Pyros's Pages - Games

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Games are sorted by release dates.
Clicking on a game's title will take you to it's screenshots and a download link.

Space 82 3D (January 2001)
New game. Combines Starcontrol with DooM. Hard to explain... just look at the screenshots.

Pyros's Mobile Miners (April 2000)
Top view 2 players game - dig and search in order to blast up the other player with various weapons which can be purchased as you get cash for winning and (less for) losing.
Public ratings: 4/5 on
freegames.org

PyroPaddles II (August 1999)
0,1,2 players paddles game, but instead of a normal side to side game, the gameplay is done in a circular ring, and the objective is to push the ball out of the ring, while taking various bonuses. No idea what this all means?
click here to get a snapshot.
Public ratings: 4/5 on
freegames.org Review is at the Win3.x/Dos section, but do a search for 'PyroPaddles II'

FireZone (October 1998)
2 players game with 2 modes: capturing eachother's flag and fighting together against a helicopter (realy need 2 players to win)

Space82 (September 1998)
A revision of my old 2 players spaceship battle, now it looks and plays much better. the flight space is very very large, and there's zooming according to the distance.

Archer (July 1998)
Mouse controlled archering game.

Carbump (April 1998)
A bumping cars game (duh). beta, development stopped.

Worm (March 1998)
An every programmer must-make: A nibbles game (text mode).

Checkers of Fire (February 1998)
A 2 player checkers game, Arab rules, with some fire effects.

FireBoard (January 1998)
A skating platform game with a built in level editor (First gfx enabled C game I made).

SuperXO (November 1997)
A simple non graphics game I used to play in my bus drive on the way to school. Cut me some slack it's the first C game I've made.

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