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I finally tracked down
Peter Dobrovka and sent him the following interview:
Q:Will 3DTT have tiles
as in Simcity?
A:No, it will be
100% vector based. You can build everything everywhere if
there is enough space.
This will allow streets and tracks to lead in every
direction, not only in 8
(or even 4) directions.
Recommended screenshot:
www.digitalprojects.com/way-x/tt3d/gfx/area.jpg
This idea is the motor of the project. We did not intend
to make a sequel to
TT in our first brainstorming but to design a CAD-like
game engine that does
not need a tile-grid anymore. The project could have
become a Simcity
sequel as well.
Q:Will you have at least as many engines, trucks,etc. as
in Transport
Tycoon?
A:We don't know
exactly the amount yet but surely we will have much more.
We
also aim to have different worlds like in TT with
different graphics and
different engines. There will be also a playing mode
where the player has to
research and design his own engines which gives -
theoretically - an
unlimited number of engines to the game.
Last but not least we want to publish our construction
tools so that
everyone can design own engines and and buildings and
exchange these models
with others. This will happen very soon, long time before
releasing the
final version of 3DTT because the designing of models is
our weakest part in
the team and maybe some people are happy if they can
contribute their own
things.
Q:Is the game going to have a multiplayer option?
A:Yes, and we have
begun to implement it already. But I don't know when it
will be a new feature in our demos. This TCP/IP and IPX
stuff is somewhat difficult!
Q:Is the game going to have 3 track rails for going up
mountains?
A:Hm... - there
were already thoughts about it, but I don't know. Maybe,
if
there is enough manpower and we keep in schedule...
Q:The game should be great! But will it have any other
forms of transport,
such as monorail?
A:Yes. There will
be a magnetic monorail. We also thought about spaceports
with spaceships travelling to Mars but it is not decided
it will come out or
not.
Q:Will 3DTT have motorways, something sadly lacking in
Transport Tycoon.
A:Yes, there will
be motorways. There will also be streets in every size of
width and one-way-streets. But it is questionable who
will build them.
Street-building is in almost every country the job of the
government. We
will see...
Q:Will there be curved bridges and tunnels?
A:Yes, the
3D-engine allows us to handle bridges and tunnels the
same way as
normal ways. So there are curves and even grades.
Q:What about the economy system? In TT the stations
accepted unlimited
amounts of cargo and the passengers did not care where
they were transported
to.
A:The economy
system of TT and 3DTT will have almost nothing in common.
In
3DTT every house and industry will produce passengers and
cargo with goals.
These will decide what transport to use dependent from
their goal. So if you
have f.e. a station A and a station B with 100 passengers
per month from A
to B this amount will increase if you build a track from
B to C because
there will now appear passengers who want to travel from
A to C.
Thank-you Peter, I have corrected spelling but that was
it, it is in it's raw form!
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