Step 1: Look through the objects to make sure there is not a similar object that will work just as well. If there is not, then to start construction, type o construct then you are ready to begin.
Step 2: The basic information about your object.
- o set id (this will set the one word description of your object.)
example: o set id gloves
- o set name (this is a short sentence describing your object.)
example: o set name a pair of thick black leather gloves
Step 3: More detailed information about your object.
- o set type (this sets where your object will be worn.)
example: o set type 14 (this sets the type to: on hands) To see a list of all the types, then type o rem
- o set flag (there are 3 flags: clothing, use, only. You have to set each on individually. Use allows you to use the macros you created for the object. Only means that only you, the creator can use it.)
example: o set flag clothing
- o set resources (this is how many resources from 1-5 you have to have to be able to use this object)
example: o set resources 2
- o set rarity (this tells people how common or uncommon an object is. Your choices are: Very Common, Common, Uncommon, Rare, Very Rare, Unique.)
example: o set rarity Uncommon
- o set roll (this is what you need to roll if you were to attack someone with it)
- o set dmg (this tells people what damage they need to roll if you successfully hit them. This is often left blank for most non-weapon items)
- o set desc (this is so you can write a short description of your object. Do not make it longer than 3 lines!)
example: o set desc A pair of finely crafted black leather gloves, designed to protect the wearer's hands.
Continue to Step 4
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