Name: Sir Don Zondok, "Vornskr" or "The Dark Night" (en persona)
Type: New Republic SpecForce Captain / Knight / Jedi in Training  / Owner of Regal Engineering Corp.
Species: Human          Gender: Male
Age: 30                         Height: 6'4"             Weight: 213
 
DEXTERITY: 3+1
Acute Sense of Balance: Receives a +1D modifier to all balance rolls
Ambidexterity: *no off hand penalty*, penalty for multiple guns reduced by +1
-Acrobatics 5D+1 Armor Weapons 6D -Balance 5D+1 Blaster 5D+1
-Blaster Artillery 5D+1 -Bows 6D+1 Brawling parry 6D Dodge 6D
-Firearms 5D+1 -Flamethrower 6D+1 Grenades 6D Lightsaber 10D
Melee Combat 6D Melee Parry 6D Missile Weapons 6D -Phasers 5D
-Pick Pocket 4D+1 (A) Quick Draw 6D Running 7D -Thrown Weapons 5D+1
-Vehicle Blasters 6D+1 -Whips 6D+1 -(A) Blind Fighting 3D+1 -(A) Martial Arts 9D
-(A) Sky Diving 4D+2 -(A) Underwater Combat 5D+1 -(A) Zero Gravity Combat 6D+1
KNOWLEDGE: 2D+1
Contacts: +1D Culture, Streetwise; many contacts owes character favors 
Education: +1D to all KNOWLEDGE rolls
Subculture & Jargon: +1D Streetwise, Cultures, Bureaucracy in chosen area of expertise*
Alien Species 6D Bureaucracy 6D Business 6D Cultures 6D -Intimidation 4D+1
-Languages 7D+1 Law Enforcement 8D Planetary Systems 7D Scholar 5D Streetwise 6D
Survival 6D Tactics 6D Value 6D Willpower 7D -Chemistry 5D+1
-Technology 5D -(A) Mountaineering 5D+1
MECHANICAL: 3D
Animal Friendship: +1D Animal Handling, Beast Riding 
Spatial Awareness: +1D to Mechanical rolls
-Artillery 6D -Astrogation 5D -Beast Handling 6D -Beast Riding 6D
-Communications 7D -Industrial Equipment Operation 5D+1 Jetpack 8D -Machinery operation 5D+2
-Parachute 6D -Powersuit Operations 5D (S) Corellian Power Suit 8D -Repulsorlift Operation 8D
(S) Speeder bikes 9D -Sail Vessel Operation 6D Sensors 6D -Space Transports 5D
(S) YT-1300 7D -Starfighter Piloting 5D -Swoop Operation 5D -Starship Gunnery 8D
Starship Shields 5D -Swoop Operation 6D -Walker Operation 6D -Water Vessel Operation 4D+2
PERCEPTION: 3D
6th Sense: +1D to Perception rolls, Search, Hide, Sneak, Surprise
Artisitic Ability: +1D Forgery 
Attractive Appearance: +1D Bargain, Con, Command, Seduction 
Fearlessness: +1D Command, Con, Bargain, Seduction
Internal Compass: Easy Perception roll to find direction
Natural Lie Detector: +1D Bargain, Con, Gambling
Night Vision: No minus for partial dark, +1D to sneak
Observation: +1D to all Perception Rolls
Presence: +1D Bargain, Command, Con, Bureaucracy, Seduction
-Bargain 9D -Body Language 4D -(S) Human 4D+2 -(S) Female 5D+1 -Orientation 6D+1
-Command 8D Con 6D -Forgery 5D -Gambling 5D -Hide 5D
Investigation 6D -Mimicry 4D+1 Persuasion 5D Search 6D Sneak 6D
STRENGTH: 3D
Athletic Ability: +1D STRENGTH skills (but NOT vs. damage) 
Toughness: +1D vs Damage
Brawling 6D Climbing/Jumping 6D Lifting 6D Stamina 8D Swimming 6D
TECHNICAL: 3D+1
Aptitude: +1D on Technical rolls
Armor Repair 8D Blaster Repair 6D Demolitions 6D+1 First Aid 6D
-Lightsaber repair 7D Security 6D Starship Weapon Repair  7D -Tinker 6D
(A) Medicine 4D Computer Programming/Repair 6D Space Transports repair 5D (S) YT-1300 7D+1
MOVE 12
FORCE SENSITIVE  yes
FORCE POINTS 1
DARK SIDE POINTS 0
CHARACTER POINTS 40
CREDITS  40,655,480.9
Equipment
Lightsaber UV blade; variable length: 5cm to 10m; Damage: 5D+2; unskilled (Force sensitive): -2D
VibroSword  Damage: Strength+4D; Difficulty: Moderate; silent
2 Vibrodaggers Damage: Strength+2D Difficulty: easy, silent
GravBoots  20m/turn, max altitude 150m, silent
2 wrist vac blade launchers Damage: 5D (combined) Range: 10-20/30/50 Ammo: 2 (3 blades per shot) Fire rate: 2 can be set to 60 degree arc, 3D damage each blade
Verdicator Lie detector, easy sensors, Range: 5m in a 60 degree arc, device rolls 4D+2 against lying opponents willpower
AT-PDA-4 Wrist-Comm  
Viper XP .45ACP w/ counter silencer  Damage: 4D+2; Range: 3-10/30/80; Ammo: 12
Battle Equipment
Battle Armor  
Lightsaber UV blade; variable length: 5cm to 10m; Damage: 5D+2; unskilled (Force sensitive): -2D
VibroSword  Damage: Strength+4D; Difficulty: Moderate; silent
Viper XP .45ACP w/ counter silencer Damage: 4D+2; Range3-10/30/80; Ammo: 12
Multiple Use Special Skills and Abilities
Acute Touch +1D Perception; Pickpocket, Sleight of Hand, Lock pick
Acute Vision +1D Perception, +1D Search; +5 long range shots
Combat reflexes receives a 2D bonus when calculating initiative
Dual Identity two sets of complete identification 
Eye-hand Coordination +1D Weapon skills, Lock pick, Pickpocket, Zero-G, Starship Piloting, Gunnery and Vehicle Operation
Imperial Record PC is wanted by imperials (but not necessarily hunted) for a large offense and his face is known on imperial worlds
Light Sleeper roll Combat Surprise while sleeping
Martial Arts skills +1D Damage,  may choose Stun or Normal damage. +1D to hit versus opponents without Martial Arts skill, for either attacks or parries. May be prepared for a maximum of 3 rounds, do +1D damage per round spent preparing
Disarm Nerve Punch Silent Strike Weapon Block Multiple strikes Instant stun Flying kick Foot sweep Instant knockdown
 
Moral Qualms Code against unnecessary killing and that sort of thing

Identify Friend and Foe System: Any automated electronic system that receives the signal knows that the user is friend and therefore will not fire. If the signal is not received, then the user is seen as a foe and is fired upon. The system also includes a receiver to allow for the identification and location of comrades.

Capsule: A tall, black haired man, he seams to have a presence and all around him know not to toy with him. He is very handsome, usually wearing a gray shirt, black pants, a dark gray jacket, his mustache and beard. He wears battle armor much of the time he is expecting trouble so the thought of a "Knight in shining armor" saving your life isn’t very far fetched with him around.
        Though how he started his career is known only to him, and he won't tell… It is known to some that he was a smuggler for the alliance in its middle stages, before Hoth. After spending some time in combat he became a lieutenant in alliance Special Forces, and then became commander of a base that he built for the alliance, by himself, on Laurelia. Laurelia was still held by a very powerful warlord and this task was not easy, or without problems. After leading the ground forces to takeover the planet he decided to move on from base commander. He was more than competent at both commanding and smuggling and soon became wealthy, very wealthy. He used most of his money to buy modifications for his ship and a suit of armor, along with training. He spent the better part of six years of his life at the Laurelia Knighthood University where he was given the honor to be one of the first Knights to be officially sanctioned by the New Republic. He went off on his own, asking little from the government, giving back much, much more. He led the attack, the two-man attack, to destroy the Tatooine garrison, and was successful.
        If he is seen he is to be given all respect, as he will do so for you. Treat him like dirt he will treat you as a friend. Attack him and he will send you to jail, impound your equipment, and possibly even use what was yours to officially build his base. He is more dangerous than Boba Fett is to his enemies but a better friend than a wookiee that owes a life debt to you if you're on his side. You can always count on him in a pinch, though he may ask you to do a supply run for him to where his base is being built. If he does this it means he has the utmost confidence in you, or he will just erase your memory and your ships nav-computer so you don't know where he is.
        Read the newly released Short Life Histroy of Cpt. Zondok.

Quotes: "Okay, we can do this the hard way or… well there's just the hard way. BANG!"
        "Oh you need a lift and repairs on your ship, hold on I'll get the droid, no charge."
        "An imperial governor is brainwashing and terrorizing your people? Just give me a map of the area and he will be gone in two weeks."

Personality: Relatively easy going, he will help out a friend and be courteous to others. In a bar fight he will either help the police or, if they aren't there, try to pacify the whole group by himself. He is extremely nice to others and treats everyone with respect, as he was taught.

Objectives: He wishes to stop slavery, End tyranny and defeat evil. For now, though, he'll settle for taking money from those who obtain it in illegal, immoral, or evil ways. Maintaining a fleet is expensive you now.

Connection With Other Characters: He could be teaching one character or hunting another, he can always be thrown into a police investigation or rebel battle plan.
 

LICENSES and Permits: NOTABLE KILLS: SPACE KILLS:
Ship’s operator license 3 Garrisons, 2 Garrison hangars Imperial Star Destroyer Mark 2
Captain’s Accredited license (fighter, freighter; capital) 12 AT-STs  Bunch of TIEs
New Republic Military arms waiver for: 6 AT-ATs  
"The Night’s Horse" 27 Repulsor Tanks  
"The Royal Garrison" 1 Mammoth Tank  
Various weapon permits Lots of Stormies (who hasn't?)  
Force Powers
Control Skills 1D Sense Skills 1D
Accelerate Healing   Life Detection  
Control Disease (Instinctively, 1 time, +3) Life Sense (Instinctively, 16 times, +0)
Detoxify Poison (Instinctively, 1 time, +3) Magnify Senses (Instinctively, 1 time, +3)
Receptive Telepathy (Instinctively, 11 times, +1)    
The Night's Envoy
Personal Ship "The Night’s Horse"
Floating Base "The Royal Garrison"
Escort Carrier "The Night's Cart"
Gamma Assault Shuttle "The Regal Messenger"
12 Skipray Blastboats "Dragon Squadron"
12 X-wings "The Slayer Squadron"
Many stolen imperial war vehicles
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