Hydran Forces Intelligence:
In the last several weeks, many human colonies and outpost have
come under attack by alien forces. Intelligence confirms that this
was the prelude to a full-scale invasion by forces originating from
a region of space commonly associated with the constellation
Hydra. Since then, several of our colonies and remote outposts
have fallen under attack.
While much is unknown about the enemy, we have been able to
gather some intelligence about their forces. They seem to be
divided into several castes or classes that have specific duties.
Even the "laborer" class has weaponry grafted to their bodies,
indicating some flexibility of roles. The aliens also loose much of
their cohesion when their chain-of-command is broken, indicating
a lack of individual initiative and training. Local Hydran armies
are controlled by a "queen." If the queen is destroyed, the
Hydrans lose much of their organization and fighting
effectiveness.
While the Hydran forces may seem strange and insect- or
animal-like, do not be fooled into underestimating their
intelligence. These aliens have advanced technology, and have
displayed extreme cunning on the battlefield.
Laborer:
Among the alien forces, the "laborer"
caste or race exhibits the least battlefield
capability. While capable of defending
themselves with a simple "blaster" weapon
attached to their back, laborers primarily
operate as battlefield engineers. From very
brief observations of actions "behind the lines," hordes of
laborers were observed constructing fortification and digging
underground tunnels.
Defender:
The "defender" class alien acts, as the
designation suggests, as a guard or
defender. These creatures move slowly,
but carry very powerful weapons mounted
to their backs. The most common varieties
carry some kind of mortar and the
nicknamed "swarm gun." Missile launchers have also been
reported.
Spawn:
Encountered only in established alien
territory, the "spawn" is a pupa-like stage
of the Hydrans. Interestingly, all of the
Hydran species seem identical during this
stage of life. The spawn are not a great
threat, but they will defend themselves.
Hopper:
Encountered only rarely so far, the
"Hopper" is physically similar to the
laborer. Most commonly, they are
equipped with a "spine gun," a
devastatingly powerful weapon with limited
range. Hoppers have also been reported
firing the "swarm gun" that is used by many defenders.
Assassin:
Rarely encountered, this alien species
appears bred to be the "front-line" warrior.
Reports of this creature vary, but the most
consistent reports indicate that this
creature is fast, resistant to damage, and
armed with a rapid-fire variation of the
alien "blaster" weapon.
Assassin:
Additional intelligence reports have classified no less than three
different varieties of the "assassin" warrior class. Varying slightly
in physical makeup, they are difficult to kill and use specialized
weaponry. The most common variety fires a rapid-fire Hydran
blaster. The smallest class of assassin is adapted for small, tight
spaces, and usually wields a combination slow-firing blaster and
"swarm gun". The largest of the three known classes wields a
combination slow-firing blaster and grenade launcher.
Flyer:
These have been encountered briefly in
several engagements, particularly the
massacre on Mikhal's World. These large,
lightweight creatures are winged and
capable of sustained flight at very high
speeds. So far, they have only been
observed firing the "blaster" weapon, albeit one with a higher
rate-of-fire than the one used by the laborers.
Flyer:
There are two varieties of flying Hydran creatures. The more
common flyer is light, fast moving, and fires the Hydran
"autoblaster". A somewhat larger species has been encountered
which is harder to kill and equipped with a deadly missile
launcher. The larger flyer has been known to pick soldiers up off
the field and drop them to their death.
Shredder:
Scattered reports from the front have
indicated the existence of a heavily
armored alien creature with a very unusual
attack. It is capable of compressing its
shape into a ball and using its bulk and
sharp armor plating as a weapon as it rolls
into an enemy. This creature has been nicknamed on the field as
"The Shredder."
Berserker:
Encountered only rarely, the "berserker"
warrior-class alien is among the most
dangerous of the Hydran forces
encountered so far. Equipped with a
missile launcher and the lethal, short-range
"spine gun," the Berserker is physically no
bigger than the assassins, but is much more dangerous and
almost impossible to kill. If encountered on the battlefield, the
berserker is to be treated as a priority threat.
Royal Guard:
Encountered only near Hydran queens or
areas of extreme importance to the aliens,
the Royal Guard is a Berserker specially
bred and equipped for defensive
operations. Preferred weaponry is
unknown, but they are believed to be more
heavily armored than standard berserkers.
Queens:
Hydran queens are invariably well
protected. The strict hierarchical nature of
the Hydran race makes the destruction of
any known queens a top priority. In
combat against Hydran forces at Anubis,
destruction of a queen resulted in the
almost immediate disintegration of the local Hydrans as a
cohesive fighting force. It is impossible to characterize all queens
based upon this one encounter; however, the queen was
observed firing shock-guns and unless she was drawn out of her
protective shell, she was nearly impossible to harm.
Mastermind:
Intelligence suggests the existence of a
Hydran "mastermind" class that behaves in
a supervisory role. The masterminds are
believed to possess greater intelligence and
communication abilities than most
Hydrans. They play a critical leadership
role in the Hydran hierarchy. Masterminds have not been
observed carrying weapons.
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