Some great ideas: Getting sick of those people who think that tank rushing is the only tactic? Me too. The funny thing is... it's easily defeated! There are many ways to slow or even stop a tank rush. The key is to deprive your oppponent of resources early in the game. And DON'T let up or give your opponent time to recover completely.
How?
Allies: Build a squad of "Ore Truck Bashers" consisting of about 8-12 Light Tanks. Light Tanks are better for this job because they're just so darn fast! Constantly harrass and destroy the enemy ore trucks using quick strikes... get in, strike, get out. Simple. Keep them all in the same group. 8 Light Tanks will make quick work of an ore truck. Even if your opponent manages to bring his ore truck back in before it gets killed, he'll either: a)repair it(which costs valuable resources) or b) send it back out(which makes for a slower, weaker, and even easier target).
Is there a usable amount of water on the map? Build at least 2 naval yards early on. Get the tech center up and running quickly also and build 2 cruisers, and about 4 destroyers. Now build a transport. Group all these units together and put them into formation ('F' key). Now, whenever you move the entire group, the cruisers and destroyer will move at the same rate as the transport, allowing for devastating offensive power from your armada of ships. You may want to put a Tanya or two into the transport also, for added destruction. Unless your opponent has a TON of subs his base is going to get trashed very quickly. The Destroyers are also able to attack at a healthy distance, just watch out for those pesky subs. Destroyers are excellent escorts... the more you have, the safer your cruisers are.
What if there's no water? Use a combination of about 2 Medium Tanks for every Light Tank. Build a lot of tanks, but DO NOT rush. Use small quick strikes against vital targets. Send the Light Tanks directly to the target to destroy it, but let the Medium Tanks hang back to offer protection from enemy units. Also a good idea: include several Rocket Infantry to give any air opposition a really bad day; if there are no enemy air units, sick them on teslas or the main target... they do a surprising amount of damage when in groups. Always keep adequate base defense consisting of clusters of 2 turrets and a camo pillbox at major choke points or entrances to your base. Build them in this pattern:
P
T T
p=camo pillbox, T=turret
New tactic: in skirmish mode ally with the com and send 2 tanks into its base. force fire on thier cons yard until red then send chinook with 5 engineers into base unload, break aliance,rush them in ,and re-ally.whenits the other guy(sov,allys) you get thier buildings . build them in your base and then break the alliance. works pretty good for me Tactic from Judith Triplett at jtriplet@concentric.net
Bye bye Radar!: If you are Allies, build a Chrnoshift and a Radar Jammer. Then when your Chrnoshift is ready, send the Radar Jammer RIGHT next to the Radar dome (right under is fine). This will cause your enemy's radar screen to blank out for a few minutes! (great for an attack!). Tactic from DBest2222 at DBest2222@aol.com.