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Bestiary
Spirit Warrior
CLIMATE/TERRAIN: |
Any |
FREQUENCY: |
Very Rare |
ORGANIZATION: |
Bands |
ACTIVITY CYCLE: |
Any |
DIET: |
Nil |
INTELLIGENCE: |
Low (5-7) |
TREASURE: |
Nil |
ALIGNMENT: |
Neutral |
NO. APPEARING: |
2-7 |
ARMOR CLASS: |
4 |
MOVEMENT: |
12 |
HIT DICE: |
30 hit points |
THAC0: |
16 |
NO. OF ATTACKS: |
1 or 1 |
DAMAGE/ATTACK: |
1-6 (spear) or 1-8 (sword) |
SPECIAL ATTACKS: |
Nil |
SPECIAL DEFENSES: |
+1 weapon needed to hit them; uneffected by cold, poison,
paralyzation, sleep, hold or charm spells |
MAGIC RESISTANCE: |
Nil |
SIZE: |
M (5'-6' tall) |
MORALE: |
Special |
XP VALUE: |
|
Spirit warriors are the souls of dead warriors bound
to a certain item or location. Through one type of magic or another, these warrior's souls were bound to a spot
(as a guardian over a mage's stronghold or mosoleum of an important person) or an item (such as a horn of calling).
No matter what level the warrior was in life, their souls are 5 HP creatures with 30 hit points.
Combat:
Spirit warriors attack much as in deathas they did in life. They carry a spectral version of thier preferred weapon
into battle, though the weapons are not magical and have no special powers. Typically, the spirit warriors use
a longsword or spear.
Spirit warriors follow the directions of the person who summoned them. If they are bound to a particular spot,
the mage who bound them builds their instructions into the spell (usually something like, "Guard the grave.")
Spirit warriors will not harm anyone who doesn't bother the area they protect, or are ordered to attack. They
can converse, though thier intelligence is very low. They do not remember much about their previous life, but
do know who bound them and their orders.
Opponents fighting a spirit warrior will need a +1 weapon to hit them. Spirit warriors are uneffected by cold,
poison, paralyzation, sleep, hold or charm spells.
Habitat/Society: Spirit warriors are found wherever a powerful mage feels the need
to have eternal guards stand over. They fight rather chaotically, not in an organzied group, even if there are
several of them. They follow their instructions unswervingly, and will just as likely attack a lawful good character
who's poking through thier charge as an evil one.
Ecology:
Spirit warriors would prefer to be sent to their eternal sleep after thier life of duty, rather than spend eternity
guarding a treasure or grave. They would never tell a person this, for it exists only as a feeling inside them
and they are bound to follow their master's instructions forever. An Empathy spell would reveal this.
Those spirit warriors bound to items have their names emblazoned on the item. To activate it the names of the
warriors must be spoken aloud before the spirits are called forth. If a fighter uses the item, his name is added
tot he list and the last one on the list drops off, binding the fighter to an eternity of servitude after his death,
lest another seven warriors use the item and fully bump his name off.
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