There are many ways to the highest title of the Sorcerers, that of the "Fury of Heavens".
One can choose the path of peace and tranquility and advance his defensive skills, or
select the way of the sorcerer-warrior and learn the art of the offensive aerial arcane.
The learner must bear in mind that the art of the Sorcerer is by definition the art of eluding,
and even though offense plays a vital role as to how the reputation of the spellcaster evolves,
it is important to remember that there is nothing better in attack than a good defense..
Below are a number of ways you can advance this guild, always according to your preference
in the life you lead.
 
 

 The Way of the Defensive and the early stages..
 The Way of the Offense..
 The Way of the Helpful Sorcerer..
 The Way of the Stealthy Aerial Elementalist..
ADVANCING PLANS OF FAMOUS SORCERERS..





The Way of the Defense and the early stages..

    This way is by far the most difficult. You will deal with hardship through the advancing procedures, mainly due to the fact that your offensive abilities will be limited until you reach a descent level. First of all, you must advance in the Thaumaturgists' Guild and reach a minimum level of 25 (it is now the same for all spellcasting guilds that require previous attendance of thaumaturgist training). You can do that by advancing:

magic.spells.offensive.target to 75
magic.spells.defensive.self  to 75
advance fighting anyway you desire, but be careful to advance fighting.points first, then fighting, so that you overmax points, something you require in order to have as many hit points as possible. If you still haven't made it to level 25 overall, advance magic.points up to the point that you get to that level, and no more..

    Now you can join the Sorcerers Guild (see the Way of the Sorcerer part of this homepage for directions to the guild).

    Make sure you reach the XP cap  of your current level. Be warned! It may prove extremely difficult at first to obtain the neccessary experience to advance, but never lose heart. There will always be another sorcerer that will be glad to provide you with defensive spells to make your task easier.

    It is my advice that you advance fighting.combat.dodging.melee first. It is a most cumbersome task, since you don't gain any levels, and you have to make as much as 10 million experience points in order to max this. Yet, in the end, it is worth the trouble. Just imagine how easily you can make xp, with very little defense as a newbie, if you have 300 in dodging.melee. You can of course skip this part and go directly to magic advancing if you are anxious to get your hands on those aerial arcane spells you eagerly joined the guild for..

1. Advancing in magical defense is equally difficult.
2. Advance magic.spells.defensive.self to 300

3. Advance magic.spells.defensive to 300

4. Advance magic.spells to 300

5. Advance magic to 300

6. Advance magic.items.staff to 300

7. Advance magic.items to 300

8. Advance magic.point to 300

    The aforementioned way is for those that want to excell in the defensive sector of the Sorcerer's art. There are some changes that I personally suggest, for a more balanced way of advancing:

1. Advance magic.spells.defensive.self to 300
2. Advance magic.spells.offensive.target to 300

3. Advance magic.spells.defensive to 300

4. Advance magic.spells.offensive 30-40 more levels (do not max it)

5. Advance magic.spells to 300 and so on...

    This way you will get a very descent offense and an excellent defense with as many as 29 layers of wind and 11 vapors when you finally max.

    You can also skip number 4 of the modified advancing plan, to obtain a higher defensive ability. This is the basic advancement plan, that in general all Sorcerers follow. You can modify it at your own will, perhaps adding a few levels at your magic.items.staff at an early level, to obtain a better knowledge of handling various staves, or advance magic.spells.miscellaneous in order to gain valuable spells this category has to offer. The end result will not be the same however, and this slight deviation may refrain you from reaching the maxxed title of the Sorcerers..


The Way of the Offense..

    Several Sorcerers, more knowledgeable in the art of the offensive arcane, express their warrior instincts by advancing their offensive skills only. This is how they do it:

1. Advance magic.spells.offensive.target to 300
2. Advance magic.spells.offensive to 300

3. Advance magic.spells to 300

4. Advance magic to 300

5. Advance magic.items.staff to 300

6. Advance magic.items to 300

7. Advance magic.points to 300

    That way they have the maximum offensive ability a Sorcerer can get. One point worthy of discussion regarding this sort of advancing is that the Sorcerers' main offensive spell (Talons of Air), has a damage cap of approximately 9,000 hit points, and it attains its maximum number of attacks (6) when the spellcaster reaches 300 in magic.spells.special. That means that the offensive Sorcerer gets to have the maximum damage wrought by Talons of Air, but nothing more. The other offensive spells are also significantly upped, but they are seldom used due to their high guild point cost, and few attack hits. If you must advance the Sorcerers' offensive abilities, make sure to max magic.spells.defensive.spells, before you proceed to step 2 of the advancing plan mentioned above.


The Way of the Helpful Sorcerer..

    There are many amongst our ranks, that deny themselves the power of offense or defense, to exersice their skill in enchanting items. The Sorcerers' only enchant spell is their reduce, and it is by far the most powerful reduce the spellcasting community has to offer. The reduce spell works by reducing the weight of an item by a percentage that relies on the Sorcerer's ability in magic.items. This leads to another way of advancing:

1. Advance magic.items.staff to 300
2. Advance magic.items to 300

3. Advance magic.items.(all the rest) to 300

4. Advance magic.spells.defensive.self to 300

5. Advance magic.spells.defensive to 300

6. Advance magic.spells to 300

7. Advance magic to 300

8. Advance magic.points to 300

 

    The reader must realise that the sorcerer advancing this way has many to offer, but little to gain from such an advancing process, since the final offensive and defensive abilities are limited..


The Way of the Stealthy Aerial Elementalist..

    Not so much as a way, but more like a step in the overall advancing procedure, this advancing plan offers the ideal way of attaining the maximum elude ratio. The Sorcerers, as masters of dexterity and swiftness, are also apt in the covert abilities. The have a covert of no higher than 125, that is the basis for their elude, sneak, hide, palm and slip abilities. The advancing plan of covert is easy. Note that elude runs of covert in general, meaning that the final goal is to get as high a covert as possible. That is how you can do that:

1. Advance covert.stealth to 125
2. Advance covert to 125

3. Advance covert.hiding to 125

4. Advance covert.thieving.pick-pocket to 125

5. Advance covert.thieving to 125

6. Advance covert.thieving.open-locks to 125

    This way you will attain the maximum elude ability, while being able to sneak and hide without failure. One must dabble in covert long before magic is maxxed, because of the apparent advantage the elevated dexterity in combination with a high dodging offers. Advancing covert at level 100-160 is  a proposed time of  attaining these skills.

    NOTE: There are many ways you can advance, and almost numerous combinations of overmaxxing various skills. The aforementioned strategies are but a sample of how one can become a respectable Sorcerer, and a helpful guide to newcomers.


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