Latest Project
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This is my latest work-in-progress. It is a space station constructed out of the Space Shuttle External Fuel Tanks. NASA actually has some planning and engineering complete to keep these gigantic structures in orbit and use them in a variety of stations, but instead they simply let them burn up in the atmosphere after they are released from the shuttle. Wasteful, stupid, lazy.
The core geometry is completed on the design, the next step is adding some custom textures and fine detail to the model. The background is thanks to NASA photo archives.
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Pre 1999 Gallery
Thanks to the Way Back Machine I was able to rescue some of the thumbnails from my old 3d portfolio. Thanks to a HD crash, the great SCSI crash of '99, none of the finished work is available anymore; in fact I lost 6GB of fonts, textures, java source code, etc when one of the high performance drives on my old server decided to shatter, the revenue related stuff was backed up of course, but not so all my hobby related stuff, like the 3D.
For the 3d enthusiast here are some Good 3D Links to check out while I work at building up a portfolio of my recent work!
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Eco Village Scene
Circa 1998 rendering that was one in a series of what a large scale eco-village might look like. This scene was of an office building which would be designed to be environmentally friendly.
I am currently working on another such project, keep checking back on the homepage or project page for more information.
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PC Pad
My first MetaBall project using TrueSpace (3.0 I think). This model was 99% metaball with one flat plane used for the screen grab off one of my office pc's.
This particular image was a Pad PC design which I made to support a whitepaper I was working on during my Intel days. The Pad PC is a concept that uses mostly voice and pen based input with a large LCD screen and Text > Speech for output, there are also some bindable hot buttons for often used applications/functions.
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Pirate Attack!
A still shot from one of my first AVI movies I made. The entire sequence was about a minute and a half long and started with the large cargo ship coming out of hyperspace (Babylon 5 style), the pirate fighters were right on top of it and the skirmish ensued.
Since I can't seem to find the AVI (another victim of the great SCSI crash of '99) I guess I can give away the ending...it went badly for the freighter.
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Hawk Shuttle
Yet another spaceship mesh I created. This one was going to be used in a remake of Pirate Attack (above).
Not a heck of a lot interesting about this image, except that all the textures (on the ship) were created from enlargements of Intel chip manufacturing dies. :-) Unfortunately those textures were also lost in the great SCSI crash of '99. :(
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Insertion Team
A frame from the opening animation I had created for Blade Warriors. BW was an isometric action game which I was creating for OS/2 Warp. Gameplay was sorta similar to EA's Crusader series, though BW was multiplayer. Some Warpheads internal to IBM even tried getting some funding together for it, alas, OS/2 became the ignored child.
I *know* I still have a cd around with BW source and graphics on it, I'll try and dig it up soon and post more stuff!
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Retro Space Cantina
This was a quick rendering I did for one of the 2.5D chat rooms that were part of Intel Intergalactic Game - a game I designed and developed to help show off the Distributed SDK my group was working on in the lab.
This scene took about 30 minutes to complete, and, well it looked pretty cool back 6 years ago, now it's pathetic.
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SpHero
SpHero is a superhero character made completely out of sphere primitives that were stretched and deformed. The project was done in TrueSpace 2.0!
SpHero ended up being something over 500,000 polygons which, on my poor little Pentium Pro 200 with 192MB of RAM and archaic 3D card meant it was painfully slow to position in a scene!
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