MaryAnne, Confectioner (SH6)
Mary Anne's is only a small shop, but one that is vitally
important to all the Marienburg youngsters! From the outside
the building appears rather dour, made from dull grey stone,
but anyone peering through the tiny windows would catch sight
of an imbroglio of sweets, candy cane, toffee and other implausible
delicacies. The wooden door is crammed with embellishment, and
a cheerful "open" sign greets customers. When pushed
open, a bell gives a little tinkle, and a pretty girl behind
the counter looks up from her book and smiles.
The overpowering scent hits you first; a melange of crushed
almonds, honey and cool spring water, almost palpable. The room
is beautifully lit; off white candles flicker with a pleasant,
wholesome glow, and the small windows scatter the sunlight so
that even on a burning midday the room is as cool as a forest
in spring. The shop is either packed or deserted. On somedays,
especially the marketday, children cram into Mary Anne's,
their sticky paws handing over pennies for chocolate and toffee.
On others, her store is a solitary oasis of calm in this noisy
city.
Many people are surprised when they find out that the little
girl actually owns and runs the store, and it is a great source
of amusement to see Max, the hulking servant looking sheepish
as she scolds him for getting the raisin and rum toffee mixed
up with the elven pear droplets.
Map
Common Knowledge
"Mummy, kin we go to Mary Anne's, she's just
round the corner? Please! Pleeease!! kin we??? Mummy Pleeeeeeease!!!!!!
I know we've got some sweets, but they're nowhere as good as
hers. Oh Mummy! PLEEEEEEEEEEEEEEEEEEEASE!!!!!!!!!!"
"Little whippersnappers I never 'ad no sweets
in my day."
"A girl of nine owns that shop! Its funny really,
she's a much better salesman than many other traders, and she
ain't even a Marienburger! They say her parents were quite well
off when they were alive, that's how she afforded the place I
reckon."
Mary Anne de la Force Descamps: Trader, Ex - Noble
(SH13a) Social: C9 (A14)
"No Max you silly-billy, over there! Oh let me do
it!"
"Good afternoon sir (she giggles) It's nice to have
someone in here who's over 4 foot tall! What are you here for
chocolates for a lady friend perhaps? Don't be shy! I know
the perfect ones for her they're new today and taste like
a dream Chocolate and coffee truffles. Here, would you
like a taste?"
Mary Anne is a petite, pretty figure with a sylvan look
about her features. From her bearing and poise, it is obvious
that she has had an excellent upbringing, there is possibly even
a dash of noble blood within her. She has curly, golden hair
which she wears to her waist, and dancing green eyes. Her clothes
are simple and bright, she has a good eye for colour, and although
not overly expensive they are of good quality. Her soft accent
betrays her Bretonnian origins, but she speaks Reikspiel very
well.
Mary Anne is charming and impish, delighting in gently
teasing her customers, and most of all, Max. She is generous,
and always happy to give a few sweets away to the poorer children.
She is far more mature than many of her friends, and other children
see her as an adult like figure. When they are miserable for
one reason or another, she comforts them and lets them sit on
a high wooden chair in her shop eating lollipops.
Many are puzzled but few know how Mary Anne arrived
in Marienburg. Marie Anne, which is her proper name, was
the daughter of a Bretonnian noble house. Her father, Marceau,
was one of a small group of nobles pushing for social reforms.
The way they saw it, if the 'Gisoreux' mob wasn't placated the
there would be an overt revolution. However, many opposed this
idea, including the Breton King. They were shortsighted, and
saw the plan as giving power and money away. This small group
was treated with increasing hostility until those involved were
exiled from the Bretonnian court. Marceau left the country to
Marienburg with his family, where they owned several flats. However,
he was not content for that to be an end of the matter, and became
acquainted with some of the more rebellious crowd in Marienburg's
Twilight. With their help he sent funds and printed literature
back to Bretonnia.
The Breton king was furious. He ordered that Marceau and his
wife be removed, as they were a danger to the security of his
country. With carefully placed bribes, they were snatched from
their rooms and incarcerated in Rijker's Isle.
Little of this is known by Mary Anne herself. All she
knew was that they were moving to Marienburg because of problems
"between daddy and the king." Then one night, several
months later her parents simply vanished. An old friend of the
family visited her and told her that although her parents were
alive and well she would not see them again. The land in Bretonnia
had been repossessed, and she sold her parents flat and moved
to her current cheaper premises on Hightower Isle.
Mary Anne will often be found in her shop hunched over
a book behind the counter. She loves adventure and Romantic novels,
and there is a little stack of well worn books on the floor.
At other times, she can be seen daintily walking down through
the docklands to receive the coco beans from Lustrian Clippers.
She is a well known sight by many of the dock hands, whom she
often greets with a cheery smile, and even the hardest, most
cynical worker has a kind word for her. She knows many children
from the city, from the poorest orphans to the wealthiest merchant's
son. They all love her and her sweets.
M 4; WS 27; BS 24; S 2; T 3; W 5; I 41; A
1; Dex 47; Ld 50; Int 39; Cl 34; WP 32; Fel 58
Age: 9
Alignment: Good
Skills: Acute
Hearing, Blather, Charm, Concealment Urban, Cook, Etiquette,
Heraldry, Luck, Numismatics, Read/Write, Ride, Speak Breton,
Wit
Possessions:
Engraved Magical Dagger (I +20, D -1 Pry
-20), Small leather purse with 2d6 Guilders, Small mirror, Ring
with noble seal, practical clothes of good quality, Romantic
adventure novel.
Max Aalders: Servant (SH13b) Social D7
o Large, simple looking servant. Looks sheepish when scolded
by Mary Anne.
o Genial but not too bright. Likes to be helpful when he can.
o Protect Mary Anne, look after the smooth running of
the shop.
o "Where do I put these again?"
o Knows most of the children from the school opposite by name,
recognise other children in the city.
M 4; WS 46; BS 28; S 3; T 3; W 8; I 38; A
1; Dex 24; Ld 32; Int 25; Cl 35; WP 44; Fel 34
Age: 28
Alignment: Neutral
Skills: Cook,
Dodge Blow, Drive Cart
Possessions:
Club, Pouch with 2d6 shillings.
Adventure Ideas
While wandering around the Suiddock, the PCs are spotted by
Mary Anne. She approaches them looking distraught, and
asks them if they could accompany them to a café. Once
there, she will explain about her disappearance, and will pay
handsomely if the PCs find out where they are (and rescue them
maybe?) All she knows is that they vanished a year and a half
ago, and that her father often visited The New Inn, somewhere
called "Alden's" and somewhere else called "Gecko's."
She will explain that the cause of disappearance might be the
Breton king. If the PCs manage to find out where the parents
are and rescue them from Rijker's Isle, they will gain a set
of very important contacts, allowing introductions to any high
level events in Marienburg. Mary Anne can also provide
an introduction to the children of the city, who see everything,
and don't mind or understand the significance of any information
they impart.
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