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Books |
Programming of games.
64 books
The books on programming games. Game algorithms, tips and tricks. |
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Artificial intelligence.
22 books
Books devoted to algorithms of an artificial intelligence, which can be applied in games. |
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2D, 3D and shader graphics.
57 books
Books devoted to algorithms of a two-dimensional and three-dimensional graphics, plus shaders (DirectX, OpenGL, Windows, Linux, Theory). |
Total: 143 books
PMG 21 Okt 2004