Superman:
The Coming of Atlas 2009 (HC
TPB) 128 pages
Written by James Robinson. Pencils by Renato Guedes. Inks by Wilson Magalhaes.
Colours: Hi-fi. Letters: John J. Hill. Editor: Matt Idelson, Nachie Castro.
Reprinting: Superman #677-680, First Issue Special #1 (2008, 1975)
Rating: * 1/2 (out of 5)
Number of readings: 1
This collection includes a reprint of First Issue Special #1 which I haven't read.
Super hero comics, despite the recent successes at the movie houses, and the proliferation of TPB collections at the bookstores, still remain as a rather looked-down-upon medium/genre by the mainstream (I suspect those buying TPBs at the bookstore...are simply just regular old comics fans venturing out from the comic shops). And from time to time, comics come along that have fans eagerly running to their non-comic reading friends, convinced this is the story that will legitimize their hobby, that will make comics be taken seriously by detractors.
And then there are the stories that just live up to all the worst stereotypes -- and can make even a long time fan sigh and wonder if he's wasting his life.
And such is The Coming of Atlas.
Okay, maybe it's not that bad. But after an initial reading, I'm momentarily at a loss as to why it isn't.
The problem with a lot of Superman stories in the last twenty-some years is that they take this wonderful idea about a guy who can do anything and figure the only way they can provide him with a challenge...is just to have him slug it out with another super strong guy. Ad infinitum.
The premise of this four part arc is that a super being, calling himself Atlas, appears on the streets of Metropolis, spends a few pages easily wading through Metropolis' elite Science Police (cops who fly around with jet packs and Iron Man-style armour -- um, what's the point of a super hero if even the "normal" characters have super abilities?); then spends the next few issues slugging it out with Superman (with a few explicit references to Supes' long ago, issues consuming battle with Doomsday) as well as a couple of members of the Superman Family; getting Supes on the ropes, before Supes finally trounces him. Initially serialized over four months, the whole story is presumably only supposed to occur over maybe half-an-hour. Even the "cliffhangers" breaking up the chapters are pretty minor (Supes flying down at Atlas for, yet another, round).
And that's about it.
We also learn that Atlas had been brought to modern times by a mysterious military type with a mysterious laser-firing satellite -- but by the end we don't know anymore about who, why, what, etc. There are a few cutaway scenes and flashbacks (including one to Atlas' past that is presented as though an old comic, with Jack Kirby-esque art and old fashioned colouring). There's a scene where we cut to Lana Lang, now apparently in charge of Lexcorp and I'm thinking, uh, Lana in charge of Lexcorp? How? When? Then, after a rather protracted sequence, it ends with Lana being fired. So then I'm thinking, uh, guess it doesn't really matter how or when.
This is the kind of plot that, thirty years ago, would barely justify two issues, and would still have had a bit more in terms of story twists (such as Supes using his brain, not just his brawn, in the fighting). This is the problem with modern comics and the TPB collection that is scheduled down the line. It kind of forces (or encourages) writers to stretch out minor plots over multiple issues to justify a collected edition.
The only real saving grace is the presence of...Krypto, the super dog. Yup, after years of writers trying to turn their backs on the more eccentric and whimsical aspects of the Superman mythos, Krypto has been returned to the fold. But even his presence is just overused, protracted, and heavy handed, writer James Robinson hammering at his points as though taking a sledge hammer to a finishing nail. And the goofy charm of Krypto's presence is rather diminished by a story that amounts to nothing more than an extended, brutal fight scene...hardly "charming".
The art by Renato Guedes is mostly good, utilizing a clean, realist style, though there were a few spots where how limbs join together seemed a bit iffy, as if Guedes wasn't fully sure of his anatomy. And the thin line work, and cold colour hues means the visuals lack a certain human warmth. But still, the art is good and tells the story -- such as it is -- well enough.
This collection also includes a reprint of First Issue Special #1 from back in 1975, written and drawn by Jack Kirby, which first introduced this version of Atlas. I don't have it in my collection, so I can't review it. But I'm guessing it would be as good or better than the four part main story.
I mean, how could it not be?
This is a review of the story as it was serialized in the comics.
Cover price: __
Superman:
Critical Condition 2003 (SC
TP) 192 pages
Written by J.M. DeMatteis, Joe Kelly, Mark Schultz, with Jeph Loeb. Illustrated by various.
Colours/letters: various. Editors:
Reprinting: The Adventures of Superman #579-580, Superman: The Man of Steel #101-102, Action Comics #766-767, Superman #158, Superman: Metropolis Secret Files #1
Rating: * * (out of 5)
Number of readings: 1
Critical Condition is volume 4 in a series of 6 or 7TPBs collecting Superman's adventures consecutively (DC does this every now and then, then stops, then starts a new batch beginning with a new volume "1"). Previously, Superman had defeated the Parasite -- but the Parasite had kidnapped Lois Lane.
This volume begins with Superman frantically -- and futilely -- searching for her (the Parasite having taken the secret of her location to his grave). As well, Superman had previously contracted a mysterious illness. Superman neglects his health in his search for Lois -- while also briefly battling the Prankster and a mysterious new (light-hearted) villain who goes unexplained in these pages. Eventually, with the help of Batman, Lois is found -- just as Superman succumbs to his kryptonite-based illness, leading to the eponymous, four-part Critical Condition story which borrows shamelessly from the movie Fantastic Voyage as various members of the "Superman Family" (Steel, Superboy and Supergirl) are miniaturized by the Atom and injected into Superman's body.
And though that story resolves...we still don't know who was the villain behind infecting Superman!
I'll be up front and say that these stories left me with a certain ennui. The art styles generally employ a kind of angular, cartoony, somewhat manga influenced look that isn't my favourite. And the panels were often cluttered with lines and details, where people and machines and backgrounds all kind of blended together. The result was I found the art often a bit busy and hard to get drawn into (my favourites were Mark McKone and Cary Nord).
And Superman spends a lot of time sidelined. While the characters who do take centre stage -- despite heroes with their own titles -- just didn't really engage me that much here.
There were aspects of the plotting that seemed half-baked. The Prankster, acting as basically a low-rent Joker, does a lot of crazy things for the sake of doing crazy things, not because he has a goal. We spend three issues with characters sort of looking for Lois, but since they have no clues, and they know the Parasite was involved, it's obvious these are red herring/page fillers (I mean, Superman attacks Lex Luthor's office searching for clues!) And there are a lot of references and lines that seem to require a bit more familiarity with the surrounding events and characters than I had.
A lot of modern comics like to claim a sophistication over comics from twenty years ago, and there's certainly a lot of character stuff. The problem is, a lot of modern writers only seem to be able to write deep character analyses...by first reducing the characters to simplistic icons (not to mention going for self-reflective jokes that undermine any realism).
The one-issue team up with Batman is meant to contrast Batman's pragmatic ruthlessness, with Superman's guiless heroism. Fine, if you like that contemporary view of Batman (which I don't particularly), and Batman explains that he has to be impersonal...or else the horrors he deals with would overwhelm him. Fine again. But to make it all work, Batman is reduced to a caricature of a logical detective (referring to Lois clinically as "the victim") -- in other words it's character exploration of a guy who doesn't really seem like a three dimensional human being.
This is the problem, both here and in so many modern comics. The characters become ciphers, the ideas reduced to primary elements. If I read one more passage of a character thinking how great Superman is, how they all look up to him...I was gonna hurl. I wasn't sure if they were describing a super hero...or a religious cult guru. When the Atom effuses about how incredible Superman is and how, y'know, Supes never tries to make other people feel inferior (the implication being: they are inferior) it just seems uncomfortable. Demeaning Superman and the Atom both, turning their relationship from one of grown men and colleagues, to messiah and sycophant.
The thing is: if you spend too much time trying to analyze and articulate characterization...you can forget to let the characters just be characters. There's a scene where Jimmy Olsen is about to glibly take a picture of the comatose Superman...then stops, realizing how crass it would be to do so. That's supposed to be characterization.
But isn't Jimmy Superman's "pal"? Surely he would've realized how crass it was even before he took off his lens cap. The result is a character scene that sacrifices the character.
And if the characters spend so much time drooling over Superman, and saying how they'd do anything for him...does that mean, if it was someone else in a coma, they'd all stay home watching reruns of "Friends"? Doesn't say much about their heroic spirit, does it?
Okay, I'm spending a lot of time analyzing themes and subtext. And that's not even getting into the occasional violence of the thing -- like a "joke" (and largely extraneous) sequence where Lex Luthor murders an unwanted employee by zapping him with an untested teleporter -- that, we are told, scatters his body parts all over the world and leaves his bloody artificial leg at Luthor's feet. Call me old fashioned, but that kind of gratuitous meanness isn't what I look for in a Superman comic. (It's ironic that modern Superman writers will write reams of prose explaining how noble Superman is...even as those same writers gleefully revel in the idea of Lex Luthor as a largely untouchable sociopath who murders and tortures with impunity).
To fans of that period of Superman comics, I'm sure it'll read fine (assuming you don't mind a Superman collection where Superman is a supporting player). But ennui best describes my reaction. Maybe I was just in the wrong mood, but I just found the characterization shallow and clumsy, and the plotting kind of indifferent.
Cover price: $24.95 CDN./ $14.95 USA.
Superman: The Death of Clark Kent 1997 (SC TP) 320 pages
Written
by Dan Jurgens, Louise Simonson, Karl Kesel, David Michelinie, Roger Stern.
Pencils by Stuart Immonen, Jon Bogdanove, Jackson Guice, Gil Kane, Dan
Jurgens, Tom Grummett. Inks: various.
Colours: Glenn Whitmore. Letters: various. Editor: Mike Carlin.
Reprinting: Superman: The Man of Steel #44-46, Superman (2nd series) #100- 102, The Adventures of Superman #523-525, Action Comics #710-711, Superman: The Man of Tomorrow #1 + one or two pages from Superman: The Man of Steel #43, Superman #99, Action Comics #709 (1995 - with covers)
Rating: * (out of 5)
Number of readings: 1
This reprints an epic storyline wherein the super-villain
Conduit has learned that Superman and Clark Kent are one and the same.
Conduit used to be childhood buddies with Clark, but also resented Clark's
successes, now more than ever since he attributes those successes to Clark's
super powers. He attacks Superman by striking at those he loves, forcing
Superman to drop out of sight and hit the road with his Ma and Pa as they
try to figure out how to fight back.
Why mince words? The Death of Clark Kent is fairly
pedestrian, even dull. That may seem like an odd description for a saga
full of knockdown drag out fight scenes, but that's all it really seems
to be. Fight scenes.
There's dramatic potential inherent in a villain learning
a hero's identity, perhaps with Conduit subtley undermining Clark's daily
life, or seeking to expose his secret to the world. I went into this expecting
something more along the lines of a suspense-drama (a hint of which we
get in the first chapter). Instead Conduit sends a lot of robots and super-equiped
goons to try and kill those close to Superman, and Superman tries to stop
them. It's mainly a lot of drawn out fights and BIG panel fisticuffs. Which
might have been moderately entertaining...but not for 12 issues! I was
anticipating a convoluted epic, full of disparate plot threads and unexpected
twists. Instead, it's a pretty linear, straight-forward story.
And since many of Clark's friends are also Superman's
friends, many of the targets would've been targets even if Conduit didn't
know Superman was Clark Kent!
There are confusing plot bits. How did Conduit learn Superman's
secret ID, and how did Superman know he learned it? If the answer is that
Conduit already knew it from a previous story, then why did it take a chapter
for Superman to realize it was him this time? For that matter -- and I
realize this may be tramping on a convention of super-villains -- how did
Conduit amass the necessary fortune to acquire all these goons and equipment?
I'm always intrigued by the way modern comics compare
to older comics. Conduit seems an attempt to use the Bronze Age version
of Lex Luthor (prior to the "modern" stories, Luthor was a childhood friend
of Superman's, turned bitter enemy). While one of the biggest complaints
I've seen levelled at older Superman stories by modern, "sophisticated"
fans is that Superman was just too powerful. Yet what we have here is scene
after scene where Conduit's heavily armed goons attack Superman, thinking
to themselves "Hah! There's no way he can survive this!" But of course
he can, effortlesly, and the fights are numbing in their tedium.
Perhaps a problem with these crossover stories is that
with all the writers involved, no one has anything invested in it. They're
all just going through the motions, collecting their pay checks. The plotting
is loose, just an excuse for fights with various henchmen (or guest villain
Metallo). There's some attempt to deal with Superman's emotional turmoil,
particularly when he mistakenly believes Lois is dead, but that's not handled
especially well. The best issue along those lines is delivered by Karl
Kesel, in the saga's penultimate chapter. It's a low-key piece as Supes
tries to decide if he should go back to being Clark Kent, given the dangers
an alter ego poses to any friends he has if his secret is ever again learned.
Toward the end, we are given some potentially poignant
insight into Conduit. Mostly, though, he has got to be one of the most
weakly defined villains I've come across, where even Jimmy Olsen mocks
his motivation. Having Conduit be both menacing and pitiable, holed up
in his headquarters plotting his grand scheme, put me in mind of an earlier
villain: Scorpio, in a 1970s Defenders
storyline. But the Death of Clark Kent doesn't even pretend to aim
for the same level of introspection and characterization.
However all the artists deliver good, solid work.
The saga had the groundwork laid for it in some earlier
issues, which is why the TPB includes some pages lifted from other issues
to serve as a kind of prologue. The final chapter, reprinted from Superman:
The Man of Tomorrow #1, seems largely extraneous. In fact, it's curious
that as comics are more and more geared toward TPB collections and series-within-
series, editors seem to have a hard time knowing when stories begin and
end. Looking at the cover gallery included in this TPB representing the
original comic book covers, the logo indicating the Death of Clark Kent
storyline (broken glasses over the Superman "S") stop a few issues before
the saga actually ends. As well, even in this collection there are dangling
sub- plots, such as the disappearance of Jimmy Olsen, and the return of
Lex Luthor. There's an issue that guest stars Captain Marvel, but like
so much else in this collection, it's uninspired -- with Marvel and Supes
having one of those misunderstandings that leads to a fight -- and seems
more intended to serve as an ad for Captain Marvel's then on-going comic,
The
Power of Shazam, than anything else.
Super heroes having their identities discovered have led
to some dramatic stories over the years, such as Daredevil:
Born Again. But those were better, more intriguing stories. In a way,
the cynic in me wonders if the success of the Death
of Superman story led an editor to come up with a title -- "The Death
of Clark Kent" -- and then the writers hastily came up with a story to
suit it, hoping it would generate the same kind of media frenzy. It didn't.
Cover price: $27.95 CDN./$19.95 USA.
Superman: Distant Fires 1998 (SC GN) 64 pgs.
Written
by Howard Chaykin. Pencils by Gil Kane. Inks by Kevin Nowlan.
Colours: Matt Hollingsworth. Letters: uncredited. Editor: Mike Carlin,
Frank Berrios.
Rating: * * * (out of 5)
Number of readings: 1
An "Elseworld" story (that is, not adhering to regular
continuity) set after civilization has been destroyed in a nuclear war.
Superman has survived but the fall out from the fall out is that he is
now a normal man. He wanders about, battling giant rats and mutants, before
stumbling upon a conclave of other superpowered people who survived, also
at the loss of their powers: Wonder Woman, Captain Marvel, etc. Superman
thinks he's found eden...but the serpent in this particular garden is Captain
Marvel, who heads a faction advocating war with the mutants and domination
of the earth.
And then their powers begin to return...
Distant Fires is a great concept, even if it borrows from
Kingdom
Come and makes allusions to the twilight of the gods -- the final battle
between gods in Norse mythology. Unfortunately, one can't help wondering
if Chaykin had intended this as a longer, multi-part mini-series. At times,
it seems like a synopsis. Superman narrates, which is fine at the beginning
when he's alone and ruminating melancholic on his life. Later, though,
Chaykin almost seems to use it as a crutch, giving us an overview of scenes,
rather than the scenes themselves, spending a bit too much time telling
us about scenes and motivation, rather than demonstrating it.
If I'm right, and Chaykin had intended this as a longer
story, he could've reconceptualized it for the fewer pages, trimming things
to expand other parts. The first third of the book begins with nice scenes
of the initial aftermath and Superman burying his friends, but then it
just becomes Supes wandering about, battling mutants -- even the action
scenes aren't clever or imaginative. There's a scene where he makes a mutated
house cat into a riding animal (like a cat couldn't get him off his back
in 10 seconds!) but the cat disappears from the later story. All that could've
been trimmed...or cut entirely.
Character stuff is also problematic, but that's the difficulty
of "Elseworld" stories: how closely must they follow established continuity?
Captain Marvel is the villain -- not the antagonist, not the guy with a
different point of view, but literally the bad guy. But it would've been
nice if Marvel could have gelled more with the established character --
if we understood why he became this way. For that matter, even Superman
isn't entirely in character (though he's not blatantly out of character,
either).
Most of the characters aren't really expanded upon beyond
Supes, C.M. and maybe Wonder Woman. J'onn J'onzz is there, as is
the Joker who, having lost his "power" -- his insanity -- is now sane.
That alone is an interesting idea -- how would a sane person react with
the memory of his past atrocities (think of the character Angel from Buffy
the Vampire Slayer) -- but he only appears in a couple of panels.
Chaykin seems unconcerned with providing any sort of underlying
logic to the thing. The idea that invulnerable heroes might survive, but
lose their invulnerability, is plausible (their bodies exhausting whatever
makes them invulnerable in getting them through the initial fall out),
but it's less believable for characters like the Flash and the essentially
powerless Joker. And the cause and effect of their returning powers or
the climax, well, Chaykin doesn't even pretend to explain.
Again, it's as if he was rushing through something that
made more sense in a longer draft.
And then we get to the ending and Chaykin manages to partially
redeem the whole thing with a beautifully poetic, movingly ironic finale.
It's an ending that brings a fitting close to the story...and mayhap to
the long history of Superman comics. Really.
The art by Gil Kane is, of course, excellent. He draws
kinetic figures, well-shaped, and expressive features. He's aided considerably
by Nowlan. I like Kane, but I'm not always fond of his scratchy, stylized
line work. Here, Nowlan puts a more solid finish over Kane's layouts. Conversely,
the work isn't as moody as the premise would warrant -- the title alone,
"Distant Fires", evokes certain images. Hollingsworth's colour may be part
of the problem. His choice of muted tones doesn't really create much atmosphere,
rendering the thing visually a tad dull.
Distant Fires has a great ending and enormous potential,
but potential that isn't entirely brought out by the curt treatment of
some of the ideas. Not a bad read, but it is frustrating because it's so
easy to see how it could've been great with some fleshing out.
Cover price: $8.50 CDN./$5.95 USA