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No fighting | Some fighting | Lots of fighting | Spells |
A highly replayable game since you get to choose whether to join the Warrior, Rogue, Priest or Mage guilds. Depending on your choice you get access to different weapons, spells & armour and have different challenges to face. Having developed your talents you then get a choice of three further elite guilds. So all in all this makes for four lower and twelve higher guilds.
The graphics are good with many original tiles.
You get a free choice of a number of challenges at each stage, so although you may find one or two need to be left until you are strong enough, you have a great deal of freedom in how you approach the game. There is some overlap in the challenges faced by member of different guilds and the fairly extensive end game is as far as I could tell the same for all guilds.
All in all I would recommend this game.
This was the first level I played so I can't remember it very well. I know I enjoyed it but it is fairly short and just as I was really getting into it, it finished.
Basic graphics and no spells.
JVC has promised to finish this level when KQ 4 comes out. I wait in eager anticipation as do so many!
I have just finished playing this game. It is strong on humour and great fun to play, especially if you are into the Apple Microsoft rivalry. I was suprised at how relatively short it was but found it well worth playing nonetheless. Not much fighting but then I am sure that will increase it's appeal to many.
The graphics were remarkably similar to those in Help Desk Hell.
The winner of the second Level contest. This game concentrates on story and atmosphere rather than fighting, though you do need to be prepared for what you might meet. It is based on the Cthulhu mythos as developed by H. P. Lovecraft. An essentially linear game as you explore the town of Arkham and try to uncover the mystery surrounding your aunt's death. It has original graphics. There is now a sequel "Arkham 2" which I have not yet played for lack of time and a hesitation at having to pay 5$ for it. However, from the comment I have heard, it is as good if not better than the original.
A new level from the creater of Piranesi. Actually I haven't played Piranesi myself but having got stuck on Righteous Song, I was looking for something a bit simpler and this had come out recently. As the author admits this is a fairly straightforward level but none the worse for that and with a few nice original touches. Although the story is fairly simple there are nonetheless quite a few hours of gameplay.
He has made use of tiles from Robert Denner and Ron Forte which give an attractive look to the game.
A definite story to follow but not totally linear with plenty of spells and fighting.
A good sequel to Davilion. Kyle is a little older but just as ready for a fight.
This level has a goodly selection of monsters. Some of them are quite challenging so you need to keep your wits about you and spend your money wisely. A clear story line without being totally linear. There are puzzles and mazes as well as fighting.
This level also has spells though they are secondary to the other items in my opinion.
There is quite a long end game with quite a few choices to make and more than one possible end so choose carefully.
As well as the basic Kyle's Quest graphics it contains some attractive additions.
This game has one of my favorite stories, great fun. The game play was good too. Not too difficult once I realised you weren't supposed to try and kill all the monsters outside the castle straight away.
Linear story line, no spells, lots of mazes.
Based on the DragonballX comics, with which I have to say I am not familiar, this level contains 'amazing graphics'. Unfortuanately these have limited the length of play of each part. It comes at present in two parts but more are promised. It contains more involved dialogue than most Kyle's Quest levels.
The author has been intent on pushing the Kyle's Quest engine to it's limit and it contains original effects.
Family Trip is a level of exploration and puzzles with no fighting. It comes in two parts, each part having a different brother as it's main character.
A linear story line that develops from the first part into the second. I was especially struck by the way the two outward trips on the spacecraft were handled.
This is Season 1, Episode 10 of Robert Denner's grand series of levels.
I enjoyed this story best of the three levels by Robert Denner I have played (all reviewed here). Very suitable for the moment. I especially liked the end.
The graphics for this game, as all Robert's levels, are very good with a 3D quality.
Unless I give away the plot the most I can say is that it has the consistent quality and common feel that all Robert's levels have.
For those who are looking for spells, this level does not contain any.
The thing that I felt was most striking about this game was the amount of thought that had gone into the stats for the weapons.
The story line is fairly weak, just enough to hold the thing together, but with a couple of nice touches. The game play is HARD (I took several lunch hours just to get strong enough and rich enough to proceed out of the starting area). The author has now made an easier version but I haven't tried it. However on the whole I enjoyed playing the game.
This game contains a variety of spells but the author advises players not to buy the 'call rabbits' spell if they enjoy a challenge!
This was written for Kyle's Quest 3.1 but seems to work fine on 3.2. It is a game totally without killing but enough puzzles to keep you going for some time. Based on the Gilligan's Island TV show; it has a linear story line some original graphics and a degree of choice. I had a very enjoyable time playing it. There are some Easter eggs to find as well. I only found one of the three myself.
This is an updated version of what I believe was Ron's first published level. After the sucess of Adventurama it has been re-released as a forerunner to his latest level: "Righteous Song".
Although basically a linear, story driven, level it does have a few side quests. However these do not appear to be essential to completing the game and I know that I must have missed at least one first time around.
There is a goodly supply of weapons and spells, some original graphics and I believe three possible endings, though I have only found two of them.
I enjoyed the story and the various quests along the way. The weapons and spells gave a good balance to the game making it possible but not too easy.
Look out for the plugs for Ron's band and a rather nice twist towards the end which as a level designer myself I particularly appreciated.
A very different setting to many Kyle's Quest games since it was set entirely indoors.
I thought the graphics were particularly good and distinctive. I especially liked the computer chip.
A fairly linear story line with many good touches, humour and puzzles, plenty of enemies, weapons, armour, spells.
If you find the secret places you can end up very rich.
This is Season 1, Episode 8 of Robert Denner's grand series of levels.
This is my favorite of the levels by Robert Denner. This is largely because I found that there was always the challenge of spending one's money wisely so one never became complacent.
The graphics for this game, as all Robert's levels, are very good with a 3D quality.
As with the other levels, there is a fairly linear story line with a good plot that keeps you on your toes. A large range of monsters many of which are familiar if you have played one of his levels before as are the things for sale in the shops. He also has a set of recurring items that you can find to enhance your stats.
For those who are looking for spells, this level does not contain any.
This is a slightly different Kyle's Quest level as although there is a fair amount of fighting it has no wandering monsters. The author says that he feels there should be "No random monsters. Enemies should be seen and fought when you feel like it", although in fact you don't always see your attacker before they see you!
There was something about this level that brought back fond memories of the early text adventures though I am not exactly sure what it was. I enjoyed the puzzles and found the weapons and spells worked well.
The story is divided into chapters which helps you to keep your place in the story, especially as there was a bug in the original version which allowed you to jump to the end without completing the middle. That has been sorted out now. So if you download the latest version you should not have a problem.
There is a good range of locations and some original graphics. If you feel like something different for a change. I would recommend you try this.
This is not as long or as involved as Robert's own levels, perhaps because it was originally an early level when Kyle's Quest was less developed. The main action takes place in a maze. There is a map available though I played it using the left hand rule for mazes.
The graphics are Robert's own. There is goodly range of monsters, weapons and armour.
The most striking thing about this game is the original graphics, however that doesn't mean that it has an inferior story line. You are stranded on the moon and have some adventure as you explore the area. The monsters are almost all droids of various kinds. There are quite a few puzzles to solve along the way, the biggest being what is going on.
There are spells as well as weapons, though the spells were put in more as place holders for various codes that you need to aquire.
Look out for the humour and references to the SciFi greats.
There is more than one ending depending on how you make your way through the game, so you might want to play it again.
Memorial was released in August 2000. The setting is in a hospital, where your character is a resident doctor. There are many puzzles to solve, and enough fighting with the patients to raise your stats in preparation for the main challenges later in the gameplay. Memorial is similar to Apple Wars and Help Desk Hell in that it takes place indoors, but the gameplay will remind you more of Arkham, Arkham2, Myst, and Riven. The puzzles in Memorial are very well thought out, and every type of player will find at least one of them challenging. I was able to solve one of the most complex puzzles without help, yet stumbled over a much simpler one.
There is only one spell, used near the end of the game. If you enjoy thinking, and solving puzzles and mysteries, you'll enjoy your shift at Mt. Memorial Hospital. There is a looping bug in the original version, so check the kpoole.com site (discussion) for directions to get the updated version. I would rate this level as PG-13 mainly due to (what I believe to be) the first sexual encounter in a KQ level...your character gets laid.
This is a very enjoyable level if you like puzzles!
This is the introductory game that you get when you buy the registered version of Kyle's Quest and therefore the game that many people start with.
It is very good introduction to playing Kyle's Quest: not too difficult with a good story and plenty of variety. The only thing lacking are spells which in no way spoils the game but can be a bit confusing for some newbies, like myself, because you spend the whole game wondering how to use or even find spells.
The graphics for this game, as all Robert's levels, are very good with a 3D quality.
In this level you are Nick Wise, private eye. I thought this level did a great job at addressing this genre of storytelling. The level was fairly straight forward. Your job is to find a missing husband. There are plenty of plot twists and turns to the end. The author did a great job of using events to set atmosphere and tension. New tiles and events keep it interesting as well. No spells, but then that's in keeping with the story. Overall, I'd say it was very well done and worth playing. A little simpler (and less traveling) than Z-files, but then you'd expect a man named "Wise" to be a little quicker on the uptake than one named "Mouldie." :o)
There is an amazing amount of documentation that comes with this game but it is well worth reading at least some of it before you start. I found that I needed a copy of the map and a piece of paper to make notes of the various runes and suchlike that I had found.
Although there is a basic direction to the game and there is always an order imposed on a Kyle's Quest game by the strength of the monsters to be encountered this game gives a great deal of choice in the way that is approched.
Original graphics and a great variety in the qualities of the monsters. The gremins though weak were particularly difficult to overcome.
One of the things I particularly enjoyed in this game was travelling around by boat.
As a female I was at a disadvantage in playing this game as the amassing of experience points depends on being familiar with male urinal etiquette! Otherwise it was a fun game with original graphics, weapons, spells etc. etc. and a story that takes you travelling by bus to rougher and rougher areas of town.
Quite hard game play. I found myself fighting the snakes to gain more experience points even though I don't think you were suposed to need to do this. The last encounter with the Big Baddy was also pretty tough.
Quest of Power is a science-fiction level in which you have crash-landed on another planet, and must locate another power source to enable your rocket for the return to Earth. The artwork appears to be completely original, and is very accomplished. The story is basically linear in nature, and not terribly difficult to follow. Gameplay is very entertaining.
After having gotten into the spirit of the game fairly quickly, though, I was somewhat disappointed when the level ended prematurely. QFP promised to be lengthy and complicated, but I seem to have stumbled upon the end boss much earlier than should have happened (without my having to undertake any of the lesser quest tasks). After the boss was defeated (which was, to be fair, pretty difficult), the level was essentially over.
Overall, QFP offers for lengthy and entertaining play, but could benefit (and fulfill its potential) by somehow eliminating the player's easy access to the end boss before the lesser tasks have been accomplished.
The first level in SPANISH but available also in an English translation.
It has an unusual and thought provoking story line.
A similar style of game play to many levels. You wander around a large area, fighting as you go. It contains spells and has two possible endings depending on the choices you make.
I have just completed this recent level by Robert Denner and am just at the beginning of the companion level "Support Your Local Sidekick".
I thought the idea of two interlinked levels where you see the same quest from two peoples points of view was very original. However Kyle and Kenny are not together for most of the time so they constitute two separate challenges.
In this level (recommended to be played before "Support Your Local Sidekick") I enjoyed the story and the way the different locations were handled. There is an especially good part in a wood. I found the monsters quite challenging and found I needed to run away quite a bit in some situations as I was low on weaponary or healing. Do choose your weapons carefully though. By my estimation the more expensive weapons do not always offer better value.
The graphics are of the usual high quality.
The Exodus is aimed toward a Jewish audience and thus recounts the story of the Jewish Holiday, Passover. In this level, you are Moshe (Moses) and your task is to follow the story found in the Bible. It's pretty fight-intensive, but has a very small map. As the author says, "You're SUPPOSED to win!" This was the first level of Kyle's Quest that I played, so in it I cut my teeth on the concepts such as spell points, etc. The story is very linear and isn't very difficult to beat. It is very spell-intensive, because each of the Miracles and Plagues from the Passover story takes the form of a spell. The writing is humorous and light-hearted, but it contains several Yiddish and Hebrew nuances that could be lost on a player who has never had any contact with Judaism or Jewish people. The hardest monsters are a couple of Egyptian gods and the Angel of Death. All-in-all a very fun (albeit easy) level.
The first Parental Guidance Kyle's Quest level? Actually the amount of killing is less than that in an average level! However it does contains a violent story line, some sex and the use of the 'f' word.
The graphics are all original with an interesting above the roof tops view of the city. It would be interesting to know if the author thought up the graphics himself or copied or adapted them from somewhere else.
A fairly linear story line with well written dialogue. Although you can get killed in the early part of the game the fighting is there to carry the story along rather than as a challenge.
Since there isn't a description of this game elsewhere on the site, I will include it here.
It is a linear game with plenty of monsters,weapons, armour etc. and a couple of spells. About 80% of the tiles are original.
Your quest is to save the world from a Dark Lord who is intent on bending space-time to his will. To suceed you need to find the portals to different eras and find and return items that have slipped out of there proper time. It includes three different types of maze. I have tried to balance the strength and cost of things so that you never have to kill monsters just for the sake of it but do need to spend your money wisely to proceed easily.
I have had plenty of favourable comment on it.
Western Vengeance is the story of a young kid on his way to find his father who has disappeared at the hands of the local gangs. It isn't very hard and it only has a couple of battles in the entire thing which are very easy to beat. It contains 4 towns that you can walk millions of miles to and try to find or take the *free* train system. Going back and forth is tedious though. If I can find one fault it is in the first and final dungeon where you must constantly return to a spot for dynamite sticks. Great game I would recommend to anyone.
This is my second level and I tried to make it less linear and with slightly harder puzzles. I think I suceeded in the latter as I have had more people getting stuck in less time.
It is written as a spoof on X-Files with much less killing than Time Fracture. There is one spell that is essential for the game, no mazes but a couple of maze like locations. Many of the tiles are original. I tired out a few clever things in putting it together. I was especially pleased with the lift in the FBI headquarters!
There is also more about it on the page on this site.
Last updated 12 September 2002