A Wraith is basically a ghost. Why and how does one become a Wraith?
Simple,
when a person dies, their soul is released. A wraith, however is someone
who comes back to finish something or figure out something he never had
a chance to uncover when he was living. One way you could possibly tell if
someone might be a Wraith? Simple enough. If you were to get hit with a
sledge hammer in the side of the head, and died, when you came back, that
big dent in your head would still be there. Therefore, it might be
advisable
to cover it up with an article of clothing.
Now, lets get to the main
story of Wraith:
Deep down inside, most of us believe in ghosts. Many of us want to believe
that death isn't the end, that our personalities -- our souls -- don't
vanish
forever with the last breath of heartbeat. So we believe in ghosts in order
to reassure ourselves that death isn't the end after all.
In Wraith, death isn't the end. It's just the beginning.
Most souls, upon
death, pass on to Transcendence or Oblivion, but a few take up residence in
the Shadowlands as wraiths. These souls are special, bringing with them
unfulfilled desires and drives, emotions and needs that are so powerful
that they are stronger than death itself. Anger, love, fear, hatred --
these
are some of the Passions that, until fulfilled, can tie a wraith to the
shadows
of the mortal world. Driven by Passions and anchored by Fetters, wraiths
are
caught between this life and the next.
Dwelling in the Underworld, between the memories of the lands of the living
and
the utter horror of the Tempest, wraiths walk a fine line between worlds.
They
can affect the mortal world, but only rarely manifest in it; they can
travel
through the Tempest, but never call it home. Illuminated by passion and
shadowed by fear, a wraith's existence can be bliss or terror.
Most wraiths pass quickly through the Shadowlands to their final
destinations.
Bound only by weak Fetters and driven by half-hearted Passions, they soon
resolve
the issues from life that held them back. Player character wraiths, on the
other
hand, have potent Passions and Fetters indeed, making them stand out even
in the
community of the dead. Tied so fiercely to the lands of the living, they are
likely
to dwell in the Underworld for decades or more -- if Fate permits.
For Character Creation, the stats available are: - Attributes: 7/5/3
- Abilities: 13/9/5
- Arcanos: 5
- Passions: 10
- Fetters: 10
- Backgrounds: 7
- Willpower: 5
- Pathos: 5 + Memoriam
- Freebie Points: 15
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