Name: Sir Don Zondok, "Vornskr" or "The Dark Night" (en
persona)
Type: New Republic SpecForce Captain / Knight / Jedi in Training / Owner
of Regal Engineering Corp.
Species: Human Gender: Male
Age: 30
Height: 6'4"
Weight: 213
DEXTERITY: 3+1
Acute Sense of Balance: Receives a +1D modifier to all balance rolls
Ambidexterity: *no off hand penalty*, penalty for multiple guns reduced by +1
-Acrobatics |
5D+1 |
Armor Weapons |
6D |
-Balance |
5D+1 |
Blaster |
5D+1 |
-Blaster Artillery |
5D+1 |
-Bows |
6D+1 |
Brawling parry |
6D |
Dodge |
6D |
-Firearms |
5D+1 |
-Flamethrower |
6D+1 |
Grenades |
6D |
Lightsaber |
10D |
Melee Combat |
6D |
Melee Parry |
6D |
Missile Weapons |
6D |
-Phasers |
5D |
-Pick Pocket |
4D+1 |
(A) Quick Draw |
6D |
Running |
7D |
-Thrown Weapons |
5D+1 |
-Vehicle Blasters |
6D+1 |
-Whips |
6D+1 |
-(A) Blind Fighting |
3D+1 |
-(A) Martial Arts |
9D |
-(A) Sky Diving |
4D+2 |
-(A) Underwater Combat |
5D+1 |
-(A) Zero Gravity Combat |
6D+1 |
KNOWLEDGE: 2D+1
Contacts: +1D Culture, Streetwise; many contacts owes character favors
Education: +1D to all KNOWLEDGE rolls
Subculture & Jargon: +1D Streetwise, Cultures, Bureaucracy in chosen area of expertise*
Alien Species |
6D |
Bureaucracy |
6D |
Business |
6D |
Cultures |
6D |
-Intimidation |
4D+1 |
-Languages |
7D+1 |
Law Enforcement |
8D |
Planetary Systems |
7D |
Scholar |
5D |
Streetwise |
6D |
Survival |
6D |
Tactics |
6D |
Value |
6D |
Willpower |
7D |
-Chemistry |
5D+1 |
-Technology |
5D |
-(A) Mountaineering |
5D+1 |
MECHANICAL: 3D
Animal Friendship: +1D Animal Handling, Beast Riding
Spatial Awareness: +1D to Mechanical rolls
-Artillery |
6D |
-Astrogation |
5D |
-Beast Handling |
6D |
-Beast Riding |
6D |
-Communications |
7D |
-Industrial Equipment Operation |
5D+1 |
Jetpack |
8D |
-Machinery operation |
5D+2 |
-Parachute |
6D |
-Powersuit Operations |
5D |
(S) Corellian Power Suit |
8D |
-Repulsorlift Operation |
8D |
(S) Speeder bikes |
9D |
-Sail Vessel Operation |
6D |
Sensors |
6D |
-Space Transports |
5D |
(S) YT-1300 |
7D |
-Starfighter Piloting |
5D |
-Swoop Operation |
5D |
-Starship Gunnery |
8D |
Starship Shields |
5D |
-Swoop Operation |
6D |
-Walker Operation |
6D |
-Water Vessel Operation |
4D+2 |
PERCEPTION: 3D
6th Sense: +1D to Perception rolls, Search, Hide, Sneak, Surprise
Artisitic Ability: +1D Forgery
Attractive Appearance: +1D Bargain, Con, Command, Seduction
Fearlessness: +1D Command, Con, Bargain, Seduction
Internal Compass: Easy Perception roll to find direction
Natural Lie Detector: +1D Bargain, Con, Gambling
Night Vision: No minus for partial dark, +1D to sneak
Observation: +1D to all Perception Rolls
Presence: +1D Bargain, Command, Con, Bureaucracy, Seduction
-Bargain |
9D |
-Body Language |
4D |
-(S) Human |
4D+2 |
-(S) Female |
5D+1 |
-Orientation |
6D+1 |
-Command |
8D |
Con |
6D |
-Forgery |
5D |
-Gambling |
5D |
-Hide |
5D |
Investigation |
6D |
-Mimicry |
4D+1 |
Persuasion |
5D |
Search |
6D |
Sneak |
6D |
STRENGTH: 3D
Athletic Ability: +1D STRENGTH skills (but NOT vs. damage)
Toughness: +1D vs Damage
Brawling |
6D |
Climbing/Jumping |
6D |
Lifting |
6D |
Stamina |
8D |
Swimming |
6D |
TECHNICAL: 3D+1
Aptitude: +1D on Technical rolls
Armor Repair |
8D |
Blaster Repair |
6D |
Demolitions |
6D+1 |
First Aid |
6D |
-Lightsaber repair |
7D |
Security |
6D |
Starship Weapon Repair |
7D |
-Tinker |
6D |
(A) Medicine |
4D |
Computer Programming/Repair |
6D |
Space Transports repair |
5D |
(S) YT-1300 |
7D+1 |
MOVE |
12 |
FORCE SENSITIVE |
yes |
FORCE POINTS |
1 |
DARK SIDE POINTS |
0 |
CHARACTER POINTS |
40 |
CREDITS |
40,655,480.9 |
Equipment
Lightsaber |
UV blade; variable length: 5cm to 10m; Damage: 5D+2; unskilled (Force sensitive):
-2D |
VibroSword |
Damage: Strength+4D; Difficulty: Moderate; silent |
2 Vibrodaggers |
Damage: Strength+2D Difficulty: easy, silent |
GravBoots |
20m/turn, max altitude 150m, silent |
2 wrist vac blade launchers |
Damage: 5D (combined) Range: 10-20/30/50 Ammo: 2 (3 blades per shot) Fire
rate: 2 can be set to 60 degree arc, 3D damage each blade |
Verdicator |
Lie detector, easy sensors, Range: 5m in a 60 degree arc, device rolls
4D+2 against lying opponents willpower |
AT-PDA-4 Wrist-Comm |
|
Viper XP .45ACP w/ counter silencer |
Damage: 4D+2; Range: 3-10/30/80; Ammo: 12 |
Battle Equipment
Battle Armor |
|
Lightsaber |
UV blade; variable length: 5cm to 10m; Damage: 5D+2; unskilled (Force sensitive):
-2D |
VibroSword |
Damage: Strength+4D; Difficulty: Moderate; silent |
Viper XP .45ACP w/ counter silencer |
Damage: 4D+2; Range3-10/30/80; Ammo: 12 |
Multiple Use Special Skills and Abilities
Acute Touch |
+1D Perception; Pickpocket, Sleight of Hand, Lock pick |
Acute Vision |
+1D Perception, +1D Search; +5 long range shots |
Combat reflexes |
receives a 2D bonus when calculating initiative |
Dual Identity |
two sets of complete identification |
Eye-hand Coordination |
+1D Weapon skills, Lock pick, Pickpocket, Zero-G, Starship Piloting, Gunnery and Vehicle Operation |
Imperial Record |
PC is wanted by imperials (but not necessarily hunted) for a large offense
and his face is known on imperial worlds |
Light Sleeper |
roll Combat Surprise while sleeping |
Martial Arts skills |
+1D Damage, may choose Stun or Normal damage. +1D to hit versus opponents
without Martial Arts skill, for either attacks or parries. May be prepared
for a maximum of 3 rounds, do +1D damage per round spent preparing
Disarm |
Nerve Punch |
Silent Strike |
Weapon Block |
Multiple strikes |
Instant stun |
Flying kick |
Foot sweep |
Instant knockdown |
|
Moral Qualms |
Code against unnecessary killing and that sort of thing |
Identify Friend and Foe System: Any automated electronic system that receives the signal knows that the
user is friend and therefore will not fire. If the signal is not received,
then the user is seen as a foe and is fired upon. The system also includes
a receiver to allow for the identification and location of comrades.
Capsule: A tall, black haired man, he seams to have a presence and all around him
know not to toy with him. He is very handsome, usually wearing a gray shirt,
black pants, a dark gray jacket, his mustache and beard. He wears battle
armor much of the time he is expecting trouble so the thought of a "Knight
in shining armor" saving your life isn’t very far fetched with him
around.
Though how he started his career
is known only to him, and he won't tell… It is known to some that he was
a smuggler for the alliance in its middle stages, before Hoth. After spending
some time in combat he became a lieutenant in alliance Special Forces,
and then became commander of a base that he built for the alliance, by
himself, on Laurelia. Laurelia was still held by a very powerful warlord
and this task was not easy, or without problems. After leading the ground
forces to takeover the planet he decided to move on from base commander.
He was more than competent at both commanding and smuggling and soon became
wealthy, very wealthy. He used most of his money to buy modifications for
his ship and a suit of armor, along with training. He spent the better
part of six years of his life at the Laurelia Knighthood University where
he was given the honor to be one of the first Knights to be officially
sanctioned by the New Republic. He went off on his own, asking little from
the government, giving back much, much more. He led the attack, the two-man
attack, to destroy the Tatooine garrison, and was successful.
If he is seen he is to be given
all respect, as he will do so for you. Treat him like dirt he will treat
you as a friend. Attack him and he will send you to jail, impound your
equipment, and possibly even use what was yours to officially build his
base. He is more dangerous than Boba Fett is to his enemies but a better
friend than a wookiee that owes a life debt to you if you're on his side.
You can always count on him in a pinch, though he may ask you to do a supply
run for him to where his base is being built. If he does this it means
he has the utmost confidence in you, or he will just erase your memory
and your ships nav-computer so you don't know where he is.
Read the newly released Short Life Histroy of Cpt. Zondok.
Quotes: "Okay, we can do this the hard way or… well there's just the hard
way. BANG!"
"Oh you need a lift and
repairs on your ship, hold on I'll get the droid, no charge."
"An imperial governor is
brainwashing and terrorizing your people? Just give me a map of the area
and he will be gone in two weeks."
Personality: Relatively easy going, he will help out a friend and be courteous to others.
In a bar fight he will either help the police or, if they aren't there,
try to pacify the whole group by himself. He is extremely nice to others
and treats everyone with respect, as he was taught.
Objectives: He wishes to stop slavery, End tyranny and defeat evil. For now, though,
he'll settle for taking money from those who obtain it in illegal, immoral,
or evil ways. Maintaining a fleet is expensive you now.
Connection With Other Characters: He could be teaching one character or hunting another, he can always be
thrown into a police investigation or rebel battle plan.
LICENSES and Permits: |
NOTABLE KILLS: |
SPACE KILLS: |
Ship’s operator license |
3 Garrisons, 2 Garrison hangars |
Imperial Star Destroyer Mark 2 |
Captain’s Accredited license (fighter, freighter; capital) |
12 AT-STs |
Bunch of TIEs |
New Republic Military arms waiver for: |
6 AT-ATs |
|
"The Night’s Horse" |
27 Repulsor Tanks |
|
"The Royal Garrison" |
1 Mammoth Tank |
|
Various weapon permits |
Lots of Stormies (who hasn't?) |
|
Force Powers
Control Skills |
1D |
Sense Skills |
1D |
Accelerate Healing |
|
Life Detection |
|
Control Disease |
(Instinctively, 1 time, +3) |
Life Sense |
(Instinctively, 16 times, +0) |
Detoxify Poison |
(Instinctively, 1 time, +3) |
Magnify Senses |
(Instinctively, 1 time, +3) |
Receptive Telepathy |
(Instinctively, 11 times, +1) |
|
|