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Bestiary
Skelto-Kreen
CLIMATE/TERRAIN: |
Temperate or tropical arid land |
FREQUENCY: |
Very Rare |
ORGANIZATION: |
Pack |
ACTIVITY CYCLE: |
Any |
DIET: |
Nil |
INTELLIGENCE: |
non- (0) |
TREASURE: |
varies |
ALIGNMENT: |
Neutral |
NO. APPEARING: |
2-24 |
ARMOR CLASS: |
5 |
MOVEMENT: |
18 |
HIT DICE: |
6+3 |
THAC0: |
13 |
NO. OF ATTACKS: |
5 or 2 |
DAMAGE/ATTACK: |
1d4(x4)/1d4+1, or 1d4+1 and by weapon |
SPECIAL ATTACKS: |
Nil |
SPECIAL DEFENSES: |
see below |
MAGIC RESISTANCE: |
Nil |
SIZE: |
L (11' long) |
MORALE: |
Special |
XP VALUE: |
1,400 |
Skelto-kreen are the animated exoskeletons (sandy-yellow
in color) of thri-kreen, the race of large, intelligent insects often referred to as "mantis warriors"
who roam the deserts and savannahs.
Only mature adult thri-kreen are animated (usually by evil wizards or priests in desert areas who want unswervingly
loyal protectors). They stand roughly 7 feet tall at the shoulder and 11 feet long. Of the six limbs protruding
from their midsection, two are used for walking; the other four end in four-fingered skeletal hands.
Combat:
A skelto-kreen's chitinous exoskeleton gives it AC 5 naturally. Unarmed, it can attack with four claws and one
bite attack per round. If using a weapon, the skelto-kreen can attack with its weapon and bite. They often are
found with gythka, a pole arm with a blade at each end, which can slash for 1d6 hp damage against man-sized or
smaller targets, or 1d10 hp damage against a larger target. The gythka can be thrown as a spear to inflict 1d6+2
hp damage.
Skelto-kreen do not retain the leaping or dodging abilities of their living counterparts, nor do they throw the
chatkcha missiles or have a poisonous bite.
Like other skeletons, skelto0kreen are immune to all sleep, charm, and hold spells. Because they are assembled
from bones, cold-based attacks also do them no harm. The fact that they are mostly empty, hard shell means that
edged or piercing weapons (like swords, daggers, and spears) inflict only half damage when employed against skelto-kreens.
Blunt weapons, with larger heads designed to break and crush bones, cause normal damage against them. Fire also
does normal damage against skelto-kreens. Holy water inflicts 2-8 points of damage per vial striking the skelto-kreen.
Habitat/Society: Skelto-kreen organize only because they are ordered to do so under
their creator/master. They sometimes patrol the edges of an evil mage's holdings, ever on watch in day or night.
Ecology:
Unless the skeletal remains are destroyed or scattered far apart, the skeleton can be created anew with the application
of another animation spell.
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