Books Programming of Magic Games
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Games Programming of games.  64 books

The books on programming games. Game algorithms, tips and tricks.

AI Artificial intelligence.  22 books

Books devoted to algorithms of an artificial intelligence, which can be applied in games.

Graphics 2D, 3D and shader graphics.  57 books

Books devoted to algorithms of a two-dimensional and three-dimensional graphics, plus shaders (DirectX, OpenGL, Windows, Linux, Theory).

 Total: 143 books

PMG   21 Okt 2004

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