Voln Symbols
2. Symbol of Blessing: (sym bless my (weapon)) Allows you to bless
non-magical weapons. You must be holding the weapon to bless it.
Duration of bless is three times the blessers level. Requires
approximately one SLKs favor to use.
3. Symbol of Thought: (sym thought (message)) Allows you to
communicate telepathically with other Voln members, much as you can
with a crystal amulet. You cannot turn off the Voln net except with a
seashell. Requires favor to use based on number of words in thought.
4. Symbol of Recovery: (sym recover) Allows you to instantly
regenerate lost Health Points. I think you recoup ten HP. Requires
favor to use.
5. Symbol of Courage: (sym cour) Raises your AS by 1 point per step
you are on (I think). Duration is limited, and fixed. Requires favor
to use.
6. Symbol of Protection: (sym prot) Raises your DS by 1 point per
step you are on. Duration is limited and fixed. Requires favor to
use.
7. Charls Throw: (in stance Guarded or higher, THROW (target) )
Allows you to combat creatures and other players using your bare hands.
The throw does little HP damage, but knocks the target down, possibly
stunning it. Round time of three seconds if your MB is higher than
the targets. Your MB will be lower by about 25 points when throwing.
You achieve greatest success with the throw with nothing in your hands.
Requires no favor to use when combatting undead creatures.
8. Kais Punch: (in stance Guarded or higher, PUNCH (target) )
Allows you to punch creatures and other players for significant damage.
The punch does more HP damage than the throw, less than the kick, but
carries the chance of a critical kill strike. Round time of three
seconds if your MB is higher than that of the target. You use your
full MB when punching. Wielding a shield does not affect your MB when
punching. Requires no favor to use when combatting undead.
9. Phoens Kick: (in stance Guarded or higher, KICK (target) )
Allows you to kick other creatures and other players for very
significant damage. The kick does the most HP damage of the Fu skills,
and carries the chance of a critical blow kill. Round time of four
seconds if your MB is higher than that of the target. You use your
full MB when kicking. Wielding a shield does not affect your MB when
kicking. Require no favor to use when combatting undead.
10. Symbol of Calming: (sym calm) Allows you to calm undead
creatures in the room, and possibly other players. This symbol draws
on your CS to be effective; warriors and rogues may have difficulty
successfully employing this symbol against older creatures. Requires
favor to use.
11. Symbol of Sleep: (sym sleep) Allows you to put undead creatures
in the room, and possibly other players, to sleep. Requires favor to
use.
12. Symbol of Turning: (sym turn) Allows you to repel undead
creatures (much like the ranger spell Repel does) in the room with
you. Successful employment of this symbol causes the creature to flee.
Very successful employment can kill the creature. Requires favor to
use.
13. Symbol of Mana: (sym mana) Allows you to replenish your lost
mana. Requires both two deeds and mana to use this symbol.
14. Symbol of Sight: (sym sight (target) ) Allows you to locate and
observe another member of Voln for a brief period of time (similar to
the Locate spell). You cannot locate a person who is not in Voln with
this spell. Sight has the same range restrictions as the locate spell.
Requires favor to use.
15. Symbol of Holiness: (sym holi my (weapon) ) Allows you to bless
magical and enchanted weapons (vultite, ETd weapons, etc). You cannot
use this symbol on a plain metal weapon, and you must be holding the
weapon to bless it. Bless duration is four times the blessers level.
Requires approximately three SLKs of favor to use.
16. Symbol of Submission: (sym sub) Allows you to render an undead
creature unhostile. Ive never met anyone who used this symbol.
17. Symbol of Restoration: (sym restor) Allows you to recoup a
greater number of HP than with Symbol of Recovery. I cant remember
if its 25 or 50. Requires favor to use.
18. Symbol of Need: (sym need) Allows you to broadcast a picture of
the room you are in to all Voln members active in the lands at that
moment. You can use this symbol even after you have died.
Requires 3-5 SLKs favor to use.
19. Symbol of Retribution: (sym ret) Allows you to attack creatures
in the room with a wave that attacks each of them, doing considerable
damage (multiple strikes in some cases). You can use this symbol even
after you have died. Its the perfect solution for ending an encounter
that has turned nasty. Requires approximately five SLKs favor to use.
20. Charls Throw 2: Same employment as Charls Throw. Does not
increase your MB, but significantly increases your chances of a
successful throw, and for more concussion damage to the creatures HP.
Same favor requirements as Throw 1.
21. Kais Punch 2: Same employment as Punch 1. No increase to your
MB, but you do greater damage per strike and your chances for a
critical strike kill are greater. Same favor requirements as Punch 1.
22. Phoens Kick 2: Same employment as Kick 1. No increase to your
MB, but you do greater damage per strike and your chance for a critical
blow kill are much greater. Same favor requirements as Punch 1.
23. Symbol of Preservation: (sym pres) Allows you to Life-Keep (LK)
yourself after youve died. Requires a fair amount of favor, but Ive
never used it and dont know exactly how much.
24. Symbol of Dreams: (sym dream) Allows you to put yourself to
sleep and regenerate HP, mana, and clear your head faster. You must
remain immobile while dreaming or youll wake up; anyone who touches
you will also disturb your sleep. You can communicate while dreaming
by using the command SAY
25. Symbol of Return: (sym return) Allows you to teleport (fog) your
group back to the Voln courtyard. Normal range restrictions apply to
this symbol as well (you cannot fog back from the Pooka area under the
crypt, Icemule, Rivers Rest, Darkstone, or Teras Isle). Requires 6-8
SLKs favor to use.
26. Symbol of Invitation: (invite (name) ) Allows a Voln Master to
invite another player to join Voln (as the grizzled old warrior can do).
By Galyden
1. Symbol of Recognition: (sym recogn) Allows you to recognize
other members of Voln present in the room, as well as identify undead
creatures present in the room. Requires no favor for use.