Voln Symbols
By Galyden

1. Symbol of Recognition: (sym recogn) Allows you to recognize other members of Voln present in the room, as well as identify undead creatures present in the room. Requires no favor for use.

2. Symbol of Blessing: (sym bless my (weapon)) Allows you to bless non-magical weapons. You must be holding the weapon to bless it. Duration of bless is three times the blessers level. Requires approximately one SLKs favor to use.

3. Symbol of Thought: (sym thought (message)) Allows you to communicate telepathically with other Voln members, much as you can with a crystal amulet. You cannot turn off the Voln net except with a seashell. Requires favor to use based on number of words in thought.

4. Symbol of Recovery: (sym recover) Allows you to instantly regenerate lost Health Points. I think you recoup ten HP. Requires favor to use.

5. Symbol of Courage: (sym cour) Raises your AS by 1 point per step you are on (I think). Duration is limited, and fixed. Requires favor to use.

6. Symbol of Protection: (sym prot) Raises your DS by 1 point per step you are on. Duration is limited and fixed. Requires favor to use.

7. Charls Throw: (in stance Guarded or higher, THROW (target) ) Allows you to combat creatures and other players using your bare hands. The throw does little HP damage, but knocks the target down, possibly stunning it. Round time of three seconds if your MB is higher than the targets. Your MB will be lower by about 25 points when throwing. You achieve greatest success with the throw with nothing in your hands. Requires no favor to use when combatting undead creatures.

8. Kais Punch: (in stance Guarded or higher, PUNCH (target) ) Allows you to punch creatures and other players for significant damage. The punch does more HP damage than the throw, less than the kick, but carries the chance of a critical kill strike. Round time of three seconds if your MB is higher than that of the target. You use your full MB when punching. Wielding a shield does not affect your MB when punching. Requires no favor to use when combatting undead.

9. Phoens Kick: (in stance Guarded or higher, KICK (target) ) Allows you to kick other creatures and other players for very significant damage. The kick does the most HP damage of the Fu skills, and carries the chance of a critical blow kill. Round time of four seconds if your MB is higher than that of the target. You use your full MB when kicking. Wielding a shield does not affect your MB when kicking. Require no favor to use when combatting undead.

10. Symbol of Calming: (sym calm) Allows you to calm undead creatures in the room, and possibly other players. This symbol draws on your CS to be effective; warriors and rogues may have difficulty successfully employing this symbol against older creatures. Requires favor to use.

11. Symbol of Sleep: (sym sleep) Allows you to put undead creatures in the room, and possibly other players, to sleep. Requires favor to use.

12. Symbol of Turning: (sym turn) Allows you to repel undead creatures (much like the ranger spell Repel does) in the room with you. Successful employment of this symbol causes the creature to flee. Very successful employment can kill the creature. Requires favor to use.

13. Symbol of Mana: (sym mana) Allows you to replenish your lost mana. Requires both two deeds and mana to use this symbol.

14. Symbol of Sight: (sym sight (target) ) Allows you to locate and observe another member of Voln for a brief period of time (similar to the Locate spell). You cannot locate a person who is not in Voln with this spell. Sight has the same range restrictions as the locate spell. Requires favor to use.

15. Symbol of Holiness: (sym holi my (weapon) ) Allows you to bless magical and enchanted weapons (vultite, ETd weapons, etc). You cannot use this symbol on a plain metal weapon, and you must be holding the weapon to bless it. Bless duration is four times the blessers level. Requires approximately three SLKs of favor to use.

16. Symbol of Submission: (sym sub) Allows you to render an undead creature unhostile. Ive never met anyone who used this symbol.

17. Symbol of Restoration: (sym restor) Allows you to recoup a greater number of HP than with Symbol of Recovery. I cant remember if its 25 or 50. Requires favor to use.

18. Symbol of Need: (sym need) Allows you to broadcast a picture of the room you are in to all Voln members active in the lands at that moment. You can use this symbol even after you have died. Requires 3-5 SLKs favor to use.

19. Symbol of Retribution: (sym ret) Allows you to attack creatures in the room with a wave that attacks each of them, doing considerable damage (multiple strikes in some cases). You can use this symbol even after you have died. Its the perfect solution for ending an encounter that has turned nasty. Requires approximately five SLKs favor to use.

20. Charls Throw 2: Same employment as Charls Throw. Does not increase your MB, but significantly increases your chances of a successful throw, and for more concussion damage to the creatures HP. Same favor requirements as Throw 1.

21. Kais Punch 2: Same employment as Punch 1. No increase to your MB, but you do greater damage per strike and your chances for a critical strike kill are greater. Same favor requirements as Punch 1.

22. Phoens Kick 2: Same employment as Kick 1. No increase to your MB, but you do greater damage per strike and your chance for a critical blow kill are much greater. Same favor requirements as Punch 1.

23. Symbol of Preservation: (sym pres) Allows you to Life-Keep (LK) yourself after youve died. Requires a fair amount of favor, but Ive never used it and dont know exactly how much.

24. Symbol of Dreams: (sym dream) Allows you to put yourself to sleep and regenerate HP, mana, and clear your head faster. You must remain immobile while dreaming or youll wake up; anyone who touches you will also disturb your sleep. You can communicate while dreaming by using the command SAY . Requires approximately five SLKs favor to use.

25. Symbol of Return: (sym return) Allows you to teleport (fog) your group back to the Voln courtyard. Normal range restrictions apply to this symbol as well (you cannot fog back from the Pooka area under the crypt, Icemule, Rivers Rest, Darkstone, or Teras Isle). Requires 6-8 SLKs favor to use.

26. Symbol of Invitation: (invite (name) ) Allows a Voln Master to invite another player to join Voln (as the grizzled old warrior can do).

Don't Look...the answers

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