Some are done, some not...

MiniRacing Online track - Surfer's Paradise 2005-9-9 

Racing An established MiniRacing track maker made a version of Surfer's Paradise, but it was a little less accurate than I would have liked. So I'm making a version of my own.

I started with a track map from racingcircuits.net, and used that with a satellite image from Google Earth to generate the rough outlines. At one point, I actually was racing in-game on the Google Earth image. Using Gimp and textures from Morguefile, Mayang's Free Texture Library, and my own camera, I hope to do justice to this famous track.

Phazer 1.0 2003-8-6 

Old School

Don't get your hopes up with this "1.0" release, it's just a game I wrote years ago on my Commodore 128. It's kind of like Elite, without the fun. It's a sci-fi trading game, but the economy is static and the combat is completely out of the player's hands.

I had thought the game was long lost to the great bit bucket in the sky. sure I still have the original disk I wrote it to, but who knows if my C-128 would even boot, let alone if the disk was still good. By chance, I surfed across SnakeMan's Commodore 64/128 Archive (complete with background music) that seems to be a collection of files uploaded to AOL's ancestor, Q-Link. Lo and behold, my old crappy game. The game is available for download in zipped .d64 format. Note that I do NOT support the game in any way, shape, or form. While I do still retain the copyright to the game, I do make it freely available and encouage those who do manage to enjoy it to redistribute it for free as well. Here's my description of the game from Q-Link:

Original C= name was: phazer v1.0

THIS is sci-fi RPG about economic domination. You are scum with $10,000
and a dream to be a scum-stepper. You plan, buy a ship and become part
of the interstellar cargo-carrying enterprise! The operation of the game
is beyond simple. It's almost entirely menu driven and there is an
instruction screen at the beginning and a HELP! option in the main menu.

The game is in 80-columns. But, if you delete the first line, you can run
it in 40-column mode, (although it will look weird.) This is a fun game
and can be beaten!
      

Paul Cornoyer 2003-8-6 

Paul Cornoyer There's nothing new to report, other than I'm planning a facelift to my Cornoyer gallery, similar to the main site's. Word to the wise, don't hold your breath. In the meantime, enter my gallery of my favorite American Impressionist.



"Representative Decision" Multimedia 2003-8-6 

Writings

"Representative Decision" is a short story I wrote in the summer of 2003. You can find out more about it here. Given the restriction to 250 words, I was only able to present one small instant in a much larger story that I feel deserves to be told. Rather than expand "Representative Decision" to an unrecognizable bloated mess, I've decided to present the rest of the story through other media. I currently have plans for two other segments of the story, and I may divine more as I discover more of the story myself, as long as I find unique mediums to enhace those new segments.

© 2001-2006 Michael Ryan yahoo@michaelpatrickryan.com
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