‘Raiders of the Lost Hoard II’
by Umagaur the Pale.
This deck uses only dwarves for characters, and lot's of them. Why? Because dwarves stick together. Most dwarves with direct influence have extra influence against other dwarves. You can influence 25 mind worth of dwarves with only 15 general influence. Throw in An Unexpected Party and some extra general influence and companies consisting of ten dwarves are easy to pull off. And having a company that large has its advantages. (Believe it or not...)
When going into character-draft, go for Gimli first, since he's your only possible ticket to An Unexpected Party. After that you will need at least one scout (Bróin or Kíli), one ranger (Gulla or Óin) and a sage (Balin or Náin). Start them all at Ettenmoors.
On your first turn, move to Rhosgobel. This has several advantages: Rhosgobel yields one stage point which allows you to discard Thrall of the Voice next organisation phase. It allows you to bring in more dwarves before you head for more dangerous places. You might just draw Radagast's Black Bird or Blackbole and play one of them there. If you have the choice go for Radagast's Black Bird, since he gives your company a scout/diplomat with three direct influence who can cancel any strike directed at him, so use him to get in the Wild Hounds faction (he needs a six or better on the influence check, while Gimli, Balin, Glóin and Threlin need a seven and need to free up their direct influence) or to face a one-strike dragon automatic attack and cancelling it or to play A Nice Place to Hide. On your second turn, you are able to play An Unexpected Party and you should have drawn enough resources to head for Withered Heath. So pick a site and move there. You can play one greater item followed by a Bounty of the Hoard/Hoard Well-searched major item and for an encore Wild Hounds or a Regiment of Black Crows you sideboarded in. Next turn use We Have Come to Kill or A Chance Meeting to get more fresh dwarves and move to another site in Withered Heath and do it again. Note that your site-path only has one wilderness and one ruins and lairs.
Don't be afraid to play Shifter of Hues at the first possibility, since Radagast isn't going anywhere. He will sit at Rhosgobel where he first sideboards five different allies to your discard-pile, after which he can play them by using Glove of Radagast. If you have need of the corruption modifier provided by tapping Radagast, sideboard in a Hall of Fire, so you can use it and still play those allies. It might be a good idea to provide Radagast with a character (prefeably a three mind one) to help with any corruption-checks he has to make. Just before exhausting your play deck sideboard in the Girdle of Radagast which you should be able to play by then.
After exhausting your deck you can play some Fellowhips to help with your corruption. If you have the time and want to do something funny, pull off the A Friend or Three/Join with that Power-Dragon Roused Combo a few times. Ok, it only gives you two marshalling points, but it's so easy with that +10 modifier and therefore so much fun!
The hazards are the simpelest I could come up with and are mostly chosen because of the high frequenty of play to speed up this rather bulky deck (85 cards).
Umagaur the Pale.
MECCG, METW, METD, MEDM, MELE, MEAS, MEWH and MEBA are games from Iron Crown Enterprises. All original artwork © Iron Crown Enterprises.