by The Masked Bookwyrm
Miscellaneous (Superheroes) - Page 4 - B
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Flash and Green Lantern:
The Brave & the Bold
See my review in the Green
Lantern section.
The Flash: Blood Will Run 2002 (SC TPB) 192 pages
Written by Geoff Johns. Pencils by Scott Kolins. Inks
by Doug Hazlewood, Jose Marzan, Jr.
Colours: James Sinclair, Tom McCraw. Letters: various. Editor: Joey
Cavalieri.
Reprinting: The Flash (2nd series) #170-176, The Flash Secret Files #3 (lead story only) - plus covers - 2001
Rating: * * * (out of 5)
Number of readings: 1
Published by DC Comics
Prior to reading this, I'd never actually read a Flash
comic post-Barry Allen (the Silver Age
version of the character), though I'd come across the Wally West-Flash
in the pages of the JLA and Teen Titans. (Subsequently I read the Wally
saga The Return of Barry Allen)
The Blood Will Run story arc only comprises the first
half of this TPB. A sub-plot introduced in Blood Will Run, involving a
toddler who may be Wally's illegitimate son, is answered in a later two-part
story, so maybe the editors felt the run of #170-176 comprised a story
arc...except there's another plot thread that isn't resolved here, involving
someone calling together various Flash foes.
It's almost as if DC were trying to emulate Marvel's Essential
books (wherein a block of consecutive issues are reprinted) or maybe DC
intends to publish a kind of Flash library, collecting all issues...though,
if so, I'm so far unaware of a TPB picking up with #177. (Added: O.K.,
so they did -- Flash: Rogues) But the result is a TPB that isn't
quite focused enough that you can say, O.K., this is the plot, and neither
does it tie together neatly enough to form a self-contained saga.
Anyhoo, on to the review.
Blood Will Run has a series of murders sweeping Keystone
City, perpetrated by a cult -- their victims being people the Flash had
previously saved from death. Despite my initial qualms about the violence
of the story -- I don't really think of the Flash as being a character
ideally suited to tackling serial killers and mass murders -- and, frankly,
my qualms about escalating violence in comics in general -- where death
has become so trivialized, comics writers casually murder hundreds just
to get a story off the ground -- I kind of liked the early part of the
story. Part of the flavour of these Flash comics is to emphasize Keystone
City as a blue collar, industrial town, appropriately rendered with washed
out colours, giving things a kind of drab, grey look. It kind of put me
in mind of movies and TV shows from the 1970s, the era of the working class
hero. I liked Kollins' bold, fairly clear, art. And I enjoyed watching
the story unfold as a story. However it turns out to be shorter than I
expected, and instead of the beginning of an epic...it just kind of resolves
a bit disappointingly. Even confusingly with it never quite clear what
the rank and file of the cultists hope to achieve. Supposedly they want
immortality...but they happily sacrifice their lives for their leader.
After that, there's a filler issue which seems kind of
half-done, the villain being ill-explained, or motivated, then a battle
with the Weather Wizard, then another story of the Flash tackling some
of his rogues gallery (and another bloody serial killer to boot!).
I didn't dislike this collection, but I'll admit the first
few issues had me thinking I was going to like it more than I did. Or,
put another way, I'm not going to bad mouth the series, but I'm not rushing
out to add the Flash to my monthly must buy list, either.
Overall, little of the plotting sticks with me. Johns
tries to pad out the supporting cast -- no less than three semi-permanent
characters seem to be introduced in these pages (although maybe Det. Morillo
had already been there before) -- but there aren't a lot in the way of
sub-plots. There's lots of modern-style jokes and humourous asides, and
scenes -- like Wally having dinner with his in-laws -- but not too much
in the way of dramatic, interesting sub-plots that you kind of wonder
where they're headed.
Maybe I just read this wrong. After all, it took a bit
of getting used to Johns' Wally West as a bit of goof off and reformed
womanizer, given to making disparaging remarks about his parents. The Wally
West I remembered was basically level-headed and had a good relationship
with his folks. But I guess that was the pre-Crisis
version. This Wally seems more like the stock personality DC has imposed
on a lot of its characters these days, as if DC doesn't think its audience
can handle grown up heroes. Despite being a married man, he's written a
little like an arrested adolescent. Contrasted with the Silver Age Flash
-- button-downed Barry Allen, scientist -- it was a bit of a shock. Though
there were some interesting ideas, like Wally not concealing his real identity.
Flash's powers have been augmented over the years so that
he can do all sorts of wild n' woolly things like sap kinetic energy from
things, and (seeming) fire electricity. I dunno. I thought the appeal of
the Flash was that he could run fast. The trick was to see the different,
novel ways a writer could employ that.
And the nifty-cool costume-in-a-ring gimmick has been
dropped entirely!
I'm also just not that big on the way police characters
seem to be proliferating like mad in super hero comics -- all the newly
added supporting characters here are cops. That's fine...if this was a
cop comic. But it's a super hero comic, and I always thought of super heroes
as being kind of everyman heroes, empowering the little guy, where the
action heroics gets contrasted with the mundane normalacy of a supporting
cast of friends and family far removed from that crimebustin' world. Clearly,
that's not what DC is going for, either here, or in contemporary Batman
comics.
Another curious thing I've noticed is the treatment of
ethnicity. I was pretty sure Linda, Wally's wife, is supposed to be Oriental.
But, y'know, it's awfully hard to tell here. I assume it's just a problem
with the colouring and drawing. It's hard to imbue faces with ethnic characteristics.
But I've noticed other comics where it's unclear what people are supposed
to be. The cynic in me almost wonders if that's on purpose. On one hand,
there are more non-white characters in comics these days, on the other
hand, it's as if comic publishers want to make it ambiguous enough so as
not to lose neo-Nazi readers. But that's just the cynic in me.
I mean, is Det. Morillo supposed to be black? Or Latino?
Or what?
I went into this, having got it on a whim, unsure what
to think. The first couple of issues won me over, even as the rest kind
of cooled my enthusiasm. But, really, I think after another read I'll probably
regard this all as O.K., if unspectacular stuff. Although the dangling
plot thread of the mysterious person gathering villains was annoying.
Maybe, though, I shouldn't have read an old Barry Allen-Flash
comic while I was reading this TPB -- the comparison wasn't too flattering
for Wally.
Cover price: $29.95 CDN./ $17.95 USA
Flash: The Return of Barry Allen 1996 (SC TPB) 192 pagwes
Written
by Mark Waid. Pencils by Greg LaRocque. Inks by Roy Richardson.
Colours: Matt Hollingsworth. Letters: Tim Harkins. Editor: Brian Augustyn.
Reprinting: The Flash (2nd series) #74-79 (plus a couple of pages from #73 as a prologue) - 1993
Rating: * * * (out of 5)
Number of readings: 1
Published by DC Comics
Additional notes: introduction; cover gallery.
The current Flash is Wally West -- formerly Kid Flash.
The previous Flash, Barry Allen, died during the Crisis
on Infinite Earths, so imagine Wally's surprise when Barry shows up
on his doorstep, alive and well, albeit slightly amnesiac when it comes
to how he's been resurrected. Wally is initially overjoyed by the return
of his uncle, Barry, as are some of Barry's old colleagues -- the Golden
Age Flash, Jay Garrick, and the then-current Green Lantern, Hal Jordan.
Of course, going into this saga years after it was first
published, the reader knows one thing -- Barry isn't around in current
continuity. So however it ends, one knows it isn't "happily ever after".
Certainly not when Barry starts acting oddly, seeming obsessively possessive
of his identity -- which can create problems given that Wally has basically
usurped it.
This is a well regarded saga, and it starts well. Writer
Mark Waid peppers the thing with introspective captions, and the first
few issues (once everyone gets used to the idea that Barry's back) with
the Flashes tackling a new mob in town, is entertaining, in a comfortable,
old fashioned way, evoking 1960s Flash-Kid Flash team ups (particularly
the first chapter, involving the two Flashes trying to prevent a mob hit
at an amusement park). And for all that Barry's been dismissed over the
years as too bland, seeing him back in action reminds you how much you
missed him -- particularly older readers who might actually prefer the
adventures of a level-headed thirtysomething to the cocky, arrested adolescents
that are passed off as mature super heroes these days (just a thought).
But all is not well in Mudville. And the second chapter closes on a particularly
effective denouement.
For the first three issues, it's cruising along fine --
laying the groundwork, distracting us with the sub-plot involving the new
mob. Along the way other DC speedsters are thrown in -- not just the Golden
Age Flash, but other oldies like Johnny Quick, and the more obscure, and
apparently multi-named, Max Mercury (a.k.a. Bluestreak a.k.a. Quicksilver
-- not the Marvel character). Unfortunattely, Waid kicks the story into
high gear...before it's really had time to build up sufficient speed. When
Barry goes bad, the super speed action goes into overdrive. And you know
what? Seeing a bunch of super speedsters fighting each other isn't nearly
as fun as you might think. Rather, it is fun...for a bit, as they
must utilize strategy against the rogue Barry who is, apparently, faster,
and more powerful, than any of them. But it wears when such fight scenes
dominate the plot.
One even suspects the revelation behind it all won't be
that big a surprise to fans of the character, familiar with his rogues
gallery. Though there was some clever twists -- though I can't go into
detail.
The saga is spread over six issues, but the final is 54
pages -- meaning it's closer to an eight issue epic. If Waid had dragged
his heels a bit more, let the Barry stuff percolate as a sub-plot, it might
have been more effective. Admittedly, that can be the problem with reading
stories as collections: stories that maybe benefited from a gradual sense
of unfolding inherent in a monthly schedule can lose that edge (the Barry
Allen stuff originally took a few months to come to a head). Which might
explain Jay appearing to have figured out something was wrong...without
the reader seeing what made him suspicious.
The story seems a tad thin. There's not a lot else going
on besides the Barry-Wally drama. The mob plot is dropped quickly. Wally's
wife isn't mulling over a job offer or anything; there's nothing to act
as a grounding beyond the super heroics. Which isn't altogether bad. I
initially enjoyed the simple super hero adventure of the thing. But it
does mean there's not a lot else to round out the characters.
What Waid really wants to do is focus in on Wally, his
mixed emotions toward Barry's returns -- joy, unease, and a feeling of
inadequacy next to his mentor. Ironically, that's where the story stumbles
a bit. Waid's so intent on dissecting his protagonist according to his
vision, that he threatens plausibility. When Barry reveals he's not the
man Wally remembered -- Wally is devastated by this bringing down of his
idol. But, come on! Surely in a super hero reality, Wally's first reaction
would be: he's not acting like Barry (who, after all, is dead) so
doesn't it seem likely he's not Barry? Or, at least, wouldn't he assume
Barry's mentally ill? Instead, Wally acts as if this is Barry and Barry's
a real stinker. Later, when Wally decides he must confront the rogue Barry,
he tells the other speedsters, and Green Lantern (in a bit part), that
this is his fight. O.K., I recognize that's a convention of adventure stories,
but by this point Barry has gone on a destructive crime spree -- it's not
just about Wally's wounded ego anymore! Realistically GL should've said:
"no, we stop him any way we can, and you can work out your issues on your
own. period." (Speaking of GL -- this saga crossed over with Green Lantern
#40, but that's not included here. Sure, you can still follow the story,
but it might've been nice to include it).
Greg LaRocque's art is a little problematic and apparently
his tenure on the title was a bit controversial. On one hand, he's one
of those artists who's certainly got a grip on anatomy (muscles are drawn
where they're supposed to be) but his figures are often stiff and ungainly,
and facial expressions not always the most expressive (Waid's captions
describing an emotion that LaRocque's pencils fail to convey). I sort of
liked the art at first, clunkiness included, precisely for its old fashioned,
Bronze Age feel. It's not garish or self-indulgent or cluttered. But even
the action scenes can be a bit muddy at times (though that may well be
a fault of Waid's script, not always giving LaRocque enough direction as
to what miraculous feat of super speed the Flashes are supposed to be engaged
in).
This features an introduction, supposedly transcribing
a conversation between Waid and editor Brian Augustyn. O.K., I realize
it's mainly a joke conversation -- I don't suppose anyone really kept track
at the time. I don't know who even wrote it. But it kind of rubbed me the
wrong way. For one thing, they talk about how fans continue to ask "when's
Barry coming back" -- and mock such expectations, deriding rival Marvel
Comics for its "revolving door" policy of bringing characters back from
the dead. But, uh, DC's just as guilty as Marvel. Such petty company rivalry
just seems childish. As well, I used to agree that death should be death,
like in the real world, but I've softened my position. Maybe there's nothing
wrong with an escapist, fictional reality where even death is little more
than an inconvenience (particularly as characters are often killed off
for no more valid a reason than simply as a marketing stunt -- like Barry
was). Finally, I think there's something unkind about creators knowing
the fans have been clamouring for a beloved character's return, only to
then exploit that affection by "returning" him in a story which is bound
to disappoint them.
The bottom line with The Return of Barry Allen is that
it starts out well, and is moderately enjoyable (and doesn't actually besmirch
the character of Barry Allen the way the "rogue Barry" premise might imply).
But it fails to quite become more than that.
Cover price: $21.95 CDN./ $12.95 USA
Flash and Green Lantern:
The Brave & the Bold
See my review in the Green
Lantern section.
Giant-Size Gambit
See the X-Men
section.
The Golden Age
1995 (SC TPB) 208 pages
Written by James Robinson. Art by Paul Martin Smith
Colours: Richard Ory. Letters: John Costanza. Editor: Archie Goodwin.
Reprinting: the four issue prestige format mini-series (1993-1994)
Rating: * * 1/2 (out of 5)
Number of readings: 2
Additional notes: intro by Howard Chaykin; covers.
Published by DC Comics
There are two primary types of DC Comics' "Elseworlds" stories (that is,
stories not adhering to "accepted" continuity). The stories that completely
re-imagine the concepts (what if Superman was raised in medieval Europe?).
And the less common type: stories that begin within the parameters of DC's
Universe...then diverge, such as Kingdom Come or Batman: The Dark Knight. In
the latter category is The Golden Age.
Set immediately following World War II, the characters and situations are
basically part of established 1940s DC reality...except the story goes off in
a new, potentially earth-shattering direction. The characters are taken from
real golden age comics, or later retro series like The All-Star
Squadron. Although some of the more familiar heroes, like the Golden Age
Flash, or Dr. Mid-Nite, are shunted to a few panels in the background in
favour of other, less famous characters (which can be problematic: the series
wants to play on our nostalgia...even as some of these characters are
unfamiliar). Following the end of the war, many super heroes have chosen to
hang up their cowls, like Johnny Quick who's resumed being journalist Johnny
Chambers, others, like Starman, are suffering from emotional burn-out. The
Americommando, though, is riding his heroic past into political life as he
becomes a right wing demagogue, advocating war with the U.S.S.R. and
initiating his own program to create the ultimate American super man.
Writer James Robinson's intention, like with so many writers in the last
decade and some, is to put a slightly gritty, edgy spin on simple, old
fashioned super heroes -- tossing in the idea that Hourman is almost addicted
to his powers, or Starman is in a sanitorium, struggling with the guilt over
his involvement in the development of the Atom bomb. And by rooting things in
the period, with House Un-American Activities Commission anti-communist witch
hunts and the like, Robinson sets out to write a politically tinged epic.
It's sub-titled, "A Different Look at a Different Era". Unfortunately, what
emerges is more "A Concept in Search of a Story". I can't decide if, at two
hundred pages, Robinson needed more space to fully explore his concepts
(similar epics like The Watchmen and Squadron Supreme ran closer to 350 pages)
or whether Robinson doesn't have enough to fill up the pages he has.
The rise of the Americommando and his development of a sinister super group
dedicated to promoting a particular brand of "Americana" isn't really that
complex, or developed that shrewdly...yet it's the chief plot. The rest of the
story is concerned with exploring various superheroes -- and there are a lot
of them -- and their emotional, post-hero lives. But Robinson tends to explain
characterization in dense, text captions, rather than developing them through
subtle scenes, and he kind of reiterates the same scenes, over again. There
isn't a lot of character development, per se. At one point one
character describes another as being "dependent and vulnerable"...yet I'm not
sure you'd infer that from the scenes themselves!
I don't need action and adventure to be drawn into a super hero
saga, but I do need characters I can believe in and care about, and niggling,
interesting little scenes that help move the story along. Compareable
superhero sagas (The Watchmen, etc.) are popular precisely because they're
sufficiently complicated they demand re-readings to pick up on nuances and
clues...but The Golden Age doesn't demand that kind of scrutiny.
As well, like most modern comicbook sagas, this isn't really aimed at the
casual reader. A degree of pre-existing knowledge of these characters is
helpful (even as Robinson plays fast and loose with their established
personas, like in a passing reference implying Mr. Terrific -- the Champion of
Fair Play -- is a corrupt business man! Or having Robotman be all ruthless and psychotic!) In fact, re-reading it, there's even a question as to how much of an "Elseworlds" story it is supposed to be. Some characters die, or are reinterpreted, but many of the ideas are built upon concepts, even plot threads, that were part of canon, and I think some ideas may've been introduced here that later became accepted as continuity.
But Robinson doesn't always create distinctive personalities for his people.
The captions are a mix of Voice of God narration, internal thoughts of the
various characters, even radio announcer voice overs...yet, despite the use of
different colours and lettering styles, I often found it hard to tell when
Robinson was switching from one point of view to another.
Robinson does an O.K. job with some of the characters of developing them
from their established personas...even in a negative direction, such as the
Atom and Johnny Thunder signing on with the Americommando both, we infer,
because of their pre-established insecurities. But Johnny Chambers (Johnny
Quick), acting very much the focal character in the series, doesn't really
evoke the brash character who raced through the pages of the All-Star
Squadron. Of course, that's part of Robinson's point, to portray many of these
characters as older and jaded, eager to give up their crime fighting lives.
But maybe that would've worked better if the story had been set ten or twenty
years later, not just a couple of years later. It's crucial to the story that
these heroes have retired, to the point where even when a crisis seems
imminent, many are reluctant to get involved...yet the why is,
surprisingly, vague.
Even the socio-political stuff isn't as well utilized as I'd hoped. Perhaps
Robinson (and DC) may feel the evils of the HUAC witch hunts are so obvious,
it hardly needs to be delved into in detail. Alan Scott (Green Lantern), a
broadcast president, finds his employees targeted by HUAC, to the point where
one staff writer kills himself...but it might've been better drama to have
introduced the writer as a supporting character in a scene or two, so that he
becomes a person, not just a plot point.
There's a sense that we're skirting around a far more interesting
story...particularly when the climax mutes much of a socio-political
statement, the villainy stemming more from the world of super-villains than
the halls of political discourse.
Paul Smith's art is decent enough. I've often liked his work, and here,
while still maintaining decent face and figure work, he seems to embellish his
style by evoking some of the better Golden Age artists. At times it's
reminiscent of the early work of, for instance, Alex Toth, but with more
modern realism...although lacking Toth's skillful use of shadow and
composition. However Smith's faces can be a little generic so that it's often
hard to tell who's who. The biggest stumbling block, visually, is Richard
Ory's colours, which are too dark by far. Maybe it was meant to instill an
ominous tone in an erstwhile cheery, four colour world, but some panels are so
dark, it's hard to make out what's supposed to be happening!
Unfortunately, in the ranks of profound superhero epics like The Watchmen,
Squadron Supreme, Kingdom Come, and The Dark Knight Returns, the Golden Age is
definitely a lesser entry. Even compared to earlier, "simpler" sagas like The
Avengers: The Kree-Skrull War, it seems wanting. The plot is thin, on story
and action...while the character stuff is repetative and too pat,
handed to us in statements and monologues, more than threaded through scenes
and actions. The final chapter starts out the best, when the focus (finally)
shifts to the heroes planning to do something, and there is some genuine
tension and suspense...until it degenerates into a lengthy -- no, really
lengthy -- fight scene, where the villains are too pulpy and cartoony for what initially seemed like it was supposed to be a serious epic.
There was talk of a follow-up mini-series -- The Silver Age -- but it never
materialized (though there was a later, unrelated mini-series called the
Silver Age).
Cover price: $31.50 CDN./ $19.95 USA.
The Greatest Joker Stories Ever Told go here for a review
Green Arrow
See the Green Lantern
section.
Green Lantern
See the Green Lantern
section.