Adapting to the (Software) Measurement context :
As yet discussed with Project-o-poly, using the adagio "Start small", this is a first small deliverable for realizing this idea: introducing moments during the working life when it is possible to learn from games in a pleasant way. Obviously, this is not a perfect substitute for learning in the traditional way, but it has the goal to suggest that it's better to spend our working time in a pleasant way, learning new things and increasing your personal knowledge each day, no matter if you've learned a lot of things or just one, the most important thing is to know more, for yourself and, consequently, bringing this knowledge into your work.
This is a little thumbnail of the game plan:
The goal of the original "Risk" game is to attempt to capture territories from other players for conquering the world through the elimination of the "enemies". Translating the game into a measurement context, the goal becomes to "conquer" the several organizational areas spreading measurement practices and be sure that all areas will apply metrics to monitoring & control their own activities.
Instead of armies, the "weapons" are the KU (knowledge units) among players, and the "fight" is metaphorically represented by a confrontation of KUs providing its own view about how to apply and take advantage from measurement practices.
As in the original game, a series of cards is available, representing the organizational areas with roles and related metrics:
Downloads :
Instructions (EN, IT)
Game plan
Goal cards
Organizational Areas/Dept.cards: click here
Publications :
Buglione L., Project-o-poly. Giocare per Apprendere. Il gioco come opportunitą nelle Learning Organizations., Persone & Conoscenze, Gennaio/Febbraio 2007, No.26/27, Edizioni ESTE, pp.43-47
Buglione L., Giocare per Apprendere. Il gioco come opportunitą nelle Learning Organizations, Forum ISIPM, Istituto Italiano di Project Management, 30 Ottobre 2007, Roma