The New Inn (SL1)

The New Inn is a small tavern , located on a corner of some narrow and very grotty allies on Luydenhoek. The Inn is quite old - many people said it was renamed "The New Inn" only because of the ideas of the people who inhabit it. The Inn is very much a spit and sawdust affair ­ there are few seats, even fewer tables, and a slightly unbalanced feel pervades. During most nights the Inn is packed ­ students from The University of Marienburg can be seen travelling to and fro, and other Marienburgers of a Bohemian Nature are attracted here like iron to a magnet.

The New Inn is a hotbed of controversial, revolutionary ideas. Students of all subjects including magic and alchemy, philosophers, scholars, agitators, radicals ­ they all come to the New Inn. Here ideas are debated (more often shouted about), crazy schemes and plots are formulated and minutes later, forgotten. The members of the Inn can sniff minions of the law, even undercover, a mile away, and the establishment simply rejects such officials. It is said that all the mad intrigues that occur in Marienburg either originated here or at least passed through. Any character who is slightly off kilter with normal society (usually all of them!) will eventually end up here. It can be a great place to pick up new adventure threads, as all manner of radical activity is planned here which the characters could easily become involved in.

Common Knowledge

"It's totally barmy that place. Me brothers a student ­ he's down there most nights shouting his head off! Bizarre ­ that's the only word for it. I don't know if you've heard of Pooch Industries ­ some mad cocktail company ­ well that idea was started off there."

"Crackers the people that go there. No offence mind, but you look like you'd be entirely suited. In fact you'd fit in a treat!"

"They should close that place down! It's a disgrace, and dangerous too ­ all them crazy ideas ­ something's bound to happen about one of them one of these days."

"I don't know why it's got that name ­ it don't look no newer than any of the other Inns about there."

Andas Vellekoop, Demagogue, Ex ­ Agitator, Ex - Student (SL1a) Social C10

"You can say what you want here. But don't count on being heard!"

"I don't care what religion, what order, what guild you belong to. I don't care about vows you have made. In this inn, you tolerate everyone."

Andas looks identical to most of his Clientele, although about ten years older. He is of middling height, with sandy, long hair that is speckled with flecks of grey. His sharp beard is now totally grey. He is sinewy, and hops from one foot to the other repeatedly. He wears a faded, coloured waistcoat with insane patterns sprawled over it, and trousers of a similar style but clashing in colour. Under that he wears a thin black shirt.

Andas is a dedicated supporter of total freedom and wants to see any type of control structure removed completely. During his younger days he used to agitate fiercely against the stranglehold the guilds had over the running of the city, especially the Merchants Guild. During his later years he supports any bright and up and coming youngsters. Andas can get quite het up about his beliefs and regularly joins in the shouting matches that occur every night. His principle is that anyone is too be made welcome here unless they wish to break up the meeting, and even those with illegal views, such as chaos supporters are welcomed and allowed to put forward there opinions.

Andas is a great friend that the PCs can make, and a very useful contact. If treated well, he can be a source of advice, and he has a lot of connections in the seedier side of the city. He might even go as far as to accompany the characters on certain missions if he gets excited about it.

Andas buys many of his drinks from pooch industries ­ a radical idea that started in his Inn. He has regular contact with Alden's printing house and is happy to arrange printing of more dubious material. He knows about sister Marianne's mutant children and supports the Orphanage as much he can. He is an irregular at The Long Dragon, he goes there mainly when one of his customers wants something but can't get there for some reason or another. He knows many of the Students at all the colleges ­ The New Inn being their favourite watering hole.

Andas is well connected in the arts scene and is good friends with Roel Suijker of the Contemporary Setting, and shares his distaste for the Marienburg Fine Art Gallery.

M 4; WS 42; BS 30; S 3; T 4; W 7; I 54; A 1; Dex 31; Ld 56; Int 40; Cl 44; WP 38; Fel 75

Age: 43

Alignment: Neutral

Skills: Arcane Language ­ Magick, Blather, Public Speaking, Read/Write, Secret Language ­ Thieves Tongue; Classical, Secret Signs ­ Thieves, Silent Move ­ Urban, Concealment Urban , Consume Alcohol, History

Possessions: Crazy Clothes, Knife, Pouch with a few Guilders, folded pamphlet advertising rights for some cause, several bills.

Students (SL1b) Social B4

o Lanky, greasy hair, twentyish, alternative poor quality clothing

o Rebellious, pleasure seeking, either fiendishly worried or carefree about their studies

o To get plastered!

o "Ummmph"

o Knows the other patrons of the Inn (SL1a - c), other students at the Marienburg University (C2e)

M 4; WS 30; BS 25; S 3; T 3; W 7; I 43; A 1; Dex 32; Ld 29; Int 44; Cl 36; WP 35; Fel 47

Skills: Arcane Language ­ Magick, Consume Alcohol, Read/Write, Secret Language ­ Classical

Possessions: Old Clothes, Knife, Sword, Pouch with a few Silvers, Text book

Agitators (SL1c) Social D10

o Older than students, fanatical eyes, worn face, agitated, loud

o Rebellious, devoted to their cause(s)

o To get change the Marienburg.

o "It's a disgrace!"

o Knows the other patrons of the Inn (SL1a - c), other people on the wrong side of the law throughout the city.

M 4; WS 41; BS 29; S 3; T 3; W 7; I 45; A 1; Dex 32; Ld 38; Int 34; Cl 33; WP 35; Fel 46

Skills: Public Speaking, Read/Write

Possessions: Leather Jack, Sword, Leaflets

Revolutionary Groups

There are several revolutionary groups based in the New Inn. They are described in short below:

The Karlosites are an extreme left wing movement suggesting the abolishment of the guilds and council and replacing it with one guild. These ideas are not popular with many of the merchants and other senior council members, as individual profit would be lost as would a lot of power. The leader of this little band is Karlos, a small street trader with an insightful mind.

The Enlightenment believe that magic should be taught to every citizen from birth, to accelerate expertise in this area. The Magical colleges and guilds reject this theory ­ it would make many mages irrelevant. The Marienburg University of Magic has internally outlawed enlightenment, and any apprentice found in it's entourage will be ejected from the university. Despite this ruling, many apprentices do join.

The Imperialists believe that the wasteland should forfeit its freedom and rejoin with the Empire. This idea is not generally popular in Marienburg, they value the freedom they have. The Imperialists operate under a terrorist manifesto, destroying politically sensitive locations.

The Olios are a racist faction. They believe that Humans are superior too all other races, which are obviously tainted with chaos, and the treat foreign humans with contempt as well. A few of the Olios are members of the Knights of Purity, but most form violent street gangs that lurk on Riddra, terrorising 'the tainted.'

There Are many other smaller groups, with numbers in single figures, or even lone fanatics supporting a just cause. Many people from all different walks of life arrive in their droves, and all are accepted.

Adventure Ideas

Bonfire Night

On evening a finely dressed gentleman, an imperialist, walks in and looks around at the various groups of people, eying them up. Eventually he walks over to the PCs, and introduces himself as Thomas Winter. Over the course of the evening he explains that he wants to destroy the entirety of the ruling council of Marienburg, and that hiring an assassin for each would be beyond his means. The reason could be anything ­ he might have a personal hate of the current council, or he might just hate the council in general. He could be an agent for an underworld guild that has made a illegal contract with members of the council which the council has subsequently broken, or he might be a chaos cultist wanting to cause anarchy to promote the enemy within.

Whatever the reason, he then goes on to describe his mad plan for blowing up the council houses while the counsellors are participating in their once yearly meeting...

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