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Bestiary
Shadow Giant

CLIMATE/TERRAIN: Any Mountain or Subterrranian
FREQUENCY: Very Rare
ORGANIZATION: Roving Bands
ACTIVITY CYCLE: Night or Darkness
DIET: Living Beings
INTELLIGENCE: Low (5 - 7)
TREASURE: F
ALIGNMENT: Chaotic Evil
NO. APPEARING: 1 - 4
ARMOR CLASS: 5
MOVEMENT: 9
HIT DICE: 13+3
THAC0: 9
NO. OF ATTACKS: 1
DAMAGE/ATTACK: 1 - 8 +3
SPECIAL ATTACKS: Strength Drain (2 points/hit)
SPECIAL DEFENSES: turn as special, magical weapon to hit
MAGIC RESISTANCE: standard
SIZE: H (12' 6" - 14')
MORALE: special
XP VALUE: 6000

Appearance: Shadow giants are a race created when a powerful, evil force, such as a wizard, titan or shadow dragon, transforms giants into shadow-stuff. Any giant can be transformed such by those who know the dark ways, but mostly the shadow giants are drawn form the stone, mountian, formian races.

As such, the giants retain their size, but lose most of their mental capacity and strength. They take the appearance of a dark form of the former selves, no features discernable save thier appendages.

Combat: Due to their great size, and thusly greater connection to negative material, shadow giants drain two points of strength per strike. When opponents have reached zero strength, they fall unconscious, and die unless magically healed. Strength points are regained at the rate of one per hour.

Shadow giants do not have the boulder throwing or missile catching abilities of their former selves, and cause less damage per hit with thier open handed attacks.

Ecology: Often shadow giants are taken back to the demi-plane of shadow to live when not found on the prime material. When here, they inhabit dark mountainous regions or subterranian areas, suitable for shadows and little light. They usually come out from twilight to sunrise, feeding upon living beings especially humanoids and demi-humans.

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