5th rd report

This page was last updated on Thursday, 30 November 2000.

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Set-up: Hmmmm, yet another kicking, this time from Harry's Skaven army.   Yes beaten by the rats!  I must say that if I was going to make a Skaven army, it's the sort I would choose.  Two units of Plague Monks + censor bearers, one of Clanrats, 4 rat ogres, 2 units of giant rats, plus packmasters, a doomwheel, Grey Seer, 2 assassins, Plague Priest and a champion.  I might lose the giant rats and get some infiltrators instead.  Still it is a total melee powerhouse, especially against T3 armies like mine.

Game: Harry got the first turn and started with the Storm banner, this really did for me, his whole army was basically intact for the first three turns due to the range modifications, and his screen of censor bearers which I just couldn't seem to wound.   By then he was pretty close, and despite a couple of melee's that I won, his break tests all panned out, and his numbers ground me down (plus  his doomwheel was rampaging back and forth).  The last turn was a killer, my last three white lions only just got killed, leaving my general to be run down - and then failing 4 panic tests (about 0.6% chance of occurring) and made a loss into a spanking :-(

Luck factor: I decided to include this, as often games can be made from just one or two lucky rolls, and boy it proved so in this game.  I failed leadership tests all over the place.  Most were at 9 or 10, but even basic elves have 8, and failing these as well meant units that were meant to be holding table quarters fled when my General died - thus losing points for me, and giving Harry even more.  I did the numbers for that last round, and it had a 0.6% chance of happening.  Yes that is half of one percent, odds huh?  Should have bought a lottery ticket that day!   Winds of Magic were poor again (so like 4 games in a row?).  My Hero must have had a bad hair day, he auto-hits at S6 when charging, but you'd think those were Dragon-Ogres he was swooping down on.  Then there was the 3 failed Ld9 tests...

Analysis: With the joy that is hindsight, I should have deployed my melee troops all together, and not forgotten to place my shadow warriors (doh!).  Not much to do about the Storm Banner (first turn would have helped), and definitely gone for his doomwheel harder.  I almost held his actual troops in combat, and just manoeuvring to cancel his rank bonus would have won it.  Harry did a fine job and played well, but the rolls while average for him, and overall average for me, just didn't pan out (lots of hits; no wounds etc).  I feel disappointed with myself, and can only console myself that his army seemed tailor suited, while my generalised army list just doesn't have the correct elements to make it competitive in this match-up.

Other excuses?  I was sick (true), aliens cursed my dice, the table sloped upwards, Harry pulled faces at me :->

Also in other games:

Victory

Tournament

Victory

Tournament

Points

Diff

Points

Points

Diff

Points

Paul Davies

(Lizardmen)

1708

+1598

25

Vs.

Steve Dunn

(Khemri)

110

-1598

5

Harry Hallgren

(Skaven)

1796

+1424

25

Vs.

Zane Hembest

(High Elf)

372

-1424

5

Mike Popay

(Orc & Goblin)

1375

+536

20

Vs.

Mac Cross

(Chaos Warrior)

839

-536

5

Mark Watkins
(Ex. A.D.)

(Dwarfs)

150

-719

5

Vs.

Jim Clark

(Bretonnian)

869

+719

25

Paul Williams

(Bretonnian)

1227

+661

25

Vs.

Kevin Forshaw

(Chaos Warrior)

566

-661

5

Steve Young

(Norse Dwarf)

0

0

10

Vs.

Richard Chase

(Chaos Dwarf)

0

0

15

Die Roll

Roger Dixon

(Vampire Count)

648

-1086

5

Vs.

Julian Haddrill

(Wood Elf)

1734

+1086

25

Tom Couch

(Dwarfs)

1210

+672

25

Vs.

Bob Shaw

(Dark Elves)

538

-672

5

Matt Doddridge

(Vampire Count)

1799

+1249

25

Vs.

Steve Dawes

(Dogs of War)

550

-1249

5

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