Magnus Robot Fighter: Invasion 1994 (SC TPB) 120 pgs.
Written by Jim Shooter, with Laura Hitchcock. Pencils by David Lapham, Mark Moretti, Paul Creddick. Inks by various. Colours/Letters: various. Editors: Janet Jackson, Don Perlin.
Reprinting: Magnus, Robot Fighter (Valiant series) #5-8 (1991) plus covers
Rating: * * * * (out of 5)
Number of readings: 2
Published by Valiant Comics
For more Magnus see Predator vs. Magnus
The initial Valiant publishing line came and went during
the time I had fallen out of reading comics, but I was curious about what
they had done with their revival of Russ Manning's clean-cut far future
hero, Magnus. Curious, but also cynical, I picked up this out-of-print
TPB with reservation. Between buying it and reading it, though, by chance
I came across references to Valiant's (early) Magnus. Good references.
Approving references. Maybe not gushing, but certainly contented.
After all, this was Jim Shooter, a man who acquired a
very bad reputation as Marvel's editor-in-chief, but also a man who had
cranked out some fine stories years before as a writer on the Legion of
Super-Heroes (a similar milieu to Magnus) and the Avengers.
The end result is that Magnus, Robot Fighter, is, well,
kind of fun.
Shooter updates the old squeaky clean future by throwing
in a ghetto and political machinations, but he hasn't updated it too much.
There's a retro look and feel to the thing in spots. The year 4001 is still
pretty cool looking, and Magnus is still a stand-up kind of guy.
The story is a team-up, introducing Magnus' Japanese counterpart,
Rai -- and the idea that Japan is one giant city, ruled over by a computer,
Grandmother (think of it as a more benign version of the city-intelligence
in Frank Miller's Ronin). Anti-granny rebels want to destroy Grandmother,
feeling she has robbed her people of the desire for free will...unaware
that Grandmother is the only thing standing between earth and an alien
invasion fleet.
On one hand:
Invasion fails to be more than just a romp. There's
character stuff, self-sacrifice, and moral dilemmas, but they're devoid
of real passion. Rai struggles with a heart wrenching dilemma near the
end but, once he's made his decision, doesn't seem to give it a second
thought. Curiously, though the story has twists and turns, it doesn't really
seem like it does, seeming too simple and straightforward. And the alien
invasion thing is a bit...unconvincing. The aliens are ill-defined and
Magnus learns about it in the most perfunctory manner. The art is unspectacular,
delivering few panels that make your mouth drop open, or exquisitely rendered
faces conveying subtle nuances. This is more craftsmanship than artistic
expression.
On the other hand:
The story trundles along briskly, boasting some interesting
ideas and is devoid of pretension. The climax, when we discover just why
this outer space fleet fears the city-intelligence, is kind of imaginative.
Even minor things like future slang or the idea that, in the ghetto, the
women tend not to shave, is off-beat (not to mention gutsy, given the way
the mainstream media tends to freak at the idea of female body hair). The
art boasts an openness and a pleasing...clarity. It doesn't get lost in
stylized contortions and muddy, incomprehensible panels. There's a no-nonsense
storytelling style at work here that, frankly, went out of vogue a long
time ago, and is missed. In writing and art, one gets the feeling the creators
saw themselves as subservient to the needs of the story, not the other
way around. As I said, it's all refreshingly unpretentious, delivered with
clarity. The vivid colours are particularly striking, yet likewise unobtrusive,
and enhance the vision of this far-future of clean streets and towering
buildings.
From a Magnus-fan point of view, Invasion is a
bit disappointing. He has to share the limelight with Rai (being prepped
for his own series) not to mention Solar (another '60s character revived
by Valiant, who appears in a couple of scenes) and seems a bit out of his
element in the climax -- and out of his local (NorthAm) for the body of
the story. Rai's a perfectly acceptable character...but it is called Magnus,
after all.
Overall, Magnus, Robot Fighter: Invasion is...fun.
Even as we get into the climax, and the good guys cavalierly incinerate
alien ships like something out of "Star Wars" (where death and destruction
has no accompanying moral consequences), I found myself reading it with
a relaxed, easy-going grin on my face. It may not be high art, but I'll
probably keep an eye out for the first Magnus TPB (Steel Nation)
and other Valiant comics. At least, early Valiants. Shooter was shortly
given the boot, and some reviews suggested the whole line went downhill
after that.
Cover price: $13.65 CDN./$9.95 USA.
The Mammoth Book of Best Crime Comics 2008 (SC TPB) 480 pages
Writers/artists: various. Editor: Paul Gravett.
published in black & white
Reprinting: a lot (24 stories!)
Additional notes: intro by Gravett (to the collection, and each story)
Rating: * * * 1/2 (out of 5)
Number of readings: 1
Suggested for Mature Readers
Published by Running Press Books
The "Mammoth Book of..." anthology series has produced a huge catalogue of short story collections, ranging from "Dickensian Whodunnits" to "Lesbian Erotica". But in a kind of unusual branching out, this text-only series has also included some comic book collections, including a Horror comics and a War comics collections. And this: crime comics.
It's a particularly diverse collection, ranging from old Golden Age stories to comics published in the 1990s, mainly American but with some European comics thrown in (some translated into English for the first time). Stand alone film noirish tales are interspersed with those featuring series characters (like The Spirit, Ms. Tree, Italy's The Torpedo, and others). And the lengths run from eight page shorts to feature length comics as long as fifty pages, as well as a couple of daily newspaper comic strip story lines. There are mainstream, general readership tales...and mature readers stories.
In its very diversity and scope, the collection succeeds as a nice tome to have on the shelf, with a little something for everyone.
The problem with "best of..." collections is that they very rarely live up to that adjective. As grab bags of hit and miss tales collected conveniently between a single cover, they're fun to flip through, where you might have picked it up for a particular creator and instead find it a nice introduction to the work of someone you'd never heard of before. But it's the sheer quantity (and variety) of material that is the appeal...more than the quality.
Still, editor Paul Gravett has done an exemplary job of assembling an eclectic collection. The inclusion of series characters was part of the appeal for me, as it meant the collection wasn't just a stream of philandering husbands and murderous business partners, but included tales of adventure and heroism, as well. Gravett also does a good job considering that most of the publishers that dominate American comics today don't seem to like to participate in multi-company collections, maybe fearing it would dilute there efforts to cultivate a readership loyal to their "brand" (supposedly DC had been approached with a request to include a Batman comic in another multi-company anthology...and DC refused). So there are no Marvel or DC or Dark Horse properties represented here -- excepting ones where the rights ultimately reside with the creators.
The lack of the major companies' participation could threaten to make this a "Best Crime Comics...by Second String Companies". But the nature of the genre means the majors wouldn't necessarily have been primary contributors anyway (now if there was a Mammoth Book of Super Heroes, then there might be a problem).
Visually, the book is rarely to be faulted, with most of the comics nicely drawn in various styles, some presenting the work of acknowledged masters (Alex Raymond's beautifully elegant art on a lengthy Secret Agent X-9 newspaper strip) some European artists not well known in North America. It's all presented in black and white, even stories originally published in colour, but black & white suits the crime n' mean streets milieu.
But story-wise, a lot seem too insubstantial, or build to anti-climactic, almost shaggy dog endings. "The Switch" features the European-created exploits of a 1930s Chicago hit man, the Torpedo. Beautifully illustrated in a Joe Kubert-esque way by Jordi Bernet, it's a rather unsavory series (apparently original artist, American Alex Toth, bowed out after the first few episodes finding the series' nihilistic glorification of an amoral killer not to his tastes). But the plot, in this instalment, is pretty weak, with the Torpedo planning revenge against a cop that takes eight pages of planning for a rather simple resolution. More high brow is "The Murder of Hung", about a Vietnamese woman in New York, but it's a pretty obvious tale that seems stretched even at eight pages. A Golden Age American comic by the classic Simon & Kirby team, a traditionally told tale of con artists, is well told, and quite entertaining, seeming almost to be shoe horning an entire B-movie into its limited pages...but resolves in an abruptly anti-climactic resolution.
What you notice about a lot of the European comics is a penchant for setting the stories in the U.S. Editor Gravett applauds these efforts, remarking how remarkable it is that they capture the mood of New York or Chicago when the creators had never even visited the States. But I regard it with a tad more cynicism. As a Canadian who sees too many Canadian storytellers preferring to set their stories in the U.S. -- essentially killing their own cultural through neglect -- I think it's a shame that creators would rather write about things they've read, rather than things they know. It smacks less of creative inspiration...and more creative regurgitation.
That may be why one of the best of the European translations here is "The Street", featuring the recurring character of Commissioner Spada, which actually is set in Europe, and is an appealing, low-key little tale (and one of the least gritty in this collection).
I could go on detailing some criticisms, or how some of the "series" stories seem to suffer from their continuity, often unclear what was happening or why -- including a couple of other U.S.-set, European comics (Alack Sinner and Kane). Even with an episode of Will Eisner's classic The Spirit, Gravett has strangely selected a story that seems to draw upon too much continuity to quite satisfy as a stand alone tale.
But some of the more memorable tales include the Secret Agent X-9 epic (covering 80 pages in this collection!) which is a fun, movie serial-like romp -- though there is a printing error (pgs. 150-151 should be inserted between pgs. 142 and 143) and it's only held together by the most tenuous logic (strangely, the identity of the villain is blatantly revealed early...yet then is treated as a "revelation" toward the end) -- this particular X-9 story was adapted to a BBC radio series many years later; Charles Burns' darkly quirky El Borbah about a cynical detective who dresses like a Mexican masked wrestler; comics' legend Jack Cole's film noir-ish "Murder, Morphine, and Me"; Johnny Craig's traditional, but well-told tale of infidelity and murder, "The Sewer"; and the previously-referenced Commissiaro Spada story. As well as others that, if not classics, are nonetheless enjoyable page turners, such as a Mike Hammer newspaper strip by Hammer creator Mickey Spillane.
I can't quite sign off on the "Best" designation...but for the price, it remains a generous collection, and with its smattering of European creators, Golden Age tales, newspaper strips, and indie comics, can open up a window on a world of lesser known creators and characters.
Worth having on the shelf.
Cover price: $__ CDN./ $17.95 USA.
The Man Who Grew Young 2001 (SC GN) 112 pgs.
Written by Daniel Quinn. Illustrated, coloured and lettered by Tim Eldred.
Rating: * * * (out of 5)
Number of readings: 1
Published by Context Books
(Mildly) Suggested for Mature Readers
The Man Who Grew Young begins in what appears to be modern
times. Except it isn't, not quite. The world as we know it has reached
its end and is now reversing itself. Scientists have theorized that our
expanding Universe will eventually begin contracting, but what writer Daniel
Quinn imagines is that this reversal will entail a turning back of time,
as well. In the world the story's hero, Adam Taylor, inhabits, life is
lived in reverse. People are dug out of the ground, grow younger over the
course of their lives, eventually returning to their mother's womb. The
opening sequence is particularly effective as Adam and friends wait by
a grave side so that he can meet, for the first time, the woman who will
be his wife.
The idea of a backward reality is intriguing. Particularly
for me. Being a scribbler of fiction, as well as reviews, I've been toying
with an idea in that vein for a few years now. And there was an episode
of the British science fiction sitcom, "Red Dwarf", that utilized the concept.
Although "Red Dwarf"'s, um, earthy sense of humour explored aspects of
the idea in ways that Daniel Quinn, wisely, leaves untouched.
The hiccup in The Man Who Grew Young is that Adam
doesn't know his mother, so he cannot return to the womb. He is immortal,
stuck watching the passage of time, the reversal of events as we know them
(in Adam's reality, Europeans don't emigrate to North America...they pack
up and leave it) and the dismantling of what we know as civilization. All
the while, Adam is on a quest for his mother.
This is the first graphic novel by novelist Daniel Quinn,
here teamed with artist Tim Eldred. Quinn's first novel, Ishmael,
was something of a phenomenon and he's, apparently, as much a philosopher
as he is a story teller, with much of his work being treatises on the Human
Condition dressed up in a narrative. I suppose, put one way, he is this
generation's Richard Bach. I don't say that to draw any profound comparisons
between the two (it's been years since I read Bach's Jonathan Livingstone
Seagull and wouldn't presume to recall any of its specifics) -- I'm
merely trying to establish a point of orientation.
On one hand, The Man Who Grew Young is an intriguing odyssey
through a truly alternate world. Along the way, Quinn presents some provocative
ideas that are genuinely worth chewing over as he uses his premise to re-examine
the place of Human Beings in the grand scheme of things, and to question
our lifestyle of conspicuous consumption. And Quinn seems comfortable with
the dialogue-focused medium of comics.
On the other hand, the book isn't really a story, per
se. There's a beginning, and an end (of sorts) and there's a protagonist,
but supporting characters come and go, most not really people but ciphers.
They are tools by which the author can obliquely lecture Adam, and by extension,
the reader. An exception is when Adam meets Merlin the magician. Merlin
is portrayed as a quirky, humourous figure and their interaction comes
alive...but he is gone too quickly. Adam has a few liaisons over the course
of the story, but they are without romance, without passion.
It's reminiscent of religious comics I read as a kid.
Not that Quinn is a religious writer, per se (despite having had a religious
schooling). In fact, the very beliefs he challenges, such as Humanity being
king of the earth, is very much at the heart of Judaeo-Christian philosophy.
But there is a teaching tool technique to this story, with Adam sitting
at the feet of various gurus who politely, but dispassionately, attempt
to enlighten him. The "religious" feel is further articulated by a sequence
that is blatantly a parable, re-interpreting the story of the Garden of
Eden.
The problem with philosophy dressed up as a story, rather
than a story that is infused with philosophy, is that there's no fall back
position. The reader can't say, "It was a real page turner, regardless
of the ideas" the way you can with something that is a story, first and
foremost. I'm pretty friendly with what Quinn had to say. Nothing shocked
me, or offended my beliefs. But like a lot of philosophy that is, after
all, ideas in theory, there was an airiness to them, a feeling that
that's all very fine, but how would you apply these beliefs practically?
One can appreciate the symbolism of the back to nature ideas, but when
he has characters suggest that a hunter-gatherer life is easier than our
technocratic existence, one isn't sure just how literally -- or seriously
-- he means us to take such statements.
This "airiness" also relates to more concrete aspects
of the story. This isn't really science fiction, in which one might expect
an exploration of the ins and outs of this world (such as asking how would
people behave who had no fear of an unexpected, or untimely, death?) or
in which things have a literal cause and effect. The big ideas at work,
understandably, don't really lend themselves to a secular, concrete resolution.
But even though the reader is therefore prepared, the vague ending is a
little unsatisfying.
The art by Tim Eldred portrays the story with a matter-of-fact
simplicity, a kind of un-splashy art style that seems appropriate for a
man who has worked in television animation. In a way, it's reminiscent
of the Valiant comics house style from the early 1990s. The figures are
clean, the proportions well realized, though there's a vague undercurrent
of PBS cartooniness -- which can be a bit off-putting when the story occasionally
strays into "mature readers" areas. The colours are bright and bold, and
the whole thing is pleasant to look at, with Eldred demonstrating a good
eye for telling a scene through panels. At the same time, given the story's
surreal aspirations, one wonders whether a more impressionistic artist
might have served the material better, lending it a greater moodiness.
Ultimately, this is an interesting, likeable work. For
fans of Quinn's other (non-comics) work, it presumably delivers what they've
come to expect, while for comics readers, it offers a change-of-pace from
the gritty tales that populate most super hero and science fiction flavoured
comics. Quinn poses some interesting questions, though his answers don't
always satisfy, and the story would've benefited from stronger plot and
characterization to give the ideas something to rest upon.
Cover price: $32.50 CDN./$19.95 USA.
Manhunter: The Special Edition 1999 (SC TPB) 100 pgs.
Written
by Archie Goodwin. Illustrated by Walt Simonson.
Colours/Letters/Editor: ?
Reprinting: The Manhunter stories from Detective Comics #437-443 (1973-1974) plus an unpublished, 23 page Manhunter story.
Rating: * * * * 1/2 (out of 5)
Number of readings: 3
Published by DC Comics
Occasionally -- very occasionally -- I'll review a trade
paperback collection where I've only read some of the material reprinted
in it, but enough that (I think) I can offer some sort of comment. Case
in point: Manhunter. I first read the complete Manhunter series
in a deluxe edition reprint first published in 1984. Now DC will be releasing
the series as a genuine TPB in June, with an additional 23 page new Manhunter
story, based on a plot by the late Archie Goodwin and drawn -- without
dialogue or text -- by Walter Simonson.
My review, therefore, is of the original, 69 page, seven
chapter series, minus the new story. What did I think?
It was pretty darn good.
Manhunter was one of those series often referred to reverentially
in letters pages years after it was first serialized as a back-up in Detective
Comics. When I finally got a chance to read it for myself, it lived
up to the hype quite well.
I don't want to give too much away -- part of the fun
is watching the plot unfold. Heck, for the first two chapters, the reader
isn't really supposed to have any idea what's going on! Suffice it to say,
Manhunter wasn't really a conventional super hero strip, despite featuring
a masked hero and being inspired by a then-obscure Simon & Kirby character
from the '40s. Manhunter mixed various themes popular in the early '70s,
including James Bond-like espionage, martial arts, cloning, and a paranoia-conspiracy
plot...not to mention '70s fashions. Manhunter's battle with a secret organization
was delightfully cosmopolitan, whisking the reader to various locales.
In fact, unusual for a (DC Comics) comic, is how un-American-centric it
was. Though the hero is American, his adventures take place elsewhere,
with "authority" represented, not by the U.S. government, but Interpol.
Unfolding within the confines of, generally, eight page
instalments, Manhunter was a significant artistic/stylistic achievement.
Milking as much as they could from their limited pages, Goodwin and Simonson
played around with chronology, panel arrangement, and anything else that
would let them cram the most into the least, creating a surprisingly rich,
dynamic story for such a limited number of pages.
As well, part of the mystique of Manhunter was that Goodwin
and Simonson were allowed to bring it to a close...a true graphic novel.
The chief weakness is the 20 page conclusion, mainly because
Manhunter teams up with Batman. I like super heroes, but I see nothing
wrong with ignoring the existence of other comic book titles for the sake
of creating a self-contained "reality". I know that's seen as heresy these
days where a character in one comic can't so much as sneeze without a character
in another comic getting a cold, but there you go. The problem with a team
up, aside from forcing the titular character to share centre stage in a
climax that should be his crowning moment, is also a moral one. Manhunter
is a gun-totting, knife-wielding, kill-or-be-killed character -- which
is fine, taken on its own, don't-take-it-too-seriously, James Bond level.
But Batman is a sanctity of life kind of guy. Putting them together is
awkward, even disturbing when Manhunter tries to legitimize his ruthlessness.
The idea of bringing in Batman for eleventh hour climaxes
in titles which, frankly, seem better suited placed outside the superhero
world was done in the late '60s and early '70s with Deadman and Swamp Thing
as well.
Goodwin shows some nice writing in plot and dialogue --
he often seemed more at home away from conventional super heroes (such
as his Star Wars stuff for Marvel). This represents some early Simonson
work. Fans can clearly recognize his style, but in some ways I prefer it
to his later stuff. Although cruder in spots, at other times its richer,
moodier, making better use of light and shadow and details. And, as noted
above, his experimentation with panel arrangement, close-ups, etc., are
beautifully effective and dynamic.
All in all, Manhunter was successful both as entertainment
and as art (it picked up 6 comic book awards...for a series of only 7 chapters!).
Even if the new piece included in Manhunter: The Special Edition
is total dreck, it shouldn't detract from the effectiveness of the original
series. Heck, after re-reading the Manhunter series preparatory to this
review, I'm half-tempted to buy the new TPB for the additional story myself.
All in all, you could do worse than whiling away an afternoon
with Paul Kirk, Christine St. Claire, Batman, and...the Council.
Cover price: $__ CDN./$9.95 USA