This material is cribbed and converted from material for TimeLords by I.Marc Carlson. You can find the original on his homepage, or more specifically, in his alternate bestiary: Traditional Horror Monsters.
His taxonomy for them is quite interesting, and I do recommend you read it. I've excerpted some of his material here, and modified it myself for CORPS.
These are the "basic," non-magical vampire, the stats based on an age of 200 years. They are psychovoric hemophages with enhanced physical properties, and metafaculties. They can be seen in mirrors, are photographable and recordable. They have allergies to silver, garlic, and the sun, but they have no allergies toward holy items. They have no definite need of "native soil" to survive. New vampires are usually under the total psychic domination of creator. Any vrykolakas they may create are totally mindless, and have few, if any powers.
Length/Height: | 1.7 m |
Weight/Mass: | 100 kg |
Habitat: | any |
Max Velocity: | 20 m/s |
AV: | 8 |
STR 11 | Toughness x0.5 |
AGL 9 | Phys Ad: Night Vision |
AWR 7 | Pain Tolerance |
WIL 8 | Immortality |
HLT 9 | Dependence, 2 WIL/day, human blood |
POW 24 | Lethal Vulnerability 2, UV light |
Lethal Vulnerability 1, garlic & strong spices | |
Size Variation: | x.5 to x1.5 |
Special Attacks: | Punch 8 (comb.) |
Skills: | |
Concentration: | 7 |
Tracking: | 9 |
Stealth: | 8 |
Basic description of the creature remains unaltered from that of the type I vampire. They are psychovoric hemophages with enhanced physical properties, and metafaculties. Their powers are basically nonmagical in nature. That these creatures have any magical specialties is only identifiable by the fact that they need of soil from the vampire's human birthplace to survive. These creatures have no reflection, and they are not photographable. They possess many of the same allergies as the Type I vampire, and they still have no aversion to holy objects. New vampires are not under any form of Psychic Domination by their creator. Their vrykolakas are non-powered, immortal, daywalkers with full mental powers.
Length/Height: | 1.7 m |
Weight/Mass: | 100 kg |
Habitat: any | |
Max Velocity: | 20 m/s |
AV: | 8 |
STR 22 | Toughness x0.5 |
AGL | 9 Phys Ad: Night Vision |
AWR | 7 Pain Tolerance |
WIL | 8 Immortality |
HLT | 9 Dependence, 2 WIL/day, human blood |
POW 24 | Lethal Vulnerability 2, UV light |
Lethal Vulnerability 1, garlic & strong spices | |
Size Variation: | x.5 to x1.5 |
Special Attacks: | Punch 8 (comb.) |
Skills: | |
Concentration: | 8 |
Tracking: | 9 |
Stealth: | 9 |
These are the classical, traditional vampires with magical powers. They need the soil of the vampire's grave to survive. They have no reflection, and they are not photographable. They can change their shape. Some are alleged to control the weather. They have the full range of allergies. They are susceptible to the religious power in holy objects. They must be invited into a residence before it is possible for them to enter. New vampires are usually under the total domination of creator. The virus may be inadvertently transmitted by animals. Their vrykololaki, are mindless or insane. Examples are found in the Wiesczy (Poland); Bruxsa (Portugal); Ciuateteo (Mexico); Dearg-Dul (Ireland); Ekimmu (Assyria); Empusa (Greece); Katakhana (Crete); Krvopijac (Bulgaria); Krvopijac (Bulgaria); Lobishomem (Brazil); Murohy (Rumania); Nosferat (Rumania); Ogoljen (Bohemia); P'O (Chinese); Pamgri (Hungary); Upuir/Upierczi (Russia, Poland); Vapir (Bulgaria); Vlkodlak (Serbia), etc.
Note that due to the magical nature of this creature, the Toughness and AV are effective against all weapons except (i) those specifically enchanted to a POW higher than the vampire's POW or (ii) weapons made from silver or one of the Sacred Woods, such as Ash, Alder, Oak, Willow, Yew, Hawthorne, etc., which do normal damage, whether enchanted or not.
Length/Height: | 1.7 m |
Weight/Mass: | 100 kg |
Habitat: any | |
Max Velocity: | 20 m/s |
AV: | 8 |
STR 22 | Toughness x0.5 |
AGL 9 | Phys Ad: Night Vision |
AWR 7 | Pain Tolerance |
WIL 8 | Immortality |
HLT 9 | Dependence, 2 WIL/day, human blood |
POW 25 | Lethal Vulnerability 2, UV light |
Lethal Vulnerability 1, garlic & strong spices | |
Size Variation: | x.5 to x1.5 |
Special Attacks: | Punch 8 (comb.) |
Skills: | |
Concentration: | 15 |
Tracking: | 18 |
Stealth: | 17 |
The stats are figured for a vampire ages 200 years. For one aged 500 years, the AV = 32 and the POW = 18
Length/Height: | 1.7 m | |
Weight/Mass: | 100 kg | |
Habitat: | any | |
Max Velocity: | 20 m/s | |
BP: | 33 | |
AV: | 12 | |
STR 22 | Toughness x0.5 | |
AGL 9 | Phys Ad: | Night Vision |
AWR 7 | Pain Tolerance | |
WIL 8 | Immortality | |
HLT 9 | Dependence, 2 WIL/day, human blood | |
POW 23 | Lethal Vulnerability 2, UV light | |
Lethal Vulnerability 1, garlic & strong spices | ||
Size Variation: | x.5 to x1.5 | |
Special Attacks: | Punch 8 (comb.) | |
Skills: | ||
Concentration: | 8 | |
Tracking: | 9 | |
Stealth: | 9 |
This category includes any creatures created by the mutation of the virus past the Type III form. This includes all unique or local variations such as the Alp (Saxony); Ananngel (Philippines); Asanbosam (Africa); Blautsauger (Bosnia-Herzegovina); Catacano (Crete, Rhodes); Hantu-Pari/Hantu Penyardin (Malaysia); Jilaiya (Bihar); Lamia (Greece); Langsuir (Malaysia); Lobishumen (Brazil); Moslem (Yugoslavia); Mulo (Serbia); Rakshasa (Northern India); Striges (Greece); Strigoi (Rumania), etc.
Note that due to the magical nature of this creature, the Toughness and AV are effective against all weapons except (i) those specifically enchanted to a POW higher than the vampire's POW or (ii) weapons made from silver or one of the Sacred Woods, such as Ash, Alder, Oak, Willow, Yew, Hawthorne, etc., which do normal damage, whether enchanted or not.
These vampires are unlike the others in that they are not dead, and may never have even been exposed to the virus. They are living people who subsist of the psychic emanations of other living beings. They may have the full psionic armory of the full vampire, but have none of the allergies.
Length/Height: | 1.7 m |
Weight/Mass: | 100 kg |
Habitat: | any |
Max Velocity: | 9 m/s |
AV: | 0 |
STR 5 | |
AGL 5 | |
AWR 6 | |
WIL 7 | |
HLT 5 | |
POW 9 | |
Size Variation: | x.5 to x1.5 |
Special Attacks: | Punch 3 (non-lethal) |
Skills: | |
Concentration: | 15 |
Stealth: | 12 |
Pistol: | 10 |
These are really not vampires so much as they are zombies, or animated dead, resembling those possessed by Greater Ghosts (qv). They, too have a myriad forms, the basic form being non-magical while other forms are magical.
In the non-magical form, it is possible that the virus might fail, and generate a mindless vampire, or ghoul. A ghoul might also occur if the vampiric virus is introduced into a corpse. Also called a mindless vampire, these creatures literally have no minds, or at best their minds have been destroyed.
In the non-magical form, or for certain types of vampire, the virus might generate an unliving being still housing its intact mind.
In both magical and non-magical cases, the creatures might have number of the vampiric powers, such as regeneration, etc., but they have no allergies to things, or to the sun. They may exist on the blood and meat of carrion, rather than the energy and blood from living things, in perpetuity.
Length/Height: 1.7 m Weight/Mass: 100 kg Habitat: any Max Velocity: 9 m/s AV: 0 STR 6 AGL 5 AWR 6 WIL 7 HLT 8 POW 15 Size Variation: x.5 to x1.5 Special Attacks: Punch, DV 2 (non-lethal) Skills: Stealth: 7 Pistol: 7
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