Metal Gear Solid's a well done infiltration game. A very convoluted plot, and
smooth visuals make it a winner, but I finished it in under 20 hours, and doesn't reply
well. It is saying something that my girlfriend (who has no interest in gaming) sat
and watched the events unfold, and would ask what had happened to the characters if she
missed a bit.
FMV's and gameplay merge, with sound and graphics complementing the whole package.
It's more like playing inside an interactive movie, and formed a new style of game.
Hideo, the self-styled producer/director, has done a fantastic job making this.
The sniper bits are the weakest parts of the game, with the general skulking bits the
best. Unfortunately the guard positions and numbers are fixed, and despite this it
is almost unplayable on Hard. Mainly this is because you no longer get your radar,
and it is far too clumsy flicking to the 1st person view to try to check around courners.
It has a better plot than most movies, and is amazingly pretty. Game of the
future, before its time.
Technical demonstration mode:
Successfully complete the following modes in order - "Training", "Time
Trial", "Gun Shooting", "Survival." Note: Completing each mode
will unlock the next mode in the sequence. "Technical demonstration" mode will
now be unlocked. Use it to watch the CPU demonstrate its best time with the gun.
Stealth Suit:
When you beat the game, if you leave with Otacon, he will give you a prototype of an item
called "Stealth." This allows you to walk near, through, and around guards,
through trip lasers, and in the field of vision of cameras without alerting. This appears
in your inventory when you start your second game.
Bandana:
When you beat the game, if you leave with Meryl, she will give you a prototype of an item
called "Bandana." This gives you infinite bullets with any weapons you have.
This appears in your inventory when you start your second game.
Tuxedo:
Beat the game twice and get both endings (one with Meryl and one without). When you play a
third time, enter the elevator in the Cargo Dock. You'll remove your scuba gear and change
into a tuxedo.
Red Ninja:
Beat the game twice and get both endings (one with Meryl and one without). When you play a
third time, the ninja will be wearing a cool red and black outfit.
Fa-Mas Tracers:
Beat the game and get the bandana. When you get the Fa-Mas, shoot all of your bullets
except the last 2. Now put on the bandana and you will fire all tracers. You can now aim
accuratly with the Fa-Mas.
Uncensored Butt:
This is a cheat for those who feel they need to see the most ever bared on the
Playstation. On the level where you try to save the Darpa chief in the cell, you will meet
Meryl, who helps you shoot the intruders after the chief dies. You kill the gunmen and
after the cinema sequence go back into the cell where you saw a man naked on the floor.
Now get on the ground and take out your scope. You'll notice that the guy's butt is
censored, but when you scope in ALL THE WAY you'll notice something the company never
thought about. Eeech.
Opening Changes:
Every second time you play, the initial cut scene when Solid Snake emerges from the water
is shown from a different angle. This alternate start is repeated back and forth with the
original cut scene from the beginning onward.
Psycho Mantis Memory Reading:
Some of Mantis' reactions depend on the save games of other Konami games you have on your
memory card. Try confronting him with a Castlevania, ISS Soccer, Suikoden or Silent Hill
save game on your memory card for startling revelations.
Easier Mantis:
After Mantis reads your mind, the screen will go black for a second before the battle
begins. To make the fight MUCH easier, simply plug the controller into the
"controller two" slot. He won't be able to read your mind anymore and will be
easier to kill.
See through Mantis' eyes:
While fighting Mantis, push the first person view button (Triangle). Now you are looking
through Mantis' eyes instead of Snake's. This is a useful way to find Mantis while he's
invisible.
Easier Revolver:
When you blow up all the walls needed to get to the room where you find Revolver Ocelot,
go back and get more C-4.When the fight begins run straight to the wall to the left. Place
one C-4 ON THE WALL. If it's on the floor too far it will trigger the explosions and kill
Baker. Now, chase Revolver around untill he runs right up to the C-4. Detonate. BOOM.
Takes off a lot of his power. Repeat this pattern two or three times and he's dead.
Pee on the Box!:
Just after trekking through the Caves for the first time, and before you and Meryl enter
the Underground Passage to Comm. Tower A, stand facing Meryl with the wolf dogs yapping
nearby. Slap Meryl roundly in the face. Meryl whistles and the dogs attack you for such an
action. However, if you place a Cardboard Box over you immediately after slapping Meryl,
the wolf dog puppy investigates the box. Cocking its leg against the side of it, a stream
of wolf dog urine splashes you and the box. You now smell of the wolf dogs, and the hounds
now leave you alone on subsequent trips through their lair as long as you're wearing the
box they peed on. Sheesh.
Catching the Flu:
Sneezing every minute can attract guards. Combat this with medicine, but to achieve a
sneezing fit every time, fail in Revolver's torture room and come into close contact with
Sasaki in order for the cold to be transferred. It helps if you are rescued by the Ninja
for maximum exposure to the Sasaki flu.
Meryl in her Undies:
In the Women's Restroom where you meet up with Meryl prior to the Psycho Mantis
confrontation, follow Meryl straight in and move up to the top stall within five seconds.
Meryl will not have time to properly change, and spends the first part of the conversation
without her combat pants on. Woohoo.
Meryl in her Undies 2:
When you go into the duct system to save the Darpa chief, look down at Meryl and go back
out of the duct system. Then, go back in the duct system and look down at her again and
she will be doing sit-ups. Then, go out of the duct system again and go back in. She will
be doing leg presses. Go back out of the duct system yet again and the process will
repeat. Only now she will be in her panties. Was it really worth it?
Shy Meryl:
When walking around with Meryl, keep staring at her in first-person mode. Meryl starts
blushing, turning embarrassed and tapping her gun to her leg. Keep looking at her, and she
turns more and more red, whispering embarrassed little questions. How cute.
Cardboard box uses:
Tired of those long walks between the armory and every other part of the game? Well,
here's what to do. Once you have a cardboard box, you can ship yourself to different
locations from any transport truck in the game. Just get in the truck near the edge, put
on your box and wait. Eventually a guard will come by and ship you out.
Cardboard Box A: Get shipped to Heliport, works in Nuke Depot and Snowfield
trucks.
Cardboard Box B: Get shipped to Nuke Depot, works in Heliport and Snowfield trucks.
Cardboard Box C: Get shipped to Snowfield, works in Heliport and Nuke Depot trucks.
Animal Rights:
Shooting crows and rats will make Roy and Naomi upset. They'll contact you through the
Codec and tell you how mean you are. Hehe!
Secret Ghost Pictures:
After you get the Camera, take pictures of the following locations to see hidden ghost
figures of the development team. To view them, select the 'Album' option at the main menu.