Games
are sorted by release dates.
Clicking on a game's title will take you to it's screenshots and a download
link.
Space 82 3D (January 2001)
New game. Combines Starcontrol with DooM. Hard to explain... just look at the
screenshots.
Pyros's Mobile Miners (April 2000)
Top view 2 players game - dig and search in order to blast up the other player
with various weapons which can be purchased as you get cash for winning and
(less for) losing.
Public ratings: 4/5 on freegames.org
PyroPaddles II (August 1999)
0,1,2 players paddles game, but instead of a normal side to side game, the
gameplay is done in a circular ring, and the objective is to push the ball
out of the ring, while taking various bonuses. No idea what this all means? click here to get a snapshot.
Public ratings: 4/5 on freegames.org
FireZone (October 1998)
2 players game with 2 modes: capturing eachother's flag and fighting together
against a helicopter (realy need 2 players to win)
Space82 (September 1998)
A revision of my old 2 players spaceship battle, now it looks and plays much
better. the flight space is very very large, and there's zooming according to
the distance.
Archer (July 1998)
Mouse controlled archering game.
Carbump (April 1998)
A bumping cars game (duh). beta, development stopped.
Worm (March 1998)
An every programmer must-make: A nibbles game (text mode).
Checkers of Fire (February 1998)
A 2 player checkers game, Arab rules, with some fire effects.
FireBoard (January 1998)
A skating platform game with a built in level editor (First gfx enabled C
game I made).
SuperXO (November 1997)
A simple non graphics game I used to play in my bus drive on the way to
school. Cut me some slack it's the first C game I've made.
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