HtH Chaos Warrior

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HtH Chaos army (2000 points)           - no shooting, almost no magic HtH army                  (0/0/1)

Theory - An army purely for HtH.  Almost every unit can frontally charge any other WHFB unit and have a good chance of winning.  The Lord on the Chimera is particularly nasty, and virtually unkillable.  This was so Adam could test his Empire army against a Chaos attack force.  His forces were deployed his left to right:

Hunters x5
Great Cannon
Handgunners x10
Pistollers x5 - plus marksman with repeater handgun
Pistollers x5 - plus marksman with repeater handgun
Lord and battle standard in a unit of 6 Inner Circle Knights
Hellblaster Volleygun
Hellblaster Volleygun
Spearmen block of 20 plus Griffin Banner and a detachment of 8 halberdiers
Handgunners x10
Great Cannon

Practice - I deployed both Chaos Warrior blocks in the centre oppressive his main forces, the spawn was between them, and going left was deployed, Chaos Knights, Hounds, a marsh, Dragon Ogres, Chariot and General.   was wanting to roll his right flank while keeping him busy in the centre with the CW blocks.  He was obviously trying to blow chunks out of me.

1st turn saw me advance across the board.  His turn he shot both cannons at my General (no wounds), with nothing else eventful.

2nd turn I charge his cannon on my left flank and I eat the crew, everything else advances.  He shoots a cannon across my Dragon Ogres and chariot, but fortunately it goes over the DO, and barely hits the chariot destroying it.  His Hunters take pot-shots at my CW, while the Pistollers shoot up the poor spawn.  The CK get obliterated by the two volleyguns and handgunners.

3rd turn my General wheels back for his next target, while the DO fail to charge his spearmen.  One Pistoller unit charges some CW, but they get beaten and driven off, Volleyguns kill two DO, his knights charge the third.

4th turn the general charges one volleygun, but the crew flee so he eats the machine itself, DO gets killed.  My sorcerer (on foot) bravely charges the other pistollers bearing down on him, but he gets killed.  My CW are almost there...  Everything else shoots my general, but he's still alive!

5th turn his starts heading back to deal with the largely untouched CW units, I think I charge his cannon, who's crew flee, and one CW unit charges his spearmen (and those annoying detachments) but I lose combat and get overrun.

6th turn again everything shoots at my general, and finally the Chimera bites it, but hes still alive, the second CW unit gets charged by knights and pistollers and gets destroyed.

Luck factor: Well the general was lucky with some saves, and low/non-wounding shooting, but Adam rolled something like 35 artillery dice in the game and only got one misfire!  The CW who charged the spearmen did really poorly and only killed one human, so the Griffin Banner had me running.

Analysis: I got spanked!  I was really sure what I was doing, and what I would do different.  The Pistollers were the most annoying thing slowing me right down, and letting the shooting deal to me.  But the volleyguns were amazing, very deadly and very consistent.  The Chaos Lord was very staunch, but I knew I had to kill some cannons to survive this one.  I'm thinking I should have had some faster stuff protecting the sides of the CW units, and maybe taken longer for the fast stuff so there would be more things to shoot at, but this would of course allow more long range shooting.  Lets say it was an interesting learning experience...

HtH Chaos Army:

Chaos Lord on a Chimera - Mark of Slannesh, magic items?
Chaos Sorcerer on a Chaos chariot - dispel scroll x2
Chaos Warriors x20 - full command, extra hand weapons, Aspiring Champion
Chaos Warriors x20 - full command, extra hand weapons, Aspiring Champion
Chaos Hounds x6
Chaos Knights x5
Dragon Ogres x3
Chaos Spawn

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