strtitle.gif (2176 bytes)

Strider Hiryu is one of the most unique characters in the whole game.  His combos are very powerful, his special moves are quick and have high priority, this guy just rules!  He also has one of the most useful supers in the whole game!  Check him out!
 

 

hiryu.gif (13232 bytes) Regular Moves
Awe No Murakumo
downright.gif (589 bytes)down.gif (548 bytes)right.gif (546 bytes) + P (can be done in air)
Strider dashes forward and slashes out with the Cypher.  On the ground, it is a good move but can be countered easily if blocked.  In the air, Strider slashes through the air at an angle, depending on the button used.  Punches make him go upward, Kicks make him go downward.  He is vulnerable and cannot block until he reaches the ground so he can be knocked out of the air.

Ghram
right.gif (546 bytes)
downright.gif (589 bytes) + P or K (can be done in air)
Strider attacks with the Cypher; the blade is substantially longer (think "sword power-up" from Strider). Use Punch for a high sword attack, or Kick for a low sword attack.

Vagula
downright.gif (589 bytes)down.gif (548 bytes)right.gif (546 bytes) + K
Strider's terapodal panther runs up to attack his opponent. It is an okay move but it is easily seen coming from a mile away.  Use it for chipping damage and to get your opponent out of his turtling spot.

Formation A
down.gif (956 bytes)downleft.gif (595 bytes)left.gif (544 bytes) + K
Strider splits into five images which reform into one during mid-air.  He then performs a diving kick.  Don't rely on it too much as he always kicks from the same place regardless of the button used. 

Formation B
Charge left.gif (544 bytes), right.gif (546 bytes) + P
Strider calls forth a dipodal saucer which rotates around him.   Strider can move freely while the robot is orbiting him.  If you do the charge back + forward motion again, Strider will release the robot as a fireball.  It can be released in the air as well.

Formation C
Charge
left.gif (544 bytes), right.gif (546 bytes) + K
Strider summons a black bomb attached to a parachute which then flies to a designated spot on the screen and falls to the ground, incinerating anything in its path.  The Kick button determins where the bomb will fall.   Short makes it fall near Strider (he doesn't get hurt by it), Forward Kick makes it fall in the middle of the screen, and Roundhouse makes it fall at the end of the screen.   The bomb has a blast radius and it will hit your opponent if he is a little away from the detonation point.

Teleport
left.gif (544 bytes)down.gif (956 bytes)downleft.gif (595 bytes) + any button
This is a very useful move and will surprise your opponent.   The way it works is this:  you do the reverse dragon punch motion and press any button.  Just look at the way the buttons are arranged on the game and you will know which button takes you where.  Short will take you to the lower left, Jab to the upper left (air), Strong to the upper middle, Roundhouse to the lower right, etc.   Use it to confuse someone and get an opening for a combo.

Wall Cling
down.gif (956 bytes)
downleft.gif (595 bytes)left.gif (544 bytes) + P
Strider leaps away and clings on to the wall behind him using a sickle.  Please be aware of the fact that YOU CANNOT BLOCK WHILE IN THIS MODE.  While hooked on, you can press UP to move up and DOWN to move down.  You press forward to come back down to the ground.  He can also flip to the opposite wall by tapping back then forward.  However, it is not a fast move and he can be knocked out of it.  While hooked on, you can press punch to slash out with the cypher and kick to make a diving kick back to the ground.  A good move to use, but watch out for those beam supers.

Super Moves
Ragnarok
right.gif (546 bytes)down.gif (956 bytes)downright.gif (589 bytes) + PP
Strider dashes forward.  If he hits the opponent (this move can be blocked.  Same concept as Captain America's final Justice, Morrian's Darkness Illusion) he will throw them into the air.  Then, 3 images of strider will appear and they will slash the opponent 4 times in a zigzag fashion.  GREAT DAMAGE.   Teleport behind the opponent, then preapre to launch them to hell with this super!

Legion
downright.gif (589 bytes)down.gif (548 bytes)right.gif (546 bytes) + KK
Strider summons a bunch of terapodal panthers and hawk robots which bum rush the opponent.  DO NOT do this move from far away!  The opponent will occur no chipping damage.  Do it at middle screen or closer.  Has a startup delay time so do not expect this one to hit a lot.

Ourboros
down.gif (956 bytes)downright.gif (589 bytes)right.gif (546 bytes) + PP
One of the coolest supers in the game!  Strider surrounds himself in several dipodal satellites which move around him.  If your opponent tries to super you, these will prevent him from doing so unless it is a beam super.  When you attack, the satellites release rings of firepower.  A great super and be linked to Ragnarok.  For example, activate Uroboros, do a simple chain 2 - 3 times (Jab, Short, Strong), then do a crouching fierce, then Ragnarok!  The fierce will NOT launch the opponent up since the satellites hit him back to the ground.

Misc. Info

Combos Strategies
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