The Reann Hotel Link Page

by Juri Memmert

Updated: October, 12th, 1997

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As yer hotel manager, it's me duty and pleasure to tell ye 'bout the most wondrous places to stay, all over the world and beyond...

For those helpful to maintaining this beautiful house of mine visit the Trophy room.

If ye like, just order a carriage or use a Teleport spell to the following places.
Note: You spell users out there, there is a Teleport Beacon at all locations, so don't be afraid to jump to where ye haven't been before.

The First among Equals of all places on the Shadow World is the secret abode of Terry K. Amthor. Since he invented Kulthea, his place can be seen as the major focus of Essaence on Kulthea. Should you have any questions, just ask Andraxx (you know, THE ANDRAXX), and hope for an - only slightly cryptic - answer.
Terry Amthor's folio's on the Grand Campaign are currently (August 1997) in the hands of the sage Bent Dalager. In addition to keeping Terry's tomes safe, his knowledge on the Shadow World is really impressive.
The mythic book, called Pat's Rolemaster Pages also contains a lot of information on the Shadow World. (Note: There is no guarding spell on these pages, as far as I arghhh... no, no, just kiddin'. Jump there and enjoy the stay).

One of the best guides through the realms of FRPG's in general and specifically Rolemaster is the Rolemaster Resources scroll. There you'll find an awesome lot of sites for various role-playing games.

Shouldst thou search for a decent tavern, where no one is robbed of his money and the barkeepers are not watering down the ale, turn in at the Guildmaster's Townhall. There's always a lot of people from all over the Multiverse visiting this establishment, enjoying its hospitality.
Check here for the building's wing reserved for those of us that live within the worlds of ROLEMASTER.

Should yer longing gaze stray to other worlds, beyond this beautiful place in the light of the five moons, search no more! A spacefaring friend of mine gave away the "space-time-coordinates" (whatever that is) of some of the fabulous worlds he visited:
Elton Robb, someone, I have begun to count a friend, is the lord of a great world of wonders called Crysania. Please take a look at it!
Branden Pelok's 'The World of Cragmere' is a most astounding place world. The rich lore and background contained in the history of this world is well worth visiting it.
Chris Davies Campaign world used to be a jewel among the lights on the endless tapestry of stars. The light of this world was well worth shining bright for a long time.
Unfortunately, I had the utmost difficulties teleporting to his abode in the last days. Please, should anyone know, where he is currently, let me know.
Stephen Turner's The World of Xharvania is another fascinating world full of wonders and miracles.
Dan Crosby's Artoos Cronicles were most enjoyable to read. Take a look at this epic saga.

The ancient library complex called The Trap Page contains a lot of important and valuable scrolls pertaining good ideas on adventures, traps and characters. These scrolls are mostly taken from discussions between bards, sages and passer-by's (newsgroups), so some of you, my esteemed guests, might already know parts of it. (Note: If you download the 'You might be a gamer, if...' article, please tell me, how many of the questions (Name two meanings of 'AC20', etc.), you could answer. I'm just curious).

Cenwulf's Rolemaster Page

Stexian's (Shane) Rolemaster Page

Should you want to know what binds this world in its innerst centre (e.g. rules), search Mauri Sahlberg's advice. The knowledge gathered here concerning the binding forces of the worlds is astounding and impressive.

For those interested in 'real' theories of warfare, take a look at Sun Tsu's The Art of War. For those of you, who don't know this work: It is a standard work on military tactics used at most military academies throughout the world. It was written a couple of centuries ago in China and it's basics are still valid today.
Unfortunately, the page contains an awful lot of links to the various parts of Sun Tsu's work (use a Web agent to download all pages, at least that's what I did).


Currently I am playing in the World of Darkness at Paris in the year 1498. It's a lot of fun and I have created some character pages for the characters I play there:
The Raven, a mummy character on the way to freedom,

Nicolas, an immortal with a jester's heart,

and Lao-Tse, a garou philosopher with more brains than is good for him.


Please send me a messenger pigeon.

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