The New Inn (SL1)
The New Inn is a small tavern , located on a corner of some
narrow and very grotty allies on Luydenhoek. The Inn is quite
old - many people said it was renamed "The New Inn"
only because of the ideas of the people who inhabit it. The Inn
is very much a spit and sawdust affair there are few seats,
even fewer tables, and a slightly unbalanced feel pervades. During
most nights the Inn is packed students from The University
of Marienburg can be seen travelling to and fro, and other Marienburgers
of a Bohemian Nature are attracted here like iron to a magnet.
The New Inn is a hotbed of controversial, revolutionary ideas.
Students of all subjects including magic and alchemy, philosophers,
scholars, agitators, radicals they all come to the New
Inn. Here ideas are debated (more often shouted about), crazy
schemes and plots are formulated and minutes later, forgotten.
The members of the Inn can sniff minions of the law, even undercover,
a mile away, and the establishment simply rejects such officials.
It is said that all the mad intrigues that occur in Marienburg
either originated here or at least passed through. Any character
who is slightly off kilter with normal society (usually all of
them!) will eventually end up here. It can be a great place to
pick up new adventure threads, as all manner of radical activity
is planned here which the characters could easily become involved
in.
Common Knowledge
"It's totally barmy that place. Me brothers a student
he's down there most nights shouting his head off! Bizarre
that's the only word for it. I don't know if you've heard
of Pooch Industries some mad cocktail company well
that idea was started off there."
"Crackers the people that go there. No offence mind,
but you look like you'd be entirely suited. In fact you'd fit
in a treat!"
"They should close that place down! It's a disgrace,
and dangerous too all them crazy ideas something's
bound to happen about one of them one of these days."
"I don't know why it's got that name it don't
look no newer than any of the other Inns about there."
Andas Vellekoop, Demagogue, Ex Agitator, Ex - Student
(SL1a) Social C10
"You can say what you want here. But don't count on
being heard!"
"I don't care what religion, what order, what guild
you belong to. I don't care about vows you have made. In this
inn, you tolerate everyone."
Andas looks identical to most of his Clientele, although about
ten years older. He is of middling height, with sandy, long hair
that is speckled with flecks of grey. His sharp beard is now
totally grey. He is sinewy, and hops from one foot to the other
repeatedly. He wears a faded, coloured waistcoat with insane
patterns sprawled over it, and trousers of a similar style but
clashing in colour. Under that he wears a thin black shirt.
Andas is a dedicated supporter of total freedom and wants
to see any type of control structure removed completely. During
his younger days he used to agitate fiercely against the stranglehold
the guilds had over the running of the city, especially the Merchants
Guild. During his later years he supports any bright and up and
coming youngsters. Andas can get quite het up about his beliefs
and regularly joins in the shouting matches that occur every
night. His principle is that anyone is too be made welcome here
unless they wish to break up the meeting, and even those with
illegal views, such as chaos supporters are welcomed and allowed
to put forward there opinions.
Andas is a great friend that the PCs can make, and a very
useful contact. If treated well, he can be a source of advice,
and he has a lot of connections in the seedier side of the city.
He might even go as far as to accompany the characters on certain
missions if he gets excited about it.
Andas buys many of his drinks from pooch industries
a radical idea that started in his Inn. He has regular contact
with Alden's printing house and is happy to arrange printing
of more dubious material. He knows about sister Marianne's mutant
children and supports the Orphanage as much he can. He is an
irregular at The Long Dragon, he goes there mainly when one of
his customers wants something but can't get there for some reason
or another. He knows many of the Students at all the colleges
The New Inn being their favourite watering hole.
Andas is well connected in the arts scene and is good friends
with Roel Suijker of the Contemporary Setting, and shares his
distaste for the Marienburg Fine Art Gallery.
M 4; WS 42; BS 30; S 3; T 4; W 7; I 54; A
1; Dex 31; Ld 56; Int 40; Cl 44; WP 38; Fel 75
Age: 43
Alignment: Neutral
Skills: Arcane
Language Magick, Blather, Public Speaking, Read/Write,
Secret Language Thieves Tongue; Classical, Secret Signs
Thieves, Silent Move Urban, Concealment Urban , Consume
Alcohol, History
Possessions:
Crazy Clothes, Knife, Pouch with a few Guilders, folded pamphlet
advertising rights for some cause, several bills.
Students (SL1b) Social B4
o Lanky, greasy hair, twentyish, alternative
poor quality clothing
o Rebellious, pleasure seeking, either fiendishly
worried or carefree about their studies
o To get plastered!
o "Ummmph"
o Knows the other patrons of the Inn (SL1a
- c), other students at the Marienburg University (C2e)
M 4; WS 30; BS 25; S 3; T 3; W 7; I 43; A
1; Dex 32; Ld 29; Int 44; Cl 36; WP 35; Fel 47
Skills: Arcane
Language Magick, Consume Alcohol, Read/Write, Secret Language
Classical
Possessions:
Old Clothes, Knife, Sword, Pouch with a few Silvers, Text book
Agitators (SL1c) Social D10
o Older than students, fanatical eyes, worn
face, agitated, loud
o Rebellious, devoted to their cause(s)
o To get change the Marienburg.
o "It's a disgrace!"
o Knows the other patrons of the Inn (SL1a
- c), other people on the wrong side of the law throughout the
city.
M 4; WS 41; BS 29; S 3; T 3; W 7; I 45; A
1; Dex 32; Ld 38; Int 34; Cl 33; WP 35; Fel 46
Skills: Public
Speaking, Read/Write
Possessions:
Leather Jack, Sword, Leaflets
Revolutionary Groups
There are several revolutionary groups based in the New Inn.
They are described in short below:
The Karlosites are an extreme left wing movement suggesting
the abolishment of the guilds and council and replacing it with
one guild. These ideas are not popular with many of the merchants
and other senior council members, as individual profit would
be lost as would a lot of power. The leader of this little band
is Karlos, a small street trader with an insightful mind.
The Enlightenment believe that magic should be taught
to every citizen from birth, to accelerate expertise in this
area. The Magical colleges and guilds reject this theory
it would make many mages irrelevant. The Marienburg University
of Magic has internally outlawed enlightenment, and any apprentice
found in it's entourage will be ejected from the university.
Despite this ruling, many apprentices do join.
The Imperialists believe that the wasteland should
forfeit its freedom and rejoin with the Empire. This idea is
not generally popular in Marienburg, they value the freedom they
have. The Imperialists operate under a terrorist manifesto, destroying
politically sensitive locations.
The Olios are a racist faction. They believe that Humans
are superior too all other races, which are obviously tainted
with chaos, and the treat foreign humans with contempt as well.
A few of the Olios are members of the Knights of Purity, but
most form violent street gangs that lurk on Riddra, terrorising
'the tainted.'
There Are many other smaller groups, with numbers in single
figures, or even lone fanatics supporting a just cause. Many
people from all different walks of life arrive in their droves,
and all are accepted.
Adventure Ideas
Bonfire Night
On evening a finely dressed gentleman, an imperialist, walks
in and looks around at the various groups of people, eying them
up. Eventually he walks over to the PCs, and introduces himself
as Thomas Winter. Over the course of the evening he explains
that he wants to destroy the entirety of the ruling council of
Marienburg, and that hiring an assassin for each would be beyond
his means. The reason could be anything he might have a
personal hate of the current council, or he might just hate the
council in general. He could be an agent for an underworld guild
that has made a illegal contract with members of the council
which the council has subsequently broken, or he might be a chaos
cultist wanting to cause anarchy to promote the enemy within.
Whatever the reason, he then goes on to describe his mad plan
for blowing up the council houses while the counsellors are participating
in their once yearly meeting...
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