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The Brunwasser Kanal is one of the few channels deep enough
to handle the many ocean-going vessels that visit Marienburg.
For almost a mile, both sides of the Brunwasser are lined with
docks, warehouses, counting houses, mercantile offices, shipyards,
taverns, and brothels. This waterfront is Suiddock - the heart
of Marienburg, and the crossroads of the world. It is said that
everyone and everything that moves into and out of the Old World
passes through Suiddock at some point. This includes adventurers.
ARRIVING
The Suiddock is an ideal place for a band of adventurers to
begin finding out about Marienburg. Precisely how you go about
getting your adventurers to the Suiddock depends on how they
travel to Marienburg. If they arrive by boat, it is almost inevitable
that their first landing will be in the Suiddock. Both sea and
river traffic end up in somewhere in the huge docklands. If they
arrive by the Middenheim road, they will almost certainly enter
Marienburg through the Oostenpoort Gate. Most of the coach services
end at depots on the edge of the Suiddock, where land is cheap
and the Teamsters' Guild is not far away. This gives the adventurers
a trip right across the city from north to south, over canals
and across bridges, as they marvel at the size of the place.
If the adventurers arrive by road from Bretonnia, they will enter
through the Westenpoort Gate, which leads onto the Suiddock itself.
And finally, if the adventurers are Marienburgers born and
bred, they will know that the Suiddock is the area to start a
life of adventure. Lower-class types may well have grown up there,
and others might well check out the docklands in the hope of
taking ship to some far flung and exotic corner of the world.
THE LIE OF THE LAND
As we've already said, the Suiddock is the area to either
side of a mile-long stretch of the Brunwasser Kanal. The north
bank of the Brunwasser is made up of three main islands: Luydenhoek,
Stoessel, and Riddra, from east to west. Connected to Luydenhoek
by the Nederbrug bridge is Hightower Isle, built up to form the
footing of one end of the spectacular Hoogbrug bridge.
The oldest part of the Suiddock is in the west, by Riddra and
the western half of Stoessel. Over time, the docks have expanded
eastwards and upriver, and the largest and most modern docks
are in the part known as the Luydenhoek Stretch, or Down East.
This is where most of the real business of Suiddock is done,
and Riddra and its surrounding districts have become a run-down
maze of slums, where only the locals feel truly at home.
From WD 118?
Luydenhoeck
The New Inn (SL1)
The House of Masks (SL2)
(SL3)
(SL4)
(SL5)
ZSL6)
Potion Square
The Watch House
(SL7)
Doktor Markus Putlangs (SL8)
Van Arzeneier's Floracopoeia (SL9)
The Edelmoed Temple (SL10)
Kluger's Emporium (SL11)
Wilhelm Rotkopf, Alchemist (SL12)
Lisette's Leather Goods (SL13)
The Marienburg Home for Foundlings (SL14)
Jerimias Qualk (SL15a)
Old Mother Crumhorn (SL16)
Hassan's (SL17)
The Long Dragon (SL18)
Dagblad's Wholesale Leathers (SL19)
The Sign of the Quill (SL20)
Droevigger's Funeral Emporium (SL21)
Koesters Bording House (SL22)
Loewijer's Tannery (SL23)
(SL24)
(SL25)
(SL26)
(SL27)
Edvard van Geneeser (SL28a) Physician
Frans Mackreel Moneylender (SL29a)
Edvard Strattners Shrine Club (SL33a)
Leatherworkers guild (SL42)
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Stoessel
Crispijn's Jewellers
(SS1)
(SS2)
(SS3)
(SS4)
(SS5)
(SS6)
(SS7)
(SS8)
(SS9)
(SS10)
(SS11)
(SS12)
(SS13)
Bruno Snijermans -
Carpenter (SS14)
(SS15)
Moonbeam Inn (SS16)
The Mad Monkey
(SS17)
The Brewmasters Arms (SS18)
The Brotherhood of Seamen
& Pilots (SS19)
The Guilders
Arms (SS20)
(SS22)
(SS23)
(SS24)
(SS25)
The Curfew (SS26)
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Riddra
Red Lantern Square
(SR1)
(SR2)
(SR3)
(SR4)
The Stevedores & Teamsters
Guild (SR5)
(SR6)
(SR7)
(SR8)
Lighthouse Inn (SR9)
Haagen's Wharf (SR10)
(SR11)
Thijs Modeggekker (SR12a)
(SR13)
(SR14)
(SR15)
(SR16)
(SR17)
(SR18)
(SR19)
(SR20)
(SR21)
(SR22)
(SR23)
(SR24)
(SR25)
(SR26)
Ruud Vilager (SR27a)
(SR28)
(SR29)
Monnik's Pit Fighter School (SR30)
(SR31)
Mats Geneezer (SR32a)
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Hightower
(SH1)
Koopvaardijvloot Hoom
Lord Harbourmaster
(SH2)
Board of Trade Equity (SH3)
The Wasteland Import - Export Exchange (SH4)
The Bun Shop (SH5)
Tick Tock
Square
Mary-Anne, Confectioner (SH6)
Entertainers &
Streetsellers Guild (SH7)
(SS5)
(SS6)
(SH10)
(SH11)
(SH12)
(SH13)
(SH14)
(SH15)
(SH16)
Carlosa di Salsa,
Wine Importer (SH17)
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South Bank
The Helmsman (SB1)
(SB2)
(SB3)
Vladivar Vodka Distillery (SB4)
(SB5)
(SB6)
The Suiddock Temple (SB7)
(SB8)
(SB9)
(SB10)
(SB11)
The Pelican's Perch (SB12)
(SB13)
Klaus Mannlicher
Whalers Return (SB14)
(SB15)
(SB16)
Borgoth the Ogre (SB17b)
(SB18)
(SB19)
(SB20)
(SB21)
(SB22)
(SB23)
(SB24)
The Watch Barracks
(SB25)
Granny Hetta (SB26)
The Rivermen's Association (SB27)
(SB28)
(SB29)
(SB30)
(SB31)
(SB32)
(SB33)
The Guild (SB34)
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The Key
This Location was fully detailed in White Dwarf.
This Location was mentioned in passing in WD. If anyone is inspired
to develop them, do so.
This Location is present on the site. Note, that it may not be
complete. Click to go and see it.
This Location is
one I have written, but not had time to put on the site yet.
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