Red Paladin
Statistics:
- Height: 6'1"
- Weight: 170 lbs.
- Species/Race: Human/Oriental
- Age: 19
- Eyes: Dark Brown
- Hair: Black Medium length slicked back
Description:
The Red Paladin has a tall, slender but, deceptively strong build. Average to attractive, without being distinctive in any way. His trained silent footsteps speak of a lifetime of practice. Though seemingly harmless, he is proficient in martial arts, but he doesn't feel in full uniform without 14 different weapons about his body, at least.
Personality:
Basically, he's very easy to get along with after you understand his stinging sense of humour. If he makes fun of you, it's usually just a joke (he'll tell you when he's serious). When he's working on a mission, don't be surprise to hear his icy cold (and deadly) voice when he picks you up by the scruff of the neck if you interfere (except for women; as the name suggest a bit a chivalry does exist in him). This goes double when he's angry; fortunately, his sense of humour gives him quite a long fuse.
Appearance:
(When Out of Uniform)
Due to the nature of his skills and training (which will be explained below), he dresses in a loose fitting black silk shirt, covered with a jet black tunic with silk black leggings tucked into his black boots. Surrounding this is a dark red cloak (with hood hanging) clipped together with a carnelian pin. Though less threatening than it sounds, weapons are concealed within every hidden pocket, loop and slit of his uniform (list of weapons below).
Weapons and Accessories:
- blowgun w/(20) 2"needles
- 3 birchwood throwing knives
- 3 undecorated daggers
- 1 carnelian pommelled dagger
- 9 vials of various interesting chemicals
- 1 Drop Foil (See Explanations)
- 1 set of lockpicks
- 1 pair of tiger claws
- 1 folding crossbow w/20 enchanted arrows
- 30 throwing X-Cards (See Explanations)
- 1 magical grappling ball w/black silk rope
- 1 small hand mirror
- 1 garotte
- 1 crimson hilted shortsword
- 5 pouches of various chemical powders and herbs
- 2 slim-shaft 6" darts
Strengths:
- trained in assassinship
- trained in fencing with all three swords; foil, epée and sabre.
- Balefire (See Explanations)
- Shadowslip (See Explanations)
- internal Fire™ (See Explanations)
- immune to many poisons due to assassinship (Can stand up to x10 amount to kill a strong man before they have any affect of those he's not immune to)
- "never-miss" curse/blessing (always hits something; due to inherent magical ability)
- Crimson Cloak. When hood is up, wearer becomes invisible to electronic, magical or normal sight. Doesn't even cast a shadow to follow.
- fairly competent mage
Weaknesses:
- Though he can consume cyanide, blowfish toxin and other poisons, he still falls easily under the spell of alcohol. These liquids, when consumed, significantly lower efficiency of breaking a neck or snapping a spine. Also dims the Fire™.
- Cannot Shadowslip during the day.
- Cannot use Balefire during the night.
- Crimson Cloak leaves indelible magical scarlet silhouettes of wearer if he is in one position for too long, but while moving, normal sight might spot slight red flashes from the cloak as it changes colour to maintain invisibility.
- "never-miss" curse/blessing is exactly as it sounds. Though handy, it can also hurt one of own (even me). A thrown dagger or fired weapon (not a firearm though) will rebound forever until it finds something it can bite into eg. flesh.
Explanations:
Fire: It is a deep fire that knows neither good nor evil but only the target and the path to it. It is the source of most of the Red Paladin's power. It is part of his being and can be summoned when needed. Like an instinctive reflex, it rushes through him giving him seemingly endless strength, increased focus, relentlessness, and immunity from its faintest glow to the steady raging inferno, driving him almost beyond his flesh and bone. The closest thing for a normal person is an adrenaline rush; this is like that except a hundred-fold more exhilarating. He feels as if he could take on the world. Mere flesh wounds mean nothing to him in this condition; his healing process quickens a bit and, as he's been told, his eyes burn with a light that's pure shadow.
Balefire: As the name implies, this is a type of magical fire; but unlike the kind of Cyberpyro (AKA Deadlock the Feral (NYAR!)) or Centurion Ashur Galand (Cerberus) of W.E.D.J.E.E., which only burns Spongies to ashes(or worse), Red Paladin's Balefire[tm] burns them out of existence.
Example:
"The Paladin drew deeply from the magic in the universe and deftly wove complex weaves of five elements; Earth, Fire, Air, Water and Spirit. Suddenly bars of golden liquid fire shot out his hands engulfing the small army of that had come to destroy his society. The army had done much damage, but that would change as the burning continued, beyond the present and into the past. When the Paladin finally stopped (and collapsed), it was like the army had never come; that's because they never did. Not even atoms of their being remained. Those killed by them gradually awakened, not knowing what they were doing lying on the ground."
As you can see, the longer the object is burned, the farther into the past they go so that any damage done up to that point never happened. Similarly, people killed by those destroy thus are seemingly resurrected. Obviously, more energy must be expended to go even farther back (if he can take it).
Note: Not used since JU2's release. Kept here for historical purposes.
Shadowslipping: It is a very useful tool for an assassin to have in his/her repertoire. Both thieves and assassins share a set of skills that facilitate their business. The wearing of dark clothing, a certain way of walking, a certain way of breathing and even a certain way of thinking combine to allow one to seem to disappear in to the shadows of a scene, not so much invisible as unnoticeable, a protective camouflage with roots older and stranger than most knew.
Beyond the shadow, there is another realm and here's how he found it:
"Four I could take, but six burly guards with only one exit was suicide. I hid myself under a bed willing my body to still to the bed's shadow's stillness. Blending into the shadows and wrapping them around me. Suddenly I could see the shadows as they were and moved through it, like a dive into cool water. I fell UP and landed on my feet. The shadow it stepped through faded to a light grey as the bed was upturn too in their search for the person who just rip out the heart of a fellow guard who had been trying to rape a girl. Relief flooded through me, as I realized I had escaped. Only then did I begin to survey the landscape of unearthly beauty. Surrounding me was soft grey nothingness, swirling with possibility. All around me, as far as I could see, were irregular patches of black. Shadows flickered as they were casted from the real world. I could distinguish differences in depth between shadow. Some were shallow black... too well lit to be true gateways and were only dimmer possibilities of the deepest shadows. I also noted several very dark shadows, thick and deep. Moving through the walls are a breeze as they don't exist here. Stepping into one of the solid patches of blackness, I noticed a subtle change, like the difference between a room with an open window and one with a close one. I could now appear anywhere with a deep enough shadow."
Drop Foil: This weapon is probably the most high-tech of all his weapons. The ejector is strapped to his right bicep and is activated in the following way: He straightens his arm sideways as if straightening a cuff, then brings his arm down on the side. The next set of actions happens in 2-3 seconds. A red rod 6" long and 1/2" in diameter appears in his hand; its heavier than it looks. He squeezes and suddenly a thin razor sharp blade extends from one end simultaneously as a conical hand-guard appears covering Red's hand. As he said, the sword is actually a fencing sabre. This allows him the option of thrusting and slashing. This miracle weapon is a work of nanotechnological art. The blade's edge is a mere thousand atoms thick and made of a plastic alloy enhanced with Jihaddium[tm].
X-Cards:They are like the Bloody Card[tm] used in Op: Phoenix by P-Chan. These though are more like flat metal squares (2"x2"x1/8") with sharpened edges. They come in two varieties: poisoned (for single kills) or explosive (larger no. of kills) which are pretty much self explanatory.