(This walkthrough was stolen from http:\\www.nintendo.com\. If you would like to give me a walkthrough or a FAQ, E-Mail me at meem95@aol.com or at meem95@hotmail.com.)
After finishing Star Hill, a path to the town of Seaside will open to the left. Enter the town and talk to the people to gather clues. If there are any unusual items being offered by the shops in town, you may want to purchase them now, since the things offered will change after you get the next Star Piece. Talk to the town elder in the top-left house to learn more about the Star Piece that fell into the Sunken Ship. Be sure to talk to him at least twice to open the Sea area on the World Map. Exit town and enter the Sea.
When you first enter the Sea area, take the exit in the bottom-left part of the room. The guy in the blue coat is a shop. If you buy something from him, he will give you some clues about the Sunken Ship. After you are finished, take the exit in the bottom corner of the room. Walk down and left until you get past the wooden crates. Drop down to the lower level of the room and take the exit in the bottom corner of the room. Work your way to the far-left side of the room and take the exit there. Walk diagonally down and left and take the exit at the end of the path. Enter the water and move into the whirlpool to go underwater. Work your way to left until you can see the Sunken Ship, then jump up its sails until you reach the crow's nest (the round, wooden structure above the sails). Stand on the crow's nest and push Down on the Control Pad to enter the Sunken Ship area. Next, work your way through the Sunken Ship and defeat King Calamari.
The first puzzle room contains a single Flying Koopa, a cannon ball sitting on top of a pile of blocks, and a green Exclamation Switch in the air. The Flying Koopa hovers back and forth above Mario's head. You need to move around the room to get the Flying Koopa to push the cannon ball on to the green Exclamation Switch. Move to the top portal (the light-colored circle on the top-left wall) and wait for the Flying Koopa to move above you. Then, move to the pile of blocks that the cannon ball is sitting on and face the blocks. The Flying Koopa will move to follow you and knock a cannon ball down on the switch. Once you've solved the puzzle you'll receive a mushroom that restores your Hit Points and a clue in the form of a memo left by Magellan, which reads "There is an ‘s' in the word."
The second puzzle room has three floating blocks, three moving springs, and one green Exclamation Switch. Hitting the floating block will cause its corresponding spring to stop or start moving. After stopping all of the springs, a cannon ball will be launched. If each spring is in its proper position, the cannon ball will make it across the room to the green exclamation switch and you will get your reward.
Stop the left spring within the light brown area, while it is touching the top-right edge of the area. Stop the center spring within the light brown area, while it is touching the top-right edge of the area. Stop the right spring near the top center of the light brown area. The reward for solving this puzzle room is a Flower Point increase and a clue in the form of a memo left by Magellan, which reads "It is found on the bed of the ocean."
The third puzzle room is a three-dimensional maze. You need to feel your way through the maze to get to the top of the blocks and reach your reward. To complete it:
Face the entrance of the maze near the bottom-left corner of the screen. Hold the Control Pad diagonally Up and Left until you stop moving, then hold Up until you stop moving. Continue to hold Up and press the B Button to jump once. When you stop moving, hold Right on the Control Pad until you stop again. Continue to hold Right and jump -- this will move you a little farther in the maze. Keep holding Right and jump once more. After you stop, hold Left on the Control Pad until you see Mario on the far-left side of the screen. The next step is tough! Hold Right on the Control Pad until you appear in the open -- but be careful not to hold Right too long or you will fall in to a hole and you'll have to start back at the beginning!
Enter the door to the right and hold Right on the Control Pad until you see Mario on the right side of the doorway. Jump on to the narrow ledge above you to the right. Hold Up on the Control Pad until you stop moving, then hold Left on the Control Pad. When you stop moving, keep holding Left and jump once, then hold Up on the Control Pad and jump a few times until you don't move any farther. Hold Right on the Control Pad until you stop moving, then hold diagonally Up and Left and jump twice to get up near the switch. Jump on the switch to get your reward: Royal Syrup and a clue in the form of a memo left by DeGama, which reads "It has two vowels."
In the fourth puzzle room, there is a moving coin that leaves a trail of coins behind it. You need to follow the moving coin and only pick up the coins that stop along the way. Those coins must be picked up before they disappear and in the order they stopped in. Your reward is a clue in the form of a memo left by DeGama, which reads "It has four consonants."
The fifth puzzle room has four floating blocks and three cannons in it. After you hit the far-left block to make the first cannonball appear, you will need to hit each subsequent cannonball into the block above its path. Specifically:
Hit the far-left block to make a cannonball fire out of the far-left cannon. Stand on the shadow just to the right of the block and jump when the cannonball is overhead. This will make the next cannon ball fire from the second cannon. Stand in the next shadow to the right and jump when the cannonball is overhead to make the last cannon fire. Stand in the shadow to the right and jump when the cannon ball is overhead to get your reward.
If you miss any cannonballs, you will need to exit the room and try again. The reward for solving this puzzle room is a Mushroom and a clue in the form of a memo left by Van Doren which reads, "At least two consonants are side by side."
The sixth puzzle room has a Save Block, two green Exclamation Switches, a pile of blocks in one corner and a pile of barrels in another. One of the barrels on the pile moves, so you need to maneuver it onto the right switch by jumping on it. When the barrel is on the ground, jumping on it will move it in the direction OPPOSITE of the way Mario is facing.
Jump on top of the pile of barrels in the far right corner of the room. There is one barrel that is a little darker and a little larger than the rest. Jump on top of that barrel to make it fall off of the pile, then jump on top of it. Face right and keep jumping until it stops on top of the right green Exclamation Switch.
Then, have Mario jump onto the left green Exclamation Switch. The reward for solving this puzzle room is a Mushroom that will restore your Hit Points and Flower Points, and a clue in the form of a memo left by Van Doren which reads "The ‘R' comes before the ‘L'"
To find King Calamari once you have enough clues and you're ready to enter the password, walk up and right from the last puzzle room and enter the door there. Enter the password by standing under each block and jumping to change the block's letter. Set each block to the corresponding letter in the password: PEARLS.
When you have finished, face the pipe opening in the upper-right part of the room and press the A Button to speak. If you entered the password correctly, the door will open. Enter the door to reach King Calamari, and defeat him to access a new area in the Sunken Ship. Next, find Jonathan Jones and get the fifth Star Piece.
Once you have entered the password in the Sunken Ship and defeated King Calamari you will drop into a room with a spring and a door. Enter the door, jump to the upper level of the room and enter the door there. Quickly walk up and right while avoiding the Bullet Bills being fired out of the cannons. After you get past the first set of cannons, walk diagonally down and right, avoiding the Bullet Bills again, to the exit.
Go down the stairs and enter the door at the bottom. Work your way diagonally up and left and enter the door there to find a room with a clone of Mario in it. Enter the door in the lower part of the room, then walk down and left through the exit at the bottom of the next room. Go down the stairs to find a Save Block, then enter the door in the upper-right section of the room. Enter the door at the end of the path, then hop in the water and move into the whirlpool to submerge.
Enter the doorway at the top of the underwater area, then go down the stairs and enter the door at the bottom. Go up and right, then jump up the barrels along the far-right side of the underwater area to exit the water. Enter the door to find an automatic sequence with four sharks wearing red bandanas. Fight your way through the Bandana Reds to go up the stairs and enter the door. Defeat Jonathan Jones and his Bandana Blues here to get the fifth Star Piece. Next, return to Seaside Town and fight Yaridovich.
After defeating Jonathan Jones, take the door in the far-right corner of the room and jump on the spring to return to the World Map. Return to Seaside Town to enter an automatic sequence where you will be asked to hand over the Star Piece. Go ahead and give in -- the Star Piece is going to be taken away no matter what you do here.
Follow the path up and left to the beach and talk to Yaridovich here to enter a battle. Defeat him to regain the fifth Star Piece, then pick up the Shed Key he leaves behind. Unlock the door to the bottom-left building in the town to rescue the townspeople, then talk to the town elder in the top-left building. He will mention a mouse that visited Seaside Town and talked about a star in Monstro Town. Talk to him again to open the path on the World Map to Land's End. Next, go through Land's End to reach Monstro Town and learn about the sixth Star Piece.
If there are any additions, subtractions, or corrections, please E-Mail me at meem95@aol.com or at meem95@hotmail.com .