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Showing Selection - Blink routinesWe can make our update progam a bit smarter and more obvious to the user by blinking the digit when it is available to be changed. Like the START_UPDATEP routine, there is an equivalent START_BLINKP routine which handles blinking the display for you. I call this routine FLASH since it is not possible to put a K on the top two lines of the display :-). ;Name: Flash ;Version: FLASH ;Description: by John A. Toebes, VIII ;This is a simple number update/flash program ; ;TIP: Download your watch faster: Download a WristApp once, then do not send it again. It stays in the watch! ;HelpFile: watchapp.hlp ;HelpTopic: 106 INCLUDE "WRISTAPP.I" ; ; (1) Program specific constants ; FLAGBYTE EQU $61 ; Bit 1 indicates that we need to clear the display first ; CURVAL EQU $62 ; The current value we are displaying ; ; (2) System entry point vectors ; START EQU * L0110: jmp MAIN ; The main entry point - WRIST_MAIN L0113: rts ; Called when we are suspended for any reason - WRIST_SUSPEND nop nop L0116: rts ; Called to handle any timers or time events - WRIST_DOTIC nop nop L0119: rts ; Called when the COMM app starts and we have timers pending - WRIST_INCOMM nop nop L011c: rts ; Called when the COMM app loads new data - WRIST_NEWDATA nop nop L011f: lda STATETAB,X ; The state table get routine - WRIST_GETSTATE rts L0123: jmp HANDLE_STATE0 db STATETAB-STATETAB ; ; (3) Program strings S6_FLASH: timex6 "FLASH " S6_SAMPLE: timex6 "SAMPLE" ; ; (4) State Table ; STATETAB: db 0 db EVT_ENTER,TIM_2_8TIC,0 ; Initial state db EVT_TIMER2,TIM_ONCE,0 ; The timer from the enter event db EVT_RESUME,TIM_ONCE,0 ; Resume from a nested app db EVT_MODE,TIM_ONCE,$FF ; Mode button db EVT_DNANY4,TIM_ONCE,0 ; NEXT, PREV, SET, MODE button pressed db EVT_UPANY4,TIM_ONCE,0 ; NEXT, PREV, SET, MODE button released db EVT_END ; ; (5) State Table 0 Handler ; This is called to process the state events. ; We see ENTER, TIMER2, RESUME, DNANY4 and UPANY4 events ; HANDLE_STATE0: bset 1,APP_FLAGS ; Indicate that we can be suspended lda BTNSTATE ; Get the event cmp #EVT_DNANY4 ; Did they press a button? bne CHKENTER ; No, pass on to see what else there might be lda BTN_PRESSED ; Let's see what the button they pressed was cmp #EVT_PREV ; How about the PREV button beq DO_PREV ; handle it cmp #EVT_NEXT ; Maybe the NEXT button? beq DO_NEXT ; Deal with it! cmp #EVT_SET ; Perhaps the SET button beq DO_SET ; If so, handle it ; In reality, we can't reach here since we handled all three buttons ; in the above code (the MODE button is handled before we get here and the ; GLOW button doesn't send in an event for this). We can just fall through ; and take whatever we get from it. CHKENTER cmp #EVT_ENTER ; Is this our initial entry? bne REFRESH ; ; This is the initial event for starting us ; DO_ENTER bclr 1,FLAGBYTE ; Indicate that we need to clear the display jsr CLEARSYM ; Clear the display lda #S6_FLASH-START jsr PUT6TOP lda #S6_SAMPLE-START jsr PUT6MID lda #SYS8_MODE jmp PUTMSGBOT ; ; (6) Our real working code... DO_NEXT bset 0,SYSFLAGS ; Mark our update direction as up bra DO_UPD DO_PREV bclr 0,SYSFLAGS ; Mark our update direction as down DO_UPD clra sta UPDATE_MIN ; Our low end is 0 lda #99 sta UPDATE_MAX ; and the high end is 99 (the max since this is a 2 digit value) ldx #CURVAL ; Point to our value to be updated lda #UPD_MID34 ; Request updating in the middle of the display jsr START_UPDATEP ; And prepare the update routine bset 4,BTNFLAGS ; Mark that the update is now pending bclr 1,FLAGBYTE lda #SYS8_SET_MODE jmp PUTMSGBOT DO_SET clr CURVAL ; When they hit the set button, we just clear to zero SHOWVAL brset 1,FLAGBYTE,NOCLEAR ; Do we need to clear the display first? REFRESH jsr CLEARALL ; Yes, clear everything before we start bset 1,FLAGBYTE ; And remember that we have already done that NOCLEAR bclr 7,BTNFLAGS ; Turn off any update routine that might be pending ldx #CURVAL lda #BLINK_MID34 jsr START_BLINKP bset 2,BTNFLAGS ; Mark a blink routine as pending rts ; ; (7) This is the main initialization routine which is called when we first get the app into memory ; MAIN: lda #$c0 ; We want button beeps and to indicate that we have been loaded sta WRISTAPP_FLAGS clr FLAGBYTE ; start with a clean slate clr CURVAL rts This is code is basically identical to the Update sample with only a couple of minor changes.
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