers
(16 smart, 2 savant)
Model: MerrSonn LX-80
Type: Anti-Infantry missile emplacement
Scale: Character
Skill: Missile weapons: missiles
Ammo: 80 (permanent missile rack)
Cost: 75,000 (launcher), 600 ("smart"
GAM rocket), 1.000 ("savant" rocket)
Availability: R
Body: 3D
Range: 100-500m/3/10 km
Damage: 6D
|
17 Anti-vehicle Missile Launchers (14 smart,
3 savant)
Model: MerrSonn MX-80
Type: Anti-vehicle missile emplacement
Scale: Speeder
Skill: Missile weapons: missiles
Ammo: 10 (permanent missile rack)
Cost: 20,000 (launcher), 1,000 ("smart"
GAM rocket), 2,000 ("savant" rocket)
Body: 3D
Range: 100-500m/3/10 km
Damage: 6D
|
2 Repulsor-Assisted Ground-to-Orbit Concussion
Missile Launchers (RAGOC Launchers)
Model: Oryn Engineering RAX-1
Type: Concussion Missile Emplacement
Scale: Capital
Skill: Missile weapons: missiles
Crew: 6
Ammo: 4
Cost: 200,000 (launcher), 2,000(smart rocket),
5,000 ("hound" rocket)
Body: 1D
Fire Rate: 1/3
Range: Low Orbit (*1)/High Orbit (*3)
Damage: 10D
|
4 Light Ion Cannons
Model: KDY v-35 Spoiler
Type: Medium surface-to-air cannon
Scale: Strarfighter
Skill: Blaster Artillery: surface-to-air
Crew: 4
Cover: Full
Ammo: Unlimited (power generator)
Cost: 25,000
Body: 2D
Fire Rate: 2
Fire Control: 1D
Space Range: .02-.6/3/16
Atmosphere Range: 10-1,000m/2.5/5 km
Damage: 4D
|
2 Medium Ion Cannons
Model: KDY v-90 Protector
Type: Medium surface-to-space cannon
Scale: Capital
Skill: Blaster Artillery: surface-to-space
Crew: 10, skeleton: 4/+10
Cover: Full
Ammo: Unlimited (power generator)
Cost:100,000
Body: 2D
Fire Rate: 1
Fire Control: 3D
Atmosphere Range: 3-20km/Atmosphere/Low Orbit
(*1)
Damage: 6D (ionization)
|
Heavy Anti-Orbital Ion Cannon
Model: KDY v-150 Planet Defender
Type: Heavy ion surface-to-space cannon
Scale: Capital
Skill: Blaster Artillery: surface-to-space
Crew: 27, skeleton: 12/+10
Cover: Full
Ammo: Unlimited (power generator)
Cost: 500,000
Body: 5D
Fire Rate: 1
Fire Control: 5D
Atmosphere Range: Atmosphere/Low Orbit (*1)/High
Orbit (3*)
Damage: 12D (ionization)
|
4 Turbolaser Batteries
Model: Loronar Turbolaser System I
Type: Heavy fixed turbolaser emplacement
Scale: Starfighter
Skill: Blaster Artillery
Crew: 5
Cover: Full
Ammo: Unlimited (power generator)
Cost: 250,000
Body: 4D
Fire Rate: 2
Fire Control: 1D
Atmosphere Range: 50-600m/5/25km
Blast Radius: 10 meters
Damage: 6D
|
Heavy Turbolaser Cannon
Model: Loronar Planetary Defense Cannon
Type: Heavy turbolaser surface-to-space cannon
Scale: Capital
Skill: Blaster Artillery: surface-to-space
Crew: 46, skeleton 21/+12
Ammo: Unlimited (reactor)
Cost: 13,000,000
Body: 7D (capital scale)
Fire Rate: 1/2
Fire Control: 1D
Atmosphere Range: Atmosphere/Low Orbit (1*)/High
Orbit (3*)
Damage: 15D
|
3 Ground-to-Orbit Proton Torpedo Launchers
Model: Arakyd PY6 Proton Torpedo Site
Type: Anti-orbital proton torpedo site
Scale: Capital
Skill: Blaster Artillery
Crew: 3
Ammo: 4
Cost: 200,000
Body: 2D
Fire Rate: 1
Fire Control: 2D
Atmosphere Range: Atmosphere/Low Orbit (1*)/High
Orbit (3*)
Damage: 9D
|
Tractor Beam
Model: Arakyd Flight Bay Tractor Beam
Type: Medium Tractor Beam
Scale: Starfighter
Skill: Starship Gunnery
Crew: 1
Cost: 12,000
Fire Control:2D
Damage: 3D
|
2 Shield Generators
Model:MerrSonn Guardian class shield generator
Type: Base shield generator
Scale: Capital
Skill: Shields
Crew: 2
Cost: 60,000
Game Notes: For each shield unit installed,
6D of protection can be called upon for up
to 4 fire arcs.
|
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