"The NIGHT’S HORSE"
Type Regal Engineering Corps. Droid War Freighter (modified Corellian YT-1300)
Scale Starfighter
Length 26.7m
Passengers Beds: 3
Acceleration Chairs: 5
Crew Pilots: 1; gunners: 6, skeleton: 0/+0 (droid); AD-957 Mechanic Droid
Cargo Capacity 200 metric tons
Consumables 6 months
Cost Cummulative: Not a clue, I lost count at .5 million
Original: 100,000
Equipped With TranLang III voice box system
Tactical processor (+3D to tactics rolls)
25 Optical sensors
25 Combat-Motion Sensors
5 Audio sensors
Above average security systems at hatch (Heroic+25 to break in)
Force Points 0
Character Points 25
Personality Originally an Advanced matrix was installed, now it has developed to be near-sentient
Ship Skills
DEXTERITY: 6D
KNOWLEDGE: 1D
MECHANICAL: 3D+2
PERCEPTION: 5D
STRENGTH: 6D
TECHNICAL: 2D
Astrogation: 7D
Communications: 7D+2
Computer programming/repair: 8D
Languages- basic: 6D
Sensors: 8D+1
Space transports- YT-1300: 11D
Starship gunnery: 10D
Starship shields: 10D
Tactics: 3D
 
Holonet Access Yes
Holographic Image Disguiser Mon-Cal Cruiser (Corellidyne CQ-3.9x Holographic Image Disguiser)
Hyperdrive multiplier x1/2 (KDY's Impulse-2)
Hyperdrive backup x7
Navicomputer yes
Space 12 (Incom THX-1138 Ion drives) (sound from drives to inside of ship dampened with active sound bubble)
Atmosphere Subspace Engines on: 450/1300 km/h
Subspace Engines off: See Repulsorlift Generators
Repulsorlift Generators Model: Bespin Motors Jump-60 Repulsor Drives
Move: 485; 1400 km/h
Altitude range: Ground level - 100 kilometers
Maneuverability 4D+2 (Incom I-90 Thrusters)
Hull 7D (Incom's PSG-127 Starship Particle Shield Generators)
Shields 5D+2 (Telgorn Corp Defender)
Sensor Systems (Kuat Drive Yards Prove 1050) 
Passive: 50/1D
Scan: 100/2D
Search: 150/3D
Focus: 6/5D+1
- Recent Edition of BoSS transponder code records downloaded into sensor computers (updated monthly)

Low-Detectability Sensor Profile Modifications:
   - Particle vapor trail dampened: +10 to difficulty to trace ships path after it has left
   - Sensor Baffles: +8 to difficulty of detecting ships sensors
   - Sensor Mask: +10 to difficulty for enemies to detect ship if greater than 50 units away

Optional Use Sensor Systems (these sensor systems must be turned on to do any good):
   - Sensor Decoy*: +5 to enemy difficulty to identify ship, creates second image right next to the ship
   - Sensor Jamming*: -3D to enemy sensor rolls to identify; +2D+2 to enemy rolls to detect

Transponder Settings Currently 5 settings are available for use:
Neutral YT-1300
Neutral YT-2400
Imperial Lone scout
Rebel Mon-Cal Cruiser "Night’s Stable"
Rebel YT-1300 "Night's Horse"
Weapons Refer Here, The Weapons of "The Night's Horse."
Utilities Refer Here, The Utilities of "The Night's Horse."
Restrainment Devices Bio-degradable binders: 4
Force Cage: 1
Magna-cuffs: 4
Magna-harnesses: 2
Defensive Systems Refer Here, The Defenses of "The Night's Horse."
Identify Friend and 
Foe System
Any automated electronic system that receives the signal knows that the user is friend and therefore will not fire. If the signal is not received, then the user is seen as a foe and is fired upon. The system also includes a receiver to allow for the identification and location of comrades.
Vehicles Refer Here, The Vehicles on-board the "Night's Horse."
Notes - Equipment lockers for personnel and crew

- 8 Space Suits w/ Rocket Packs at the dorsal airlock

- 10 Breath Masks at the entrance ramp

- Food Manager in galley (owned by Gem Bosti)

- AD-957 Armorer droid

- Onboard Blaster Gas Tank; filled and refillable with, 50,000 shots of blaster fire
          (All Blasters have blaster gasses for 5 times their ammo unless otherwise specified.)

- 5 Onboard syntherope coils; 1,000 meters each, 1D to 5D strength, easy cut system: select length and cut

- Mini-Machine Shop with Tool chests and spare parts lockers: 

+2D to all repair and engineering rolls
-5% cost for starship repairs, -15% cost for walker and speeder scale repairs, -25% for character scale repairs
Can repair maneuverability, shields, hyperdrive, drives, and space rating of this ship for free 3 times each
- Main Tool Chest includes:  
Power scanner Beam drill Tool harness Computer toolkit
Vibrosaw Plasma welder Fusion cutter Hydrospanner
Vehicle toolkit Work light Power Prybar General Toolkit
Costs
(usual costs, they vary greatly)
Daily Costs:
Waking up in the morning, ohh...: 0 credits, some times it is annoying after not getting enough sleep

Weekly Costs:
Average weekly cost for civilian starport docking: 150 credits

Monthly Costs:
Fuel, food and air refill: 50 credits
Loading of new spare parts to replace used ones: 20 credits
Routine system checks and replacement of damaged and old systems: 150 credits

Quarterly Costs:
Comlete ship check and overhaul: 120 credits

Yearly Costs:
Updating of near-new systems to newer, high-tech systems: Variable, usually quite high
 

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