Battle Zone Guidelines: Skills

An Encounter!

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Skills are based on the attributes. In the interest of simplicity, I will state that you will have difficulty performing something unless you have the skill to do it. You may buy a skill from the start, have someone teach you the skill (learning from someone will be discussed later), or you can teach yourself the skill (at double the cost).
At character creation each skill will cost 2 points.

DEXTERITY SKILLS:

KNOWLEDGE SKILLS:

MECHANICAL SKILLS:

PERCEPTION SKILLS:

STRENGTH SKILLS:

TECHNICAL SKILLS:

FORCE SKILLS:
I am not going to type those over again.  Look at the Jedi Powers compendium here at the BZ for those. Each power is listed under the Force attribute(s) required to utilize that skill. Force skills cost 4 points each.

Skill Specializations

Characters can specialize in a skill.  This means that they are more highly trained or experienced in one specific aspect of that skill - such as a specialization of "Torture" in the Intimidation skill.  To select a specialization in a skill the character must first have the basic skill (no prerequisite rank is necessary).  I will not list all possible skill specializations, because there would be no true limit to what is available.  If there is a question about what specializations are available, contact me.
Buying a specialization costs the same number of points as a normal skill (2 points at character startup; or if the character is advanced, 2 points if the skill is taught to them and 4 points if the character teaches himself).  Advancement in a skill specialization cost the same as it does to advance in a normal skill.

The Advanced Skills

  The following are available as advanced skills at this time.  Here you will find the name of the advanced skill listed with its prerequisite skill(s) listed in parenthesis.
The advanced skills are based off of lesser skills.  A level of proficiency in these lesser skills must be attained before a character may learn an advanced skill.  Unless otherwise stated, a rank of 50 must be achieved in the prerequisite skill(s) before a character can begin to learn an advanced skill.  Advanced skills cost 50% more than normal skills (3 points at character startup; or if the character is advanced, 3 points if the skill is taught to them and 6 points if the character teaches himself).
At this time, all of the advanced skills will be Technical skills, as will most of the prerequisites.

Capital Starship Engineering (Astrogation, Capital Starship Repair, Spacecraft Weapon Repair) - This skill is used for the design of Capital Starships.  For the prerequisites, Astrogation must be ranked at 50, Capital Starship Repair must be ranked at 60, and Spacecraft Weapon Repair needs to be ranked at 60 before this skill may be learned.

Computer Systems Engineering (Computer Programming/Repair) - This skill is used for designing new and innovative hardware for computers, system networks, and personal datapads.  The prerequisite must be ranked at 70 before this skill may be learned. 

Droid Engineering (Droid Programming/Repair) - Use of this skill will enable a character to design new types of droids.  The prerequisite must be ranked at 70 before this skill may be learned.

Medicine (First Aid) - Characters with this skill are familiar with MOST types of medicines and medical procedures and are capable of using them to best effect.  Specializations include any specializations found here on Earth (such as surgery or "ear, nose, throat" specialist), as well as cyborging and anything else (like specializing in Gamorrean Medicine) you can dream up that Domino will agree to.  The prerequisite must be ranked at 50 before this skill may be learned.  The basic Medicine skill must be ranked at 30 before a Medicine specialization may be learned. 

Personal Weapon & Armor Design (Armor Repair, Blaster Repair, Demolition) - A character with this skill will be able to design prototype weaponry and armor for infantrymen, bounty hunters, bodyguards, and paramilitary forces.  All prerequisite skills must be ranked at 50 or higher before this skill can be learned.

Planetary-based Weapons Engineering: Specialization (Ground Vehicle Repair, Hover Vehicle Repair, Repulsorlift Repair, Walker Repair) - This is not a catch-all skill.  A specialization, based on the prerequisite, must be selected.  For instance, if the character is ranked at 50 in Walker Repair, he should specialize this skill in Walkers.  If the character's prerequisite skill is in Hover Vehicle Repair, he should be a hovercraft engineer.  The prerequisite skill must be ranked at 50 or higher before the skill may be learned.

Starship/Starfighter Engineering (Astrogation, Starship Repair, Spacecraft Weapon Repair) - This skill is used for the design of freighters, starships, and starfighters.  For the prerequisites, Astrogation must be ranked at 40, Starship Repair must be ranked at 60, and Spacecraft Weapon Repair needs to be ranked at 50 before this skill may be learned.

Proficiency In An Advanced Skill

Unlike other skills, advanced skills are not governed by the rank of the attribute.  All advanced skills start out with a rank of 10.  Currently, advanced skills are the only skills that are not governed by the rank of the attribute.  Improvement costs are the same as normal skills, however, so it is relatively easy to become proficient in that skill.

Any questions?  Get in touch with me.

SKILL SUMMARY:

Okay, I will admit this; the skills sound boring for the most part. I can not even think of a time when the skill "Cultures" has been an issue in the BZ's history. Doesn't mean it won't be an issue though. Remember, if your character doesn't have the skill, you will have a tough time accomplishing the task.

Back to the new character. She has 125 points.
I pick six skills from Dexterity (trying to make this simple, so I won't name the skills right now), seven from Knowledge, seven from Mechanical, seven from Perception, all three from Strength, and five from Technical.

SKILL sub-TOTAL: 70 points

She still has 55 points! Great, because she will want to "rank" some of her skills!

RANKING SKILLS is another way to spend your points. For every 1 point spent toward ranking a skill, that skill gains two ranking points.
When the new character picks "Blaster" as a skill, she has it at a rank of 25. Not bad, but she's not the most accurate shot either. I spend 5 points on her Blaster ability, which gives her 10 ranking points for Blaster. She is now ranked at 35 on her Blaster skill.

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