Type | Regal Engineering Corps. Droid War Freighter (modified Corellian YT-1300) | |||||||||||||||
Scale | Starfighter | |||||||||||||||
Length | 26.7m | |||||||||||||||
Passengers | Beds: 3 Acceleration Chairs: 5 |
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Crew | Pilots: 1; gunners: 6, skeleton: 0/+0 (droid); AD-957 Mechanic Droid | |||||||||||||||
Cargo Capacity | 200 metric tons | |||||||||||||||
Consumables | 6 months | |||||||||||||||
Cost | Cummulative: Not a clue, I lost count at .5 million Original: 100,000 |
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Equipped With | TranLang III voice box system Tactical processor (+3D to tactics rolls) 25 Optical sensors 25 Combat-Motion Sensors 5 Audio sensors Above average security systems at hatch (Heroic+25 to break in) |
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Force Points | 0 | |||||||||||||||
Character Points | 25 | |||||||||||||||
Personality | Originally an Advanced matrix was installed, now it has developed to be near-sentient | |||||||||||||||
Ship Skills |
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Holonet Access | Yes | |||||||||||||||
Holographic Image Disguiser | Mon-Cal Cruiser (Corellidyne CQ-3.9x Holographic Image Disguiser) | |||||||||||||||
Hyperdrive multiplier | x1/2 (KDY's Impulse-2) | |||||||||||||||
Hyperdrive backup | x7 | |||||||||||||||
Navicomputer | yes | |||||||||||||||
Space | 12 (Incom THX-1138 Ion drives) (sound from drives to inside of ship dampened with active sound bubble) | |||||||||||||||
Atmosphere | Subspace Engines on: 450/1300 km/h Subspace Engines off: See Repulsorlift Generators |
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Repulsorlift Generators | Model: Bespin Motors Jump-60 Repulsor Drives Move: 485; 1400 km/h Altitude range: Ground level - 100 kilometers |
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Maneuverability | 4D+2 (Incom I-90 Thrusters) | |||||||||||||||
Hull | 7D (Incom's PSG-127 Starship Particle Shield Generators) | |||||||||||||||
Shields | 5D+2 (Telgorn Corp Defender) | |||||||||||||||
Sensor Systems | (Kuat Drive Yards Prove 1050) Passive: 50/1D Scan: 100/2D Search: 150/3D Focus: 6/5D+1 - Recent Edition of BoSS transponder code records downloaded into sensor computers (updated monthly) Low-Detectability Sensor Profile Modifications: Optional Use Sensor Systems (these sensor systems must be turned on to
do any good): |
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Transponder Settings | Currently 5 settings are available for use:
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Weapons | Refer Here, The Weapons of "The Night's Horse." | |||||||||||||||
Utilities | Refer Here, The Utilities of "The Night's Horse." | |||||||||||||||
Restrainment Devices | Bio-degradable binders: 4 Force Cage: 1 Magna-cuffs: 4 Magna-harnesses: 2 |
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Defensive Systems | Refer Here, The Defenses of "The Night's Horse." | |||||||||||||||
Identify Friend and Foe System |
Any automated electronic system that receives the signal knows that the user is friend and therefore will not fire. If the signal is not received, then the user is seen as a foe and is fired upon. The system also includes a receiver to allow for the identification and location of comrades. | |||||||||||||||
Vehicles | Refer Here, The Vehicles on-board the "Night's Horse." | |||||||||||||||
Notes | - Equipment lockers for personnel and crew
- 8 Space Suits w/ Rocket Packs at the dorsal airlock - 10 Breath Masks at the entrance ramp - Food Manager in galley (owned by Gem Bosti) - Onboard Blaster Gas Tank; filled and refillable with, 50,000 shots of
blaster fire - 5 Onboard syntherope coils; 1,000 meters each, 1D to 5D strength, easy cut system: select length and cut - Mini-Machine Shop with Tool chests and spare parts lockers:
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Costs (usual costs, they vary greatly) |
Daily Costs: Waking up in the morning, ohh...: 0 credits, some times it is annoying after not getting enough sleep Weekly Costs: Monthly Costs: Quarterly Costs: Yearly Costs: |