SLWt1 army list

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South London Warlord tourney army (2300 points)     - Multi-functional elves            (3/1/1)

SLWarmy.bmp (605790 bytes)Fluff: Ulthuan dominates the flow of trade from the Old World to the New World. The ships of the Elves ply the seas from Erengrad to the far land of Cathay. The High Elves can muster the mightiest navy in the Warhammer World, and their naval tactics are matched by none.

The forces of Prince Hithran operate from ships based in the Fortress of Dawn. Built to savage Dark Elf slaving ships in the 82nd year of the reign of Morvael the Impetuous (Imperial Calendar 1203), this mighty port in the South Lands allows rapid troop deployment to threats against High Elf interests. Always on standby, the Prince's force has been hardened by dozens of conflicts in as many different lands.

A multi-purpose force, it is drawn from the many regions of Ulthuan. The composition varies, but is usually based around the Sea Guard troops, prevalent due to the number of ships at the Fortress, helped by whatever auxiliaries are currently stationed in port. With the honour (and protection) of a detachment of White Lions, the Prince has uses Repeater Bolt Throwers from the ships, skilled elven archers, and the deadly ability of those trained in the White Tower of Hoeth. Combined with Elven magic, this allows both offensive and defensive actions to be taken against the lesser races.

With Asuryan's will, may the glory of Ulthuan burn brightly!

Theory - Because you must use the same army list against whoever is next in the tournament, this has to be able to beat anything.  Mainly infantry based, one stands and shoots, while the Reavers, hero and Shadow warriors harass the enemy warmachines, lone characters, or archers.  These troops are also good to stop people marching (giving more turns of shooting for your bolt throwers).  Finish whatever is left with the White lions and Sword masters.  The mages are for magic defence, but also to throw themselves in front of potential chargers so you can counter-charge next turn.

Practice - see Battle Reports for each individual fight.

Hithran's 4th Mobile Operations Group

Elf Lord General - sword, long bow, spear, halberd, 2-H sword, Flail of Skulls, Armour of Fortune, Black Amulet (264)
Mage Champion - Sword, Skull Staff, Rod of Power (181)
Mage - Sword, Destroy Scroll (109)
Mage - Sword, Dispel Scroll (84)
Hero, rides Giant Eagle - sword, long bow, spear, 2-H sword, Dragonblade Lance, Armour of Meteoric Iron (175+75)
Lothern Seaguard x16 - Hv armour, shield, spear, long bow, Banner of Defiance (322)
Elven Archers x11 - Sword, Longbow (121)
White Lions x10 - Hv armour, Lion cloak, 2H axe, musician, Standard of Shielding (195)
Swordmasters of Hoeth x9 - Hv armour, 2H sword, shield, Banner of Sorcery (195)
Shadow Warriors x5 - Longbow, sword, shield (65)
Ellyrion Reavers x5 plus Champion - Lt armour, sword, steed, spear, bow, Black Gem of Gnar (132+82)
Repeater Bolt Throwers x3 - 2 crew per RBT, Sword, lt armour (300)

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