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Northlandish

Tokiwa-Dai

Land of Five Cities

Southlandish

Demi-human

Titans

The Gods of Terra Dyne

Corris
(Lesser God, CN)

Description:

General Aspect:
God of Crafts and Poetry: Corris is the patron and muse of artistic crafts and of poetry. Of the gods, he is the most skilled with words, and is so divinely eloquent that he can speak beautiful works of craftsmanship into existence.

Worshippers:
Poets, craftsmen, artists, artisans, merchants, bards, minstrels, entertainers.

Holy Items:

Holy symbol (a miniature, ornate chest).

Holy Areas:

Shrines to Corris are frequently maintained in marketplaces and neighborhoods where craftwork is performed.
Restrictions:

Alignment:
Priests: Chaotic Neutral, Chaotic Good, True Neutral.
Worshippers: Any.

Racial Requirements:

Any human or demi-human.

Ability Requirements:

Wisdom: 9
Dexterity: 12
Charisma: 15

Preferred Weapons
(in order of preference):
Knife. Priests of Corris can use any other weapons, as well, but only knife is preferred. Any weapons must be finely decorated and ornate (at least 2x normal price).

Armor:

None. No shields, no helmets.

Magical Items:

Specialty priests of Corris can use any magical items normally available to priests, except armor.

Non-weapon Proficiencies:

Required: Artistic Ability (Poetry), plus one of the following: Architecture, Armourer, Artistic Ability, Blacksmithing, Bowyer/Fletcher, Calligraphy, Carpentry, Cartography, Clockwork Creation, Cobbling, Craft Instrument, Flower Arranging, Gem Cutting, Heraldry, Jeweler, Landscape Gardening, Leather Working, Metal Working, Origami, Painting, Pottery, Sculpting, Seamstress/Tailor, Silk Making, Stonemasonry, Tattooing, Tinker, Waxman, Weaponsmithing, Weaving. Preferred: Any of the crafts listed above, plus Singing, Musical Instrument, Appraising, Reading Lips, Ventriloquism.

Miscellaneous Restrictions:

Craftsmen of Corris must buy, use, and create only the finest, most ornate equipment that they can afford, from clothes to weapons, rope to wineskins.

Every priest of Corris, in addition to being a skilled poet, must be proficient in at least one craft. This craft identifies and defines him or her among the clergy of Corris and the people of his or her flock, and most Corrisian Craftsmen take their craft as their cognomen (e.g., Gernhard the Potter, Bjorn the Cabinetmaker). The priest must continue to develop this skill throughout his or her life, working on new creations whenever time (and resources) permits. Priests of Corris cannot advance past the 18th experience level, and are not granted 7th level spells.

Spheres:
Major:
All
Charm
Creation
Travelers

Minor:

Divination
Elemental (All)
Protection
Wards

Granted Powers:

Inspiration
Range: 10 ft/lvl
Duration: 1 turn/lvl
Preparation Time: 3 seg.
Area of Effect: 1 object
Saving Throw: None
Frequency of Use: 1/day/level
Minimum Level: 1

This granted power enables the Craftsman of Corris to find Inspiration in any one object. The object must be applicable to his or her craft; i.e., a woodworker can find Inspiration in the shape of a piece of wood, a tailor can find Inspiration in the color, pattern, and feel of a fabric, a poet can find Inspiration for a poem. With the use of this power, the Craftsman can overcome any artistic block. This power also grants the Craftsman a +1 to any proficiency checks to which the Inspiration was applied.

Steady
Range: Touch
Duration: 1 turn/level
Preparation Time: 2 seg.
Area of Effect: Person touched
Saving Throw: None
Frequency of Use: 1/week/level
Minimum Level: 1

Using this power, the priest of Corris seeks the strength of his god to guide a person through a performance or work of art. Corris settles the person's mind and hands, to prevent nerves from ruining his craft. Steady can only be used in combination with a craft skill (as noted above in non-weapon proficiencies), and gives a +2 to the success roll of that attempt. When under the influence of Steady, the recipient will be immune to fear, whether it be of a normal or magical nature - even against such power as a dragon's aura. Note that if the performance of the craft is otherwise disrupted, for example if all the other actors flee, or the cabinet being carved is destroyed, the Steady immediately ends and the immunity is ended.

Appraise
Range: Self
Duration: Special
Preparation Time: 1 round
Area of Effect: Priest
Saving Throw: None
Frequency of Use: 1/day/level
Minimum Level: 2

Using this power, a priest of Corris can determine the value and quality of a work of art, performance, or craft. The priest need not even be proficient in the craft himself. For saleable objects (jewelry, pottery, works of art, weapons, etc.), the priest can determine the approximate monetary value in any currency with which he is familiar, as well as an analysis of its qualities and flaws in craftsmanship and materials. For performances, the priest can give an accurate, fair, and useful critique of the work, from its creation (the script, score, lyrics, choreography) to its execution (acting, direction, staging, performance).

The use of this power can be applied to one type of craft at a time. For the duration of the
Appraisal, the priest can examine as many works as available, but at a rate of no faster than one per round. However, all the works must be of the same sort: a priest may Appraise a cut ruby, emerald, and turquoise, but may not then turn to an ornate dagger, except perhaps to determine the value of the pearls set in its hilt. The duration of the Appraisal is one turn, but in the case of performances that last longer than one turn, the duration is the length of the performance. This power can only be used on complete works; it cannot be used to judge the value of a script without it being acted out, nor a cathedral still under construction, nor an uncut gemstone.

Panegyric/Satire
Range: Hearing
Duration: 1 turn/level
Preparation Time: 1 round
Area of Effect: 1 person
Saving Throw: vs. Spells (enchantment/charm) negates.
Frequency of Use: 1/week/level
Minimum Level: 3

A priest of Corris using this ability recites a poem describing the (real or exaggerated) qualities of a target person. The exact effects of this power depend upon the skill of the priest and his description of the target. The priest can laud the target in a Panegyric, detailing all the subject's best qualities, greatest feats, and marvelous skills. Alternatively, the priest can humiliate the target with Satire, listing his character flaws, shameful deeds, and general ineptitude. The table below lists the effects that the Panegyric/Satire can have, according to the level of the priest.

Level Panegyric Effect Satire Effect
3-5 Charm Person (P2) Taunt (W1)
6-8 Cloak of Bravery (P4) Confusion (W4)
9-11 Emotion Control (Courage, Friendship, Happiness, or Hope) (P3) Emotion Control (Hate, Hopelessness, or Sadness) (P3)
12-18 Domination (W5) Geas (duration as per Geas) (W6)

If desired, the priest can choose an effect lower than that of his current level. Except as noted, the duration, area of effect, range, and preparation time are determined by the granted power rather than the spell effect. The subject and any applicable audience must be within hearing of the priest at the time of the
Panegyric/Satire; the effects last the duration of the power regardless of range after the poem is complete. The preparation time is one round before the priest can begin to recite; for each rank of effect, the priest must recite for one round, so a simple Taunt or Charm takes one minute's worth of uninterrupted speechifying, a Cloak of Bravery or Confusion two minutes, Emotion Control three minutes, and Domination or a Geas four minutes. If the priest is interrupted before one minute is up, the Panegyric/Satire is wasted. If he is interrupted anytime after that, the effect appropriate for the completed time results. Interruption may be from anything that distracts the audience or subject from the priest's poetry or makes the priest incapable of speech or concentration. Note that the recipient of a Panegyric is unlikely to cause or countenance interruption of the priest. A subject may never realize that he was supernaturally influenced, even if he successfully saves. Wisdom bonuses and elves' resistance to charm apply.

The power is modified by the priest's knowledge of the subject and by the people present hearing the poem. Modifiers are cumulative; if a mixed audience is present, the numbers of peo-ple friendly and unfriendly to the subject should be reckoned and the modifiers added.

Priest does not know who subject is -5 levels
Priest has only heard of subject -3 levels
Priest knows some information about subject 0 levels
Priest is acquainted with subject, has heard stories +1 levels
Priest knows subject well (e.g., several months) +3 levels
Priest knows subject closely (e.g., several years) +5 levels
No audience Subject saves at +3
Small (1-5 people) indifferent audience No modifier to save
Large (6+ people) indifferent audience Subject saves at -2
Small audience unfriendly to subject Subject saves at -2
Large audience unfriendly to subject Subject saves at -5
Small audience friendly to subject Subject saves at -1
Large audience friendly to subject Subject saves at -3
Priest is interrupted Subject saves at +2
Panegyric/Satire is deserved (DM judgment) Subject saves at -2

Create Object
Range: 0
Duration: 1 hour/level
Preparation Time: 1 round
Area of Effect: 1 object
Saving Throw: None
Frequency of Use: 1/week/level
Minimum Level: 4

This power allows the priest of Corris to Create, from thin air, a simple object. The object must be an item that is usually handmade: tools, containers, small weapons, dishes etc., and can only be made from common, non-precious materials such as wood, base metals, leather, bone, paper, clay, stone, etc. The item must be usable in some way; pure works of art cannot be created with this power. The objects that the priest can Create become more complex with experience, but the priest must have at some previous time personally seen and examined in detail an exemplar of the type of object he is Creating. A priest Creating an object which he could make with his primary craft uses this power as a priest of two levels higher.

Level Quality Complexity Size
4-7 Common No moving parts, no sharp edges or points Must fit within 1 cu. foot
8-11 Good Simple moving parts (hinges, latches, levers), sharp edges and points Must fit within 1 cu. yard
12-18 Excellent Complex moving parts (gears, tumblers, pulleys), serrated edges Must fit within 6 foot cube

The power is performed by a recital by the priest, in verse, of the qualities and characteristics of the object.

Turning Undead:
Priests of Corris cannot turn undead.

Ethos:
Corris is a god of the arts, but particularly crafts: the manufacture of goods in an artful man-ner. Artisans of all sorts call Corris their patron. Poetry is also Corris' suit, as his priests regard poetry as the artful manner of speech. This god's intent is to make all things beautiful, but most especially the things that man makes for his own use. "Spartan," "utilitarian," and "functional" are terms that are inimical to Corrisian beliefs; his priests strive to make all things "decorated" and "ornate." Note that this is not the same as "decorative" and "ornamental," for Corrisian crafts are meant to be used, and the finest quality goods are not only beautiful but practical.

Priests of Corris are not crusaders, nor do they proselytize the common man. Their main goal is to ensure the quality of manufactured goods. They will attempt to turn non-Corrisian craftsmen to their faith and beliefs. So long as artisans manufacture quality products, Corrisian Craftsmen will leave them alone or even support them; if shoddy work is sold, especially deceit-fully, Corrisian priests will do all in their power, usually short of violence, to drive the huckster out of business. For this reason, Corrisian Craftsmens' goods are highly sought-after, and these priests are often elected Guildmasters in cities and towns.

[Game Note: Corrisian Craftsmen gain XP for each GP value of an item they create with their own hands. Priests of Corris gain the GP value of poor-quality crafts which they destroy, and if they can salvage the materials and rework them into quality goods, they get double experi-ence for the GP value of the new item. Note that these rules can apply to poetry as well as physi-cal goods, but the poet must have a patron who gives the priest gifts for his recitals. Reworking can include a better treatment of the same subject matter or even a better performance of the same script, song, etc.]

The priests of Corris celebrate Creation Day as their primary holiday, but any fair or feast day is a time for celebration and display of their finest wares. Many Craftsmen travel from fair to fair, spreading the works of Corris and selling their own. In many regions, Midsummer is also a Corrisian holiday. Craftsmen of the region, whether they be priests or not, gather at their own fair, competing against one another in magnificent contests of skill. Judges are chosen from among the winners of the previous year, and only contestants and judges are allowed at these Midsummer Fairs.

Sacrifices to Corris often include the Craftsman's own masterpieces. This exercise in devotion is intended to show the priest's humility before the superior knowledge of Corris himself, and the priest's readiness to continue to improve his own work. Many Grandmaster Craftsmen refer to themselves as Apprentices.

Corris is portrayed as a lithe young man with wild, curly blond hair. He is described in poetry as wearing the finest silk colored with the brightest dyes, and his voice is said have the pur-est tone of any of the gods'.

Hierarchical Organization:
The Corrisian priesthood has very little organization. Craftsmen tend to go their own ways, whether following the circuit of fairs, entertaining in the great halls of noblemen and kings, or settling in a town to work their craft and participate in guild affairs. Corrisian priests make an effort not to compete against one another; if a Craftsman of a particular craft is already working in a town or village, a newcomer of the same craft will stop by to talk shop for a while but never set up a competing shop. The only exceptions to this are apprenticeships, where a lower-level priest studies under the tutelage of a master, or when one Craftsman believes that the other is manufacturing inferior goods. The latter event rarely happens.


Exp. Lvl.

Title

1-3 Apprentice
4-6 Journeyman
7-9 Master, Guilder
10-14 Guildmaster
15-18 Grandmaster

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