So what can society learn from all this? First, that maybe it is not the MMORPG itself that is truly the addicting factor, despite that fact that many people view it as such, but rather that the game is just designed for amusement value, for players to enjoy a quality product, and to make a profit. Additionally, the problem in online game addiction seems to lie within a person’s ability to retain self-control. Players must be able to control the amount of time they play, either on their own free will or by a timer set to how long they wish to play, in order to avoid excessive game play which is similar to other time-regulated activities such as television watching. Finally, players must look at themselves and their lives above anything else to determine if there are any underlying issues that they feel the need to escape from.
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