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Bestiary
Death Flayer (Undead Illithid)
CLIMATE/TERRAIN: |
Any subterranean |
FREQUENCY: |
Rare |
ORGANIZATION: |
Community |
ACTIVITY CYCLE: |
Any |
DIET: |
Carnivore (brains) |
INTELLIGENCE: |
Genius (17-18) |
TREASURE: |
S, T, X (B) |
ALIGNMENT: |
Lawful evil |
NO. APPEARING: |
1-4 |
ARMOR CLASS: |
5 |
MOVEMENT: |
12 |
HIT DICE: |
8+4 |
THAC0: |
11 |
NO. OF ATTACKS: |
4 |
DAMAGE/ATTACK: |
2; see below |
SPECIAL ATTACKS: |
Mind blast, see below |
SPECIAL DEFENSES: |
Magical powers |
MAGIC RESISTANCE: |
90% |
SIZE: |
M (6' tall) |
MORALE: |
Champion (15)+special |
XP VALUE: |
varies |
What happens when these powerful mind benders come
to the point of their death? For many powerfully evil mages, priests and even psionicists, have made successful
transformations into the undead world as a lich. Others have become vampires who live centuries and continue to
build their formidable powers of magic and mind. Why then is it so unlikely to find the illithids trying to do
the same, extending their life though undead metamorphosis?
The undead illithid, or death flayer, is a transformed version of the evil and feared creature of the Underdark;
its powers are still formidable and it continues to feed on the brains of any creature it encounters. Using its
arcane and mental powers, it enslaves or destroys its foes. They are outcasts, soliatary renegades who wish to
keep control of their power into their death rather than allowing their brain to return to the elder-brain, the
pool of briny fluid that contains the brains of the illithid city's dead mind flayers.
Death Flayers stand about 6 feet tall and have rotting mauve skin, when the skin is there at all. The head resembles
an octopus, with white eyes (no pupils are evident) and four tentacles around its mouth, a round, many-toothed
orifice like that of a lamprey. The creature has three reddish fingers and a thumb on each hand.
Some particularly evil illithids go through the transformation when they are near the end of their natural life
span. Their skin continues to decay as they grow older, but they retain their faculties and even grow in power.
Undead illithids have infravision. They can communicate with any creatures via innate telepathy; they have no spoken
language, although they often accompany their thoughts with hissing, and the eager lashing of their tentacles.
Death flayers dress in flowing robes, often with high, stiff collars, adorned with symbols of death and despair.
As they age their concern for their apearance decreases and, in fact, many prefer to let their clothes decay as
well for the terror effects it helps create.
Combat:
The death flayer still attacks via the mind blast, projected in a cone 60 feet long, 5 feet wide at the death flayer,
and 20 feet wide at the opposite end. All within the cone must make a saving throw vs. wands or be stunned and
unable to act for 3d4 rounds. The undead illithid worried less about escaping with his victims, instead trying
to take out the entire group, for he usually believes he is vastly superior to everyone and unsttopable even by
group.
When the group is completely stunned, the undead illithid will move between the victims and devour their brains.
When newly dead, they may still use their tentacles, but as their aging process continues, their tentacles will
become useless and fall off. Then they will
As a newly created death flayer, the undead illithids continue to use several arcane powers, one per round, as
a 7th-level mage. These powers grow with the age of the death flayer, as seen on the table below. All saving throws
against these powers are made at a -4, due to the creature's mental prowess.
Mage Powers Summary:
Age: |
Ability Level:
|
Powers: |
125 or less |
7
|
Suggestion, Charm Person, Charm Monster, ESP, Levitate,
Astral Projection, Plane Shift. |
126-250 |
9
|
as above plus Hold Person, Clairvoyance, Clairaudience. |
251-400 |
11
|
as above plus Telekinesis, Hold Monster, Scare. |
401-550 |
13
|
as above plus Mass Suggestion, Confusion, Dimension
Door. |
551-700 |
15
|
as above plus Feeblemind, Emotion, Phase Door. |
700 or more |
17
|
as above plus Contact Other Plane, Domination, Mass
Charm. |
Habitat/Society: Death flayers hate sunlight and avoid it when possible. They live
underground, detached from regular illithid society. They tend to be loners, taking on slaves (at least two slaves
per undead illithid - all the slaves are under the effects of a charm person or charm monster, and obey their masters
without question) to serve them or creating zombies from the bodies of their victims. Theyw ill rarely be found
within five miles of an illithid city, not wanting to content with the elder-brain's powers.
Death flayers are even more arrogant than normal illithid, viewing all other species only as cattle to be fed upon,
and even viewing other illithid as inferior, needing to become part of the elder-brain to retain any power after
death. A death flayer thinks his methof of eternal life is the most ingenious of all plans.
Ecology:
Mind flayers live about 125 years. Death flayers can continue to live for centuries past that, the oldest known
to be about 1000 years old. Death flayers do not procreate but do try to convince other illithids of their genius,
killing them if they do not see the greatness that is the death flayer.
Undead Psionic Illithids
Psionic death flayers, have most of the
same statistics and abilities as other death flayers. Instead of magic-based abilities, however, theirs are purely
psionic. Psionic death flayers have a beak-like mouth and their powers continue to grow just as their magical brethren
do.
Psionics Summary:
Age: |
Level
|
Dis/Sci/Dev
|
Attack/Defense
|
Score
|
PSPs |
125 or less |
10
|
4/5/15
|
EW, II/All
|
= Int
|
1d100+250 |
126-250 |
12
|
4/6/17
|
above plus PB
|
= Int
|
plus add'l 14 |
251-400 |
14
|
5/7/18
|
above plus MT
|
= Int
|
plus add'l 15 |
401-550 |
16
|
5/8/21
|
All/All
|
= Int
|
plus add'l 16 |
551-700 |
18
|
6/9/23
|
All/All
|
= Int
|
plus add'l 17 |
700 or more |
20
|
6/10/25
|
All/All
|
= Int
|
plus add'l 18 |
Undead illithids use psionics for attack,
mind control, and travel. All undead psionic illithids start with the following powers:
Psychokinesis - Devotions: control body, levitation.
Psychometabolism - Sciences: body equilibrium (their only psychometabolic power).
Psychoportation - Sciences: probability travel, teleport. Devotions: astral projection.
Telepathy - Sciences: domination, mindlink. Devotions: awe, contact, ESP, ego whip, id insinuation, post-hypnotic
suggestion.
Age & Ability Table
Age |
To Hit
|
AC
|
HD
|
Int
|
Mage/Psion
Level
|
XP value |
125 or less |
+1
|
3
|
8+4
|
18
|
7/10
|
12,000 |
126-250 |
+1
|
2
|
9+4
|
19
|
9/12
|
14,000 |
251-400 |
+2
|
1
|
10+4
|
20
|
11/14
|
16,000 |
401-550 |
+2
|
0
|
11+4
|
21
|
13/16
|
18,000 |
551-700 |
+3
|
-1
|
12+4
|
22
|
15/18
|
20,000 |
700 or more |
+4
|
-2
|
13+4
|
23
|
17/20
|
22,000 |
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