Internet playable
Golden Goal On the Ball 2 / Ansstoss 2 (2nd review added) Sensible Soccer 98 (review) Premier Manager 98 (review) Trade USM 98 - attendance ratings "How can I buy these games?" USM 98 (6 short reviews) Discussion about SMG The best SMG - A personal view The CM game engine Championship Manager is better because... Soccer management games comparison. PCfutbol / PCcalcio 6.0 problems. PCcalcio, Premier Manager and other games. Supremo (...and CM) |
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I was wondering whether there
are any Footy Management games which can
be played over the internet.
Ali
(adorea: I don't
know if there are internet playable SMG.
Soccer Nation is supposed
to have a on-line mode of play, but I haven't tried it.
Can anybody answer
this question?)
1. I've
played this game and found it very boring and unsatisfying. It didn't
give
you as much player info as most other games and so wasn't realistic
enough.
Rob Penter
2. not that bad of a game, nice and easy to learn.....
Macussa
1. This
game's great! A very intuitive and easy to use interface and one of those
few soccer manager sims
where you have the feeling
that you're actions really make a difference in the outcome.
Downside: no complete matches
to view, just some highlights and so-so matchgraphics.
But then again, it's a management
simulation and not a football game.
I'd like you to know that
the fact that there are no real team and player names isn't that big a
problem.
OTB2 comes with a great
editor, and furthermore there are several sites on the net that offer updated
and accurate datafiles. http://www.fh-augsburg.de/~stanzerl/ontheball2/index.html
is just one of them.
Just one other point of
criticism is the fact that it's almost impossible to sell players.
The trouble is that once
you put players on the transfer list, no one ever wants to buy them.
If you play with a full
squad, you can't buy any new players until you sold some of your current
ones.
So you are stuck with the
same players for the rest of your career.
You can't even sack them.
Now that's quite annoying! But still I think this is one of the best SMG
around.
Rick Janssen (The Netherlands)
2. I
have bought On The Ball 2 and its very good. It has great features from
private
conversations with players to fining a player and much more. check
out
the official website http://www.ascaron.com
in the "news section" for
all
the features. The transfer system is very real and very good. There is
just
too much to mention. The only negative thing about this game is that
there
are no real names but on the other hand they have added a fabulous
editor
to the game in which you can change every piece of data in the game
plus
you can also download an update with real names from unofficial sites (see
above).
The
transfersystem is great, you can sign players after the
transferdeadline
for next year, so if their contract is running out you can
sign
them transfer free! You can also have an amateur team and a youth team
it's
just too much too mention.
The
match view is not so great, you only can see the highlights so I just
set
the settings for matchview to no highlights at all, I find this the
easiest
way.
My
conclusion is: buy it because I think it is the best soccer management
game
I have played so far.
Marien
Brethouwer
Sensible
Soccer 98
Huge potential but let itself
down.
The small number of options
and the fake players could and should have been rectified. At
the very least an editor
to give the players their real names.
The gameplay is essentially
good. The same famous sensi feel is still there
but maybe a little more
cultured and refined. Unfortunately this new
style doesn't quite have
the sheer exhilaration of previous versions.
However the fact that it
is much harder is welcome, meaning the feeling
of scoring a goal is even
better.
Finally the graphics. Obviously
the original style of view had to be retained, but in other respects the
graphics were poor. I'm
not asking for more detail but the animation was
poor and occasionally jerky.
In the previous games the lack of variation
in the player movement animations
didn't matter too much, but with the
new '3d' graphics engine
it really shows. Overall it's not bad and is
good fun for the first few
weeks. But the lack of depth and the annoying
little 'features' leave
you feeling they could have done so much more.
R.Fry
Premier
Manager 98
I bought PM98 and I am very
disappointed in it !
It is exactly the same as
PM97 which by the way is great.
The only thing they changed
is that they updated the teams with the players that currently play there.
Dennis Bergkamp hasn't even
improved after his spectacular season with Arsenal !
When I was looking to buy
a player from Ajax, I clicked on Mario Melchiot and I noticed that he was
27 years old !
Well, I know that Mario
Melchiot is only 21 years old !
I find it very bad that
it took them so long to make this game and then only update it and don't
improve it.
My conclusion is : It's a
waste of money .
I prefer USM98 !
Marien Brethouwer (The Netherlands)
Trade
I`m
looking for USM 2 or 3, Premier Manager 97 or 98, Championship
Manager
97/98,
Player
Manager or Fifa Soccer Manager. If anybody doesn`t want these
games
please trade them with me. I`ll give you Total Football Manager,
Fifa
97 and Fifa International Soccer.Please e-mail me at
Having played the demo of
usm98 over and over, and waiting for my order
to come from UK, i found
only one annoying thing. If you start in
conference (Welling United),
where attendance is around 700 and ticket
prices are low there in
no way of making profit. Actually you keep
loosing money (around 15
000 a week). You can only manage the teams in
conference which have high
attendance records. So my question for
anybody is if you could
change the attendance ratings, say increase them by 25%.
If anybody knows how to
do that please e-mail me.
I live in Canada so i am
pretty much separated from manager games and info about them
"How
can I buy these games?"
People
from America keep asking me how to buy SMG (USM98 etc.).
A
simple answer would be "sorry, I don't know; ask the developer".
I
have heard of http://special.reserve.co.uk/
and http://www.gamescorner.com/
but
I have never used their services, and I can't guarantee their reliability.
Any
info about how can someone who lives outside Europe buy SMG would be appreciated.
adorea
This is a message we received recently :
"Anyone in the US who's looking to purchase USM can do so by connecting to the Sierra home page (the US page has a link to the UK page) and order it directly from Sierra UK. The end price is reasonable (about 40 US dollars) and includes shipping. My original shipment apparently got lost in the mail and when I e-mailed a query to the company, they immediately shipped me along with a nice note apologising for the delay. So, while I haven't played all the SMG's out there and can't say which is the best, Sierra's got to be one of the better companies to deal with."
(update: USM98 will
be released in the us soon)
Comments about
USM 98
1. I
am usually a PM fan and have been playing PM97 for some time, quite
happily except for the frustrating transfer system - seems impossible
to sell players, and it's a shame the tactical editor has disappeared
since PM3.
So I was quite looking forward to USM98. I love the player files, the
transfer engine, the tactical editor all very realistic and detailed
making the success of the team more down to the total skill of the
manager than just making money and buying players like it is too easy
to do in some other games. The match animation is a little clumsy but
it is good that you can see the whole pitch all of the time. The thing
that really frustrates me is that you get sacked too easily. Despite
getting promoted in my first season, consolidating in the second
season and improving further in the third season, I was sacked. If
anyone can let me know how to override this I would be grateful. I
wouldn't mind so much if you were offered another job on the same
"timeline".
Darren Peake
2. After
playing Usm 98, at first it looks very promising. However, when
i
continued, I was disappointed.
Like its previous 2 games ( Usm 2 and Usm ),
the chairman is too unrealistic.
For instance, Carlisle's target for the
1st season was to avoid
relegation. I got them promoted. In Div1 the next
year, my target was to avoid
relegation also and although I was in around
the 15th position in the
middle of the season ( outside relegation zone ),
the chairman sack me. I
really really hope that the makers of the game
would improve on this, as,
unlike Usm, u won't get sack in Cm2e in the
above event. So, unless
u usually manage big clubs like Man Utd or
Barcelona, Cm2e is always
better.
Zhiwei
3. It
look great, nice pictures and all, but i'm a bit disappointed.
When you want to look at
a game you first have to wait a few minutes to
load the game( i have p233
with 64 ram).
In the beginning it's almost
impossible to make a profit( i started in
the conference), so your
money goes down very fast, and when you hit the
red, you have to sell your
players or else you get fired! They fire you very fast.
The transfer system is good,
The scout gives you players he thinks you
have to have.
The option to start in other
leagues is also good. But i must say that CM
is better.
Mark Hakkesteegt, Amsterdam
the Netherlands.
4. Hi,
i think USM98 is a great game, a lot of options and nice graphics.
The English league is great.
But the Italian league sucks because they
didn't do enough research
for the players.
Greetz KIMO
5. I
happened to get it...and I can't sleep enough these days...This game rules!!!...
I have played CM 97/98,
TMW and just watched FSM...but all they are not even close to the USM98...
Almost all of the things
that are wanted in the WISH-FORUMS(for CM3, FSM 2?, etc.) are NOW in the
USM98...
I am not a native english
speaker, so I can't describe it's features thoroughly...
But one thing that I can
tell you is that all soccer manager game fans will love USM98...
I played this game over
50 hours in a week...It prevented me from sleeping...but I love it ...:)
6. Usm98
is absolutely the best management game ever to come out
Bram van Dun
Discussion
about SMG
This is from an email-discussion I had with Martin Benkerrou
adorea:I
have heard many people praise Anstoss, but there is no demo in the
developers
site anymore, so I couldn't tried it.
Martin:
No, there isn't a demo of Anstoss. Demos are not so 'popular' here in
Germany.
The market of the German language is not as huge as the English
and
the internet isn't used so much as in the USA, for example.
But
maybe in the future. I have heard that there will be an English version
soon.
Anstoss
2 is indeed the best SMG of a German publisher at the moment.
adorea:
Something strange has happened to me and CM: I have tried the demo and
I
didn't
liked (the reasons are obvious: its slow, it doesn't have many
features
etc.);
Martin:
That are the reasons why CM 2 isn't a success in Germany here.
For
example, a leading PC games magazine has given the game 64 per cent but
BM
97 ( Total Football Management) 85 per cent.
Maybe
one reason could be that English football fans are more fanatic then
the
German fans! :-)
Other
reason could be that the German database is not correct often.
adorea:
When I bought it (WHY I bought it is an other story) I
immediately
got addicted to it - I just can't stop playing it.
Martin:
Yes, I think some gamers should play it a little bit longer here in
Germany.
The point is you have to play CM 2 long enough for seeing the
qualities
( and not the graphic, the slowness, missing features etc. only).
adorea:
I believe that someone has to spend time with a game to discover its
true
potential. That's why I can't easily say that a SMG is bad. The
only
problem is that some games don't attract you to get involved with
them
and to discover their potential (which is the case with Supremo and
USM98
- I have USM98 in my hard disk and I keep playing CM, I find USM98
difficult
to get used to).
Martin:
This is right for many gamers, I guess.
Personally
I'm more interested in a game which reflects the reality than a
superb
graphic or so. In some cases you have to spend a lot of time, of
course.
( For example, I'm always using a list of every of my players in
Supremo.
So I can watch them and find out any change).
I
haven't played USM 98. The game isn't published in Germany at the moment
but
a German version will come soon. But I have heard that it is a very
good
game which needs some experiences.
USM
2 (e. g. the German version) belongs to the football games I have
bought
and it is in some points the best of all.
The
best SMG - A personal view
What is the best SMG? A short answer: Supremo 98.
First to my background: I
have a collection of around 30, 40 soccer games in
my safe. I have played the
full or the demo version of some more of this
games. I'm the co-author
of a website about soccer games/programs. And I
will publish an own list
on my homepage in the next time.
Now I read the reviews of
some of this games and all the messages here. Why
not add a personal opinion?
I come to the point. Why is Supremo the best of all SMG's?
1. This game takes you right
into the heart of the matter as a manager of a
soccer team. You have to
concentrate upon the two most important tasks: a)
to build up the team ( with
the help of a transfer market and two forms of
the training for the team
as a whole and for every player alone) and b) to
find a tactical solution
for winning games ( finding the right formation).
2. The skills of your player
are not reduced by numbers. There is only a
skill potential. Mental
pictures ( with the help of the coach opinion and
the match performance) are
replacing every counting.
3. The match is designed
to reflect a real game very close. The result of the
game is depending on the
skills of the players ( which are 'responsible' for a
special area of the pitch),
the formation of the team and the tactical
changes during the game.
4. Supremo is two games in
one ( and you can play one of this only also!).
The international game differs
from the league management game, for example
the help you will get is
not the same as in the league game.
5. The game comes with a
edit program which is powerful and very easy to
use.
6. The new on line service
gives the game the next point. You can download
every change and every new
information immediately after putting on the
web.
7. The ideas to improve the game in the coming months are excellent.
Let me stop here.
If you want to play a realistic
and demanding soccer management game try
Supremo.
Greetings from Germany!
Martin
The
CM game engine
I've
read the very interesting opinions of Ste and Erlend about the
success
of CM2 despite its lack of features. I must say that they quite
exactly
reflect what I think myself. I would just add something that was
taken
from an interview of the Collyer brothers I read some years ago.
They
said that when they made CM1 they first created the complete
leagues
system including the teams decisions algorithms (what formation
they
use, why and when they buy and sell players and so on...), the
players
"life" (trends, auto-generation, retirement, ...) and all this
stuff
so that they had some kind of self running stats based soccer
simulation.
And only then when the simulation was working well and
produced
a highly realistic simulation they added the ability for a
human
player to participate.
For
me this clearly explains the feeling I have when I play this game :
the
game is not builded around you and your decisions, you are only some
guest
"invited" to enter in an already existing world of soccer. And
secondly
you can make exactly what the computer managed teams can do,
not
more, not less. The other teams have injured players, players out of
form,
they loan, sell and buy players sometimes with success sometimes
not,
choose their formation and playing style... The only thing they
cannot
do is using the editor to cheat a bit ;=).
Best
regards to all SMG lovers.
Luc
Gillieron
Championship
Manager is better because ...
First, thanks for the soccer
management game page. As an ex-brit now
living in the USA, its good
to have a good source for what's out there.
Congratulations on a great
page. Secondly, I too have found that
Championship Manager games
keep dragging me back to them even though, on
the surface, I'd acknowledge
some other games are far superior. So, I've
tried to look at why.
The thing that comes to mind
is COMPLETENESS. I'm talking really about 2
things here. Firstly, CM
games tend to have more STATS than any other
game. Most games now seem
to carry the minimum number of stats to make a
game playable - Handling,
Passing, Shooting, Tackling, Fitness (or
injuries) and maybe Speed.
This IS enough, but as CM2 goes beyond this
you can look to further
tailor your squad. Would you rather have a
creative goal scorer or
a tackler with stamina in your midfield? Are you
after a player who is simply
good at sticking the ball in the net up
front, or would you rather
have someone who has a good all-round game.
Where in the team do you
want your free-kick specialist to come from?
How about aura of command
for your captain? Now, I freely admit there
are stats in CM games that
I just don't have any idea what influence
they have on the game. They
should be explained more and maybe
could be eliminated.
Secondly,
CM games are about the best for giving you the real
football team. I've seen
Bruno Ribeiro (Leeds) in CM, but not in many
others for instance. If
you're a fan of a team you generally WANT to
choose from the full squad.
CM2 even gets the young pros in there. For
Leeds not too many games
have Jackson, Kewell, Blunt, Maybury etc, but
CM does.
CM games
have their drawbacks, not least of which are the lack of
training and ground development.
But then, the quality of both of those
varies so much in other
games that I'm not sure anything excels with
them. Also, do you want
to be able to do everything? Sure I'd like to
add more seating, improve
lighting, upgrade the changing and training
facilities... but adding
more businesses as some provide. Hmmm... not
sure at all that I care
about that. In fact that bit can get in the way.
CM is
non-graphical. Many argue this is a problem. I would say - so
what? I'm not buying and
arcade game so match graphics aren't that
important.From numerous
other football management games I've played, it
seems most of the graphics
are worthless anyhow. Premier Manager 97, for
example, despite having
good graphics, didn't seem to make tackles in
many parts of the field
- even when a defender was v close to the
attacker. This made the
team look stupid. Several others have little
blobs or non-moving players.
From my experience, most football manager
sim graphics are, after
a couple of games, very repetitive.
So, overall,
I'd say the thing that drags me back to CM2 (the last
version I owned before emigrating)
and makes me want CM3 above any other
sim is that it gives me
a feeling of being COMPLETELY immersed in the
game whilst only being marginally
annoying in the things it omits. No
game is perfect, CM games
are simply very good.
Ste Kemp
Soccer
management games comparison
Thank you first off all for
an excellent site. I did not know there were so many SMGs out there. Why
is CM so addictive? The
criteria first. For me the most important thing is that games are realistic
and
gives you that particular
flavor of soccer as it is actually played. Having played FIFA Man.,
Ultimate
Soccer Man. 2, Premier Man.
97, Football Masters and Bundesliga 97 (german version is much better than
the english) and CM in most version, my personal view is that it has the
most authentic feel to it.
Having done some soccer management
myself (admittedly at a very low level!), I find that CM
confronts you with interesting
and quite realistic issues, and that CM through their stat system brings
over real players to you.
The use of stats is a fine balancing act, but CM has a much better blend
than FIFA as FIFA has way too much about each player thus building substantial
barriers before you feel you know the individual players, their strengths
and weaknesses. In my view, both FIFA and PM97 suffer from unrealistic
matches, with silly (excuse me) tactical solutions like 4 central defenders
(FIFA) bringing you success.
Ultimate Soccer is the worst - excuse me - with regard to formations 2-3-5 used to be standard formation 40 years ago, but not now. The main problem with on-pitch graphical match reports in my view is that they do not rightly reflect a football match and easily gets repetitive.
FIFA is better than PM, but in both it is normally only front men that score, corners are headed by central defenders, and the midfielders stop at a certain distance from both goals, even though there might be a "crisis" or an "opportunity". Way too many chances are created, meaning that those games often have more of a basketball feel to it than a real football match where battling in the midfield is the norm. I understand that most gamers want exactly that - chances and goals - but it seriously limits the nuances of tactical choices. The differences between long and short passing can not be adequately reflected in a "two chances a second" game.
Having said that, I still play FIFA and PM97 quite a lot, also because they have a training module that I deeply miss in CM. Training is soccer's middle name, of which skills training is often of less importance than team and tactical training. CM3 is supposed to include training, so let us see.
This has been more about
other games than CM, but in a way that adequately reflects my position.
I
play CM because the others
do not give me the same feeling of realism and player interaction, and
because I get irritated
by the match shortcomings in some of the other games. I do not want to
buy
Ronaldo and play him as
a sweeper together with Baggio at Stockport, I want to build a team with
personalised players that
are not cartoon figures, playing a unique set of realistic tactics under
a set of certain resource constraints, and win!!!
But whatever happens I will
play every SMG game on the market, so addictiveness is probably the
name of the game.
Erlend Sigvaldsen
Oslo (Norway)
PCfutbol
/ PCcalcio 6.0 problems
Sorry Adorea but PC Calcio
6.0 is out in Italy and ALL the people who
bought it are complaining
(to say the least). The bad points noted in
almost all postings are
: match extremely slow even on the 200MMX with
64MB RAM, match totally
unrealistic (you can score from your own half),
almost no new features in
the management side, game crashing
sometimes... The only good
point I saw mentioned is the excellent
database.
Have a look at the "it.comp.giochi"
newsgroup if you understand a bit
italian. On the other hand
"Ultimate Soccer 98" seems very, very
promising. Can't wait till
it's out !
Luc Gillieron
PCcalcio
and other games
I have
both PC Calcio 5.0 and Premier Manager 97. If
you
have PM97 you also know PC Calcio 5.0 : they are identical. The only
difference
is that in PC Calcio you can actually play the match
(joystick
or keyboard) and the running commentary is far better. Wait and see...
I must
admit that the first times I had PC Calcio I felt very excited
:
"This game is a killer !" I thought. Nice match view, nice user
interface,
huge database, numerous things to do between the matches, it
seemed
to me that I could never stop playing it. But two or three months
later
I was back to CM2 and never played PC Calcio (or PM97 that I
bought
in order to have the English leagues) again. So where's the
problem
with that game ? It's hard to say. There are some annoying
things
during the matches like players always doing the same actions
depending
on their role (choose to view the whole match and observe your
defensive
midfielder for example), many goals scored from more than 30-40
meters
(sorry I'm Swiss) or central defenders always heading wide on
corners.
Or if your team is promoted you only get job offers coming from
clubs
of your earlier league. Sure these are not big problems but the
fact
is that I was quickly bored of it although I still play sometimes
"The
Manager" (1992/Software 2000) !
The
two footy management sims I play these times are CM97-98 and a
German
game called "Anstoss2" which is for me the best up to now (Number
1
in the German charts for months). Have a look at "www.ascaron.com" if
interested.
Thanks
for the link to "PFA Soccer Manager" : this game seems promising
but
I've seen no screenshot of the match representation. Hope this part
of
the game will also look nice.
Luc
Gillieron
Supremo
(...and CM) - some (many) words from the author
Supremo 98 is in fact two
games in one - Sick As A Parrot (a league
management game) and Supremo
International (an international management
game). Your Championship
Manager fans may have read the Collyer brothers
interview in which they
stated that they were inspired to write CM1 by (I
quote) "the classic games
League Division One and Mexico 86 from Qualsoft".
I wrote both those games
and Qualsoft was the original name of my publishing
company - now known as The
Midnight Oil.
These two games were developed
over 13 years for a number of computer
platforms culminating in
Sick As A Parrot and Soccer Supremo 3 years ago. At
that point I decided it
was time to tie the two games together so that they
would operate either individually
as before or as one - the databases being
shared and the schedules
being interwoven. It wasn't very successful at
first.
But with Supremo 96, then
97 (merely an update) and finally 98 the
integration became smoother
and more natural. They can still be played
independantly if you wish
but together they produce a serious improvement in
gameplay over the traditional
soccer management game. The slightly
monotonous repetition of
the league game disappears as you switch into the
much faster paced international
mode every 6 or 7 matches and the off season
is filled every two years
with the finals of the European Nations' Cup and
the World Cup Finals.
When I say that the games
operate simultaneously I don't mean that you are
promoted to the international
manager's job as I understand happens in the
latest CM but that you are
a club manager and an international manager at
the same time. Your experience
as club manager, in playing your league
matches, also aids you as
international manager is seeing the performances
of prospective international
players - including players from your own
league squad of course.
The games are thought to
be much more sophisticated than the normal skill
numbers games (one reviewer
referred to an earlier game as "the thinking
man's soccer management
game").
There are no skill numbers
in either game! Players are represented as in the
real world by press and
coaches' opinions which, along with the match
performances, you use to
discover the real qualities of players. It's more
difficult to begin with
but as you get used to this you begin to develop
mental images of the players
rather than thinking of them as a string of
numbers and the game takes
on a more realistic and ultimately more
satisfying quality.
Once you have the players
you must then handle them well to maintain
commitment, confidence and
fitness and have them play in suitably matching
tactical systems to make
the most of their skills. Young players come into
your youth squad at 17 and
there is a sophisticated training system to
develop these into top class
Premiership players and then perhaps world
class players in your international
squad.
I was concerned about your
review of the game because it missed out so many
of the features of the combined
games. Supremo 98 is not just the shareware
demo with a slightly better
match display (a 3D match flow display instead
of a 2D display). The shareware
game is is in fact only 40% of the full
Supremo 98. It also comes
with two edit programs, the first much more
comprehensive than normal
allowing the gamer to produce his own leagues -
teams, players, qualities,
the whole lot . There is also a customisation
program that will allow
the gamer to define his own squad of club players
1st team, reserve team and
youth players, right down to the last detail.
There's also a international
squads edit program.
Supremo 98 is Sick As A Parrot,
Supremo International, integration software,
league edit, international
edit and customisation program all rolled into
one. In terms of your feature
count it should be a least 3 points higher
than any of the other games
and if we count the international game there are
about 22 leagues not 2 <vbg>
I've also started a service
which I call Sick As A Parrot On Line. This uses
the internet to give the
gamer a deal well beyond what he's been offered
before. For the price of
Supremo 98, itself only 45% of the price of other
games from the high street
retailer, he gets a subsciption to a web page on
which I drop upgrades of
the game and updates to the data on a monthly
basis. He can download anything
he wants, including the beta release of the
Windows version of the games
(currently only SAAP has been converted but
Supremo International is
about 3 weeks away) for the next 12 months. A
newsletter is sent out every
month detailing the new additions to the site.
A supplement is sent out
giving members details on accessing the site (it's
moved around for security
reasons).
I also sent you a copy of
the introductory newsletter. I'm happy for you to
include it on your site
if you wish and I'll be glad to answer any queries
about Supremo 98 or SAAP
On Line at email address: machoward@bigpond.com
A final comment that may
interest your Championship Manager fans. I read a
posting from Brian Walker
(I think that's his name) who says he was the
production manager for CM1
and 2. He was promoting his soon to be released
new game which I don't think
is CM3 but I'm not sure. He was boasting of two
new features in the game,
not just new features perhaps, but ideas that
would transform the soccer
management game as we know it. In fact both
features are already in
Supremo 98 and have been in my games for 16 years!
One of them was that the
skill numbers will be dropped and result in "a
process of discovery" as
I described above for S98. Whether or not CM3 will
do the same I'm not sure.
In CM2 the Collyers already moved in that
direction (of removing the
dictatorship of the numbers) by putting in hidden
numbers that modified the
stated ones. I don't know if they're now going to
go the whole hog and remove
the numbers altogether.
According to this guy (and
I stress I know nothing more than he says), Eidos
have disbanded the CM programming
team and the Collyers will be back on
their own in programming
the game. Perhaps that explains the delay - I can't
believe they really wanted
to miss the World Cup and the enormous interest
it will generate in soccer
and consequently soccer games.
If anyone is interested there
is a site dedicated to Supremo 98 at:
http://www.users.bigpond.com/machoward/
Mac Howard
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