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Old PBeMs:

The Darkening
The Game


Something Stinks! I think It's Kale.
The Player Characters

Taro

When Taro was a cub, he was captured by a group of evil humans and taken back to the land of the Tenno where he was sold as a slave, the fate of many mutant-kind. He was trated cruelly as he grew, forced to perform humiliating and deadly tasks to amuse the rich nobles.

Only once did he attempt to escape. He was caught and flogged to near death, taking ing like an adult, barely breaking a wimper. After the flogging he was to be executed. He was rescued by a small band of freedom fighters who opposed the slavery of the mutant races. Led by a noble holy warrior named and a ranger, the rescuers saw the young wemic through his entire journey home.

Taro pledged an oath to uphold the good he saw presented by the freedom fighters, and to help those less able to free thier oppressors when he had trained and become a warrior. The exciting nature of the adventurers also peaked his curiosity for this profession. Taro's father allowed him to train with another sensei, a war scarred wemic who was brought up in the slave pit, and blended that fighting style with eastern philosophy. The young apprentice was quite adept at the martial styles of his master.

At his coming of age, the honor bound Taro sought adventure and knowledge and most importantly, to make a difference. Taro headed south, discovering the dense jungles and everything they held. He avoided going further east than the lake for fear of recapture by the slave holding humans. he decided to travel further south.

After several months on his own, nearly escaping several dangers much too powerful for him, Taro was beginning to think wandering about randomly to try and find those in need may not be the best method. He heard of a mountian village and headed back north to see who he could find.

As he entered town he ran across a girl, barely 18, being assulted by four men. Although able to take care of herself, she was outnumbered and overpowered. Taro stepped in and scared the men away. The girl stared at him with an intense look, then ran away, somewhat angered, somewhat releived.

After a brief visit (not feeling welcome after the men came back with riends to run him out of town), Taro left once again, thinking to discover more country to the southwest, and maybe find another village.

Barely a day later, he was captured by the large group of me, hunting him like wild game, trapping him in a net. Taro's memories were quickly brought back to his days as a cub in the cature of his slave masters. Furiously he tried to escape, but to no avail.

That night, as the men got drunk and slept, a think, dark figure crept up to him and freed him. It was the same girl from the town returning the favor, smiling a shy, yet knowing grin and running off into the night with the wemic. Her name was Myriam Walker, a seasoned traveller and jack-of-all-trades. The two decided that, at least for the time being, it was advantageous to travel together, at least until they were far from the men of that village.

Several days later, as the two travelled southwest, they came across a large group of people, some humans and elves, a dwarf, a gnome and a minotaur, among others. One man seemed to be performing a spell on the body of a fallen comrade. The morning was rainy and the group didn't seem to notice the two as yet.

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